A WIP Standard Bomb deck. I'm being ballsy and guessing that the new 3-way attack ability will be more impactful than Brawl for a midrange deck like this one. Hopefully that and some single-target removal will be able to keep those Silence Priest minions at bay!
Weapons Project helps control the board early game, can enable a big Shield Slam, makes Upgrade! worthwhile before finding Wrenchcalibur and can either destroy whatever weapon an opponent has or force them to destroy the free weapon in order to play a new one.
Ideally 6 armor won't save tempo/aggro from the eventual bomb lethal, and on the flip side against midrange/control it won't be necessary to play this card at all. Worth noting is that a lot of Warrior abilities are like this - very good at dealing with something, but the second copy is almost certainly dead unless the deck plays around it to the extreme (in Weapons Project's case, including Harrison Jones and having an actual fatigue game plan); hence all the cheap 1-of abilities like this and Cleave.
Should I cut Grommash for him since he'd be the worst pull from Jepetto anyway? Literally every other minion in here would be an incredible 1/1 for 1! Also should I cut another card for Youthful Brewmaster for some bounce shenanigans as well?
After thinking about it here is an updated list that is more controlish. I don't see many people mentioning scraphound but I think he'll be decent if aggro is prevalent and will be even better with sweeping strikes and Zilliax.
After playtesting, this deck doesn't need the armor or weapon removal from Weapons Project right now so I replaced it with a second Woodcutter's Axe. Standard's lost so much power that Shield Slam can be worthwhile just from Armor Ups, and the only weapon worth removing in Standard anyway is a opponent's Wrenchcalibur. There being 4 cards that help find Militia Commander makes Woodcutter's really good here as well.
Youthful Brewmaster has been amazing so far! He's great against faster decks as replaying Militia Commander/Dyn-o-matic can really stop tempo and aggro decks in their tracks. Also the consistency of finding Brewmaster every game with Piper is awesome. Against slower decks he can bounce Boom for two back-to-back waves of boom bots! I'm convinced he's much better in here than a 2nd Town Crier would ever be.
Edit: as useful as Youthful Brewmaster is, this deck needs more actual playable assertive 4-drops; Witchwood Piper is basically a 5-drop as it pulls Town Crier which the deck will want to play immediately. If I could fit him in somewhere that would be great but it's just plain better to find bomb pieces with Witchwood Piper rather than tutoring this first. Added a portal dude and a Proud Defender; took out a Devastate and Youthful Brewmaster, for now.
A WIP Standard Bomb deck. I'm being ballsy and guessing that the new 3-way attack ability will be more impactful than Brawl for a midrange deck like this one. Hopefully that and some single-target removal will be able to keep those Silence Priest minions at bay!
Barista Lynchen is a good card for Bomb Warrior too.
yes, maybe this archetype can be viable
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
Why weapons project?
Cleave is a bad card.
Weapons Project helps control the board early game, can enable a big Shield Slam, makes Upgrade! worthwhile before finding Wrenchcalibur and can either destroy whatever weapon an opponent has or force them to destroy the free weapon in order to play a new one.
Ideally 6 armor won't save tempo/aggro from the eventual bomb lethal, and on the flip side against midrange/control it won't be necessary to play this card at all. Worth noting is that a lot of Warrior abilities are like this - very good at dealing with something, but the second copy is almost certainly dead unless the deck plays around it to the extreme (in Weapons Project's case, including Harrison Jones and having an actual fatigue game plan); hence all the cheap 1-of abilities like this and Cleave.
Wait...Jepetto Joybuzz would be amazing in here!
Should I cut Grommash for him since he'd be the worst pull from Jepetto anyway? Literally every other minion in here would be an incredible 1/1 for 1! Also should I cut another card for Youthful Brewmaster for some bounce shenanigans as well?
After thinking about it here is an updated list that is more controlish. I don't see many people mentioning scraphound but I think he'll be decent if aggro is prevalent and will be even better with sweeping strikes and Zilliax.
Cleave is such an underrated card, especially if the meta is aggro-focused.
After playtesting, this deck doesn't need the armor or weapon removal from Weapons Project right now so I replaced it with a second Woodcutter's Axe. Standard's lost so much power that Shield Slam can be worthwhile just from Armor Ups, and the only weapon worth removing in Standard anyway is a opponent's Wrenchcalibur. There being 4 cards that help find Militia Commander makes Woodcutter's really good here as well.
Youthful Brewmaster has been amazing so far! He's great against faster decks as replaying Militia Commander/Dyn-o-matic can really stop tempo and aggro decks in their tracks. Also the consistency of finding Brewmaster every game with Piper is awesome. Against slower decks he can bounce Boom for two back-to-back waves of boom bots! I'm convinced he's much better in here than a 2nd Town Crier would ever be.
Edit: as useful as Youthful Brewmaster is, this deck needs more actual playable assertive 4-drops; Witchwood Piper is basically a 5-drop as it pulls Town Crier which the deck will want to play immediately. If I could fit him in somewhere that would be great but it's just plain better to find bomb pieces with Witchwood Piper rather than tutoring this first. Added a portal dude and a Proud Defender; took out a Devastate and Youthful Brewmaster, for now.