before withwood i was very hyped about a tempo warrior. Not aggro nor control because that's what i'm playing in warrior anyway - control here control there and i enjoy it. Then witchwood came out and the rush mechanic game along and i was happy. Very good or at least decent cards. The rush deck got a lot of experimentation but after some time it lost in popularity witch is fine because an archetype can't be build with only one expansion. Then boomsday came out and i was really happy that warrior got a new hero - i was very hyped but after that the rushwarrior did't get much better so i waited for the next expansion RR and i was hyped for the weapon sul'thraze. Now it's been a month since then and i couldn't make a warriordeck besides controlwarrior.
Enragewarrior was pushed for ages - never worked
rush/tempowarrior is a thing but after 3 expansions rushwarrior is not even tier 2 it's bottom tier 3 and i wanted to ask if anyone else would like to see a good tier 2 tempowarrior?
For those who don't know the difference between tempo and aggro it's that aggro doesn's care about recources but looks to get as much power on the board or burn as fast as possible whereas tempo curves out minions in the best possible way to pressure to board and do favorable trades.
i waited for tempowarrior for a long time and enragewarrior was something i played at the start when i was a newcomer but it never worked and i would love for these archetypes to work - what do you lads have to say about this?
long time ago tempo warrior was really strong. There was a 10 mana card which draws 3 cards and puts all drawn minions on board. I also remember tempo dragon warrior, super strong as well! Now these decks are only playable in wild though.
Rush is too fair for now. The highest winrate Rush warrior decks are actually at around 58% winrates according to HSreplay, but the overall low winrate comes from the many people running terriblie lists (it'S a rather expensive deck tbh)
rush Warrior will most definitely be a powerful deck after the standard rotation (unless the worst case scenario of total Odd Warrior domination happens)
Also, Tempo Dragon Warrior was very much a thing during Old gods and Karazhan If I recall correctly. eventually it was taken over by pirates, but for a while playing Alexstraza'S champion on turn 2 might have just won you the game.
Tempo warrior (rush warrior) is good overall, his problem is that it's a normal midrange deck, without the infinite value that rexxar give. It's good but it's not good. I played a list with like 4 leg and a ton of epics, won a lot, lost a lot.
Agreed with the guy who says that Tempo (Rush) Warrior is too fair right now.
It doesn't have a permanent 2/2 weapon. It doesn't permanently spawn 2 1/1 minions. It doesn't play 12/12 stats on turn 5. It doesn't have a "perfect curve" by virtue of 1-mana totems or recruits. It's natural hero power is anti-tempo. It's Hero Cards are aren't at the power level of other ones.
Akali is interesting. Gromosh is good. Execute is always good tempo. You can make legend with the deck because it's good enough against the paladins of the world.
But it doesn't have the swing turns or the value that other decks of its kind do.
I mainly blame the hero power, although I know there are plenty of other things at play.
This would be my analysis of what each of them allows, in general terms:
Life Tap: good if you're playing aggro, midrange, tempo, control or combo (because every archetype likes card draw)
Dagger Mastery: good if you're playing aggro, midrange, tempo, control or combo (because every archetype likes controlling the board)
Shapeshift: good if you're playing aggro, midrange, tempo, control or combo (because every archetype likes controlling the board)
Fireblast: good if you're playing aggro, midrange, tempo, control or combo (because every archetype likes controlling the board)
Totemic Call: good if you're playing aggro, midrange or tempo (because it gives you board presence). Control and combo can use it too, but it's not as great there.
Reinforce: good if you're playing aggro, midrange or tempo (because it gives you board presence). Control and combo can use it too, but it's not as great there.
Steady Shot: good if you're playing aggro, midrange or tempo (because it allows you to close the game faster)
Lesser Heal: good if you're playing control or combo (because you want to survive). Aggro, midrange and tempo can use it too, but it's not as great there.
Armor Up!: good if you're playing control or combo (because you want to survive). Aggro, midrange and tempo can use it too, but it's not as great there.
That's why I loved cards like Sir Finley Mrrgglton and some hero cards (and some others not so much)
I mainly blame the hero power, although I know there are plenty of other things at play.
