Because u don't want the late game, maybe take out the omega devastator, and put in some weapon draw or weapon buff.
So, normally I was running Mechanical Yeti, which is an excellent magnetize target.
I am going to playtest Omega Devastator as a replacement for Mechanical Yeti to see if it is viable. I think it remains as strong as Mechanical Yeti as a turn 4 play but it also makes for a very powerful turn 10 play.
I am hesitant about running more weapon buff. We already have 2 x Upgrade!, but I think that adding 1 or 2 Forge of Souls may be a very smart move.
Would like thoughts & opinions. The goal here is to close the game between turns 6-10, using bombs & mech targets for magnetize.
Because u don't want the late game, maybe take out the omega devastator, and put in some weapon draw or weapon buff.
So, normally I was running Mechanical Yeti, which is an excellent magnetize target.
I am going to playtest Omega Devastator as a replacement for Mechanical Yeti to see if it is viable. I think it remains as strong as Mechanical Yeti as a turn 4 play but it also makes for a very powerful turn 10 play.
I am hesitant about running more weapon buff. We already have 2 x Upgrade!, but I think that adding 1 or 2 Forge of Souls may be a very smart move.
korkron, heroic strike, mortal strike, leeroy
i'd drop scraphounds & devastators
I feel like if you’re only running 5 wild cards it would be better to make a standard version of the deck
I think this is the case because warrior's wild cards have not stood the test of time.
IMO warrior's best cards come from the more recent 3 expansions, and any wild warrior deck that wants to beat Tier 1 decks will have to run them.