This would be my analysis of what each of them allows, in general terms:
Life Tap: good if you're playing aggro, midrange, tempo, control or combo (because every archetype likes card draw)
Dagger Mastery: good if you're playing aggro, midrange, tempo, control or combo (because every archetype likes controlling the board)
Shapeshift: good if you're playing aggro, midrange, tempo, control or combo (because every archetype likes controlling the board)
Fireblast: good if you're playing aggro, midrange, tempo, control or combo (because every archetype likes controlling the board)
Totemic Call: good if you're playing aggro, midrange or tempo (because it gives you board presence). Control and combo can use it too, but it's not as great there.
Reinforce: good if you're playing aggro, midrange or tempo (because it gives you board presence). Control and combo can use it too, but it's not as great there.
Steady Shot: good if you're playing aggro, midrange or tempo (because it allows you to close the game faster)
Lesser Heal: good if you're playing control or combo (because you want to survive). Aggro, midrange and tempo can use it too, but it's not as great there.
Armor Up!: good if you're playing control or combo (because you want to survive). Aggro, midrange and tempo can use it too, but it's not as great there.
That's why I loved cards like Sir Finley Mrrgglton and some hero cards (and some others not so much)
Yeah this little murloc is heavily missed, I wish Blizz will create a similar card or simply allow this guy to be played in standard but I think this will stay a dream.
Tempo Warrior hasn't been strong since the War Axe nerf.
To make up for the hero power, it needs a tempo card equally as strong. I predict it will be a weapon that saves Tempo Warrior. So as long as Blizzard only makes strong control weapons for Warrior, like Supercollider, Tempo is doomed.
Tempo Warrior hasn't been strong since the War Axe nerf.
To make up for the hero power, it needs a tempo card equally as strong. I predict it will be a weapon that saves Tempo Warrior. So as long as Blizzard only makes strong control weapons for Warrior, like Supercollider, Tempo is doomed.
Yup, Fiery War Axe for 2 is the missing link, even in Wild with much better 2-drops.
long time ago tempo warrior was really strong. There was a 10 mana card which draws 3 cards and puts all drawn minions on board. I also remember tempo dragon warrior, super strong as well! Now these decks are only playable in wild though.
Tempo Warrior hasn't been strong since the War Axe nerf.
To make up for the hero power, it needs a tempo card equally as strong. I predict it will be a weapon that saves Tempo Warrior. So as long as Blizzard only makes strong control weapons for Warrior, like Supercollider, Tempo is doomed.
Yup, Fiery War Axe for 2 is the missing link, even in Wild with much better 2-drops.
True. But I don't think the replacement needs to be fiery waraxe strong. Just need a few strong 2 drops as warrior hero power turn 2 is a loosing play for a tempo deck.
Honestly the thing I used the love about tempo warrior was all the 1 damage pings + synergy creating massive swing turns. When they moved to rush instead the deck became a lot more standard and boring.
before withwood i was very hyped about a tempo warrior. Not aggro nor control because that's what i'm playing in warrior anyway - control here control there and i enjoy it. Then witchwood came out and the rush mechanic game along and i was happy. Very good or at least decent cards. The rush deck got a lot of experimentation but after some time it lost in popularity witch is fine because an archetype can't be build with only one expansion. Then boomsday came out and i was really happy that warrior got a new hero - i was very hyped but after that the rushwarrior did't get much better so i waited for the next expansion RR and i was hyped for the weapon sul'thraze. Now it's been a month since then and i couldn't make a warriordeck besides controlwarrior.
Enragewarrior was pushed for ages - never worked
rush/tempowarrior is a thing but after 3 expansions rushwarrior is not even tier 2 it's bottom tier 3 and i wanted to ask if anyone else would like to see a good tier 2 tempowarrior?
For those who don't know the difference between tempo and aggro it's that aggro doesn's care about recources but looks to get as much power on the board or burn as fast as possible whereas tempo curves out minions in the best possible way to pressure to board and do favorable trades.
i waited for tempowarrior for a long time and enragewarrior was something i played at the start when i was a newcomer but it never worked and i would love for these archetypes to work - what do you lads have to say about this?
ehh itcould be something in the future, i've seen weirder stuff work *looks at big priest*
long time ago tempo warrior was really strong. There was a 10 mana card which draws 3 cards and puts all drawn minions on board. I also remember tempo dragon warrior, super strong as well! Now these decks are only playable in wild though.
Rush is too fair for now. The highest winrate Rush warrior decks are actually at around 58% winrates according to HSreplay, but the overall low winrate comes from the many people running terriblie lists (it'S a rather expensive deck tbh)
rush Warrior will most definitely be a powerful deck after the standard rotation (unless the worst case scenario of total Odd Warrior domination happens)
Also, Tempo Dragon Warrior was very much a thing during Old gods and Karazhan If I recall correctly. eventually it was taken over by pirates, but for a while playing Alexstraza'S champion on turn 2 might have just won you the game.
I tried having fun once. It was awful.
Tempo warrior (rush warrior) is good overall, his problem is that it's a normal midrange deck, without the infinite value that rexxar give.
It's good but it's not good. I played a list with like 4 leg and a ton of epics, won a lot, lost a lot.
Leper Gnome
Rush Warrior is strong, just not good against Spell Hunter.
Rush Warrior beats Odd/Taunt Warrior, Priest, Zoo Lock, Odd Rogue, Odd Paladin, that's where wins comes from, but will lose against Hunters.
I've had an immense amounts of success with this deck:
It just outpressures most opponents, and using Spirit of the Rhino, rush minions can get crazy value while keeping pressure on the board.
Is seems like poeple aren't too hyped at first glance, but my experience with it says something different.
Agreed with the guy who says that Tempo (Rush) Warrior is too fair right now.
It doesn't have a permanent 2/2 weapon.
It doesn't permanently spawn 2 1/1 minions.
It doesn't play 12/12 stats on turn 5.
It doesn't have a "perfect curve" by virtue of 1-mana totems or recruits.
It's natural hero power is anti-tempo.
It's Hero Cards are aren't at the power level of other ones.
Akali is interesting.
Gromosh is good.
Execute is always good tempo.
You can make legend with the deck because it's good enough against the paladins of the world.
But it doesn't have the swing turns or the value that other decks of its kind do.
Varian Wrynn was such a bro card. Always pulling me Ysera , Ragnaros the Firelord and Bog Creeper
GG insta win thanks
I mainly blame the hero power, although I know there are plenty of other things at play.
This would be my analysis of what each of them allows, in general terms:
That's why I loved cards like Sir Finley Mrrgglton and some hero cards (and some others not so much)
Yeah this little murloc is heavily missed, I wish Blizz will create a similar card or simply allow this guy to be played in standard but I think this will stay a dream.
Literally got from Rank 10 to Rank 5 in few hours by playing Rush Warrior.
It's definitely viable, but I don't use the standard on HSreplay.net
Tempo Warrior hasn't been strong since the War Axe nerf.
To make up for the hero power, it needs a tempo card equally as strong. I predict it will be a weapon that saves Tempo Warrior. So as long as Blizzard only makes strong control weapons for Warrior, like Supercollider, Tempo is doomed.
I won tempo Warrior yesterday with Quest Mecha Priest. How pitty :)
Yup, Fiery War Axe for 2 is the missing link, even in Wild with much better 2-drops.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Rush Warrior can tech Mojomaster and it's GG...
Since when was Varian Wrynn a good card? LOL
Just Another Legend Player#Kappa
Tempo warrior didn't work cause of cube lock...I m pretty sure it will be tier 1 come next rotation if it gets some help from the new set.
Just Another Legend Player#Kappa
Rank 10 to rank 5 in the evening:
Rush Warrior is strong, but you need to know the muligans and match-ups.
True. But I don't think the replacement needs to be fiery waraxe strong. Just need a few strong 2 drops as warrior hero power turn 2 is a loosing play for a tempo deck.
Honestly the thing I used the love about tempo warrior was all the 1 damage pings + synergy creating massive swing turns. When they moved to rush instead the deck became a lot more standard and boring.