Here quest version. It´s not intended to outfagitue. It kills with the heropower mid to lategame.
But for that a normal version is propably better. There are very powerful even cards. The odd version with Boom is a heavy value deck that usually can´t be killed fast.
i would be very intrested in the "issues". The rush addition and Countess gives me value and control playing smooth. The deck can barely be broken. I basically only loose to OTK or control using shulking gheist which can lead to fagitue loss. But i can kill both before they take the game i am just unvavored but aggro is like autoloss against that. Big recruit/deathrattle decks can win too but not reliable.
I mean card choices, personal preference, etc. so YMMV but:
- Elise doesn't make a ton of sense. Your end game is the quest. - You aren't playing Dyn-o-matic which is one of the best Warrior cards this generation. - Ooze > Jones, but that's me. - Omega Assembly doesn't make much sense without Boom, and obviously this isn't a Boom deck. - 2 super collider is almost mandatory. - I think the size of your rush package eats into the ideal number of taunts you want to play - Ashmore in particular seems excessive.
You have much more armor and you have the same cards in hand. Sometimes they don't have Guldan or save it the hand to resurrect the 2/2-6/6 demons from Rin
exactly. I used her alot but it´s very rare that she actually wins a match. My feeling is the match i win is lost when she is usless in my hand and i die due to this next one... Odd warrior is a value deck and my hand is mostly stackted with important cards so why Azalina. If myhand is empty i needed it to defend and my oponent runns something agressive with no hand left too ....
I guess you have to learn when to use it. I feel that I win unwinnable matches cause of her.
It's only around rank 5 though, I've never been legend and maybe my opponents suck.
I mean card choices, personal preference, etc. so YMMV but:
- Elise doesn't make a ton of sense. Your end game is the quest.
- You aren't playing Dyn-o-matic which is one of the best Warrior cards this generation.
- Ooze > Jones, but that's me.
- Omega Assembly doesn't make much sense without Boom, and obviously this isn't a Boom deck.
- 2 super collider is almost mandatory.
- I think the size of your rush package eats into the ideal number of taunts you want to play - Ashmore in particular seems excessive.
You have much more armor and you have the same cards in hand. Sometimes they don't have Guldan or save it the hand to resurrect the 2/2-6/6 demons from Rin
I guess you have to learn when to use it. I feel that I win unwinnable matches cause of her.
It's only around rank 5 though, I've never been legend and maybe my opponents suck.
i agree in the quest version elise makes less sense.
Dyn-o-matic is great. Jus a bit much 5 mana cards.
Omega Assembly is value but in the Quest version i agree. Not needed.
2 Colliders in this version is good also agree :-)
Especially in warrior i prefer Harrison.
The Rush pack did great. I even don´t feel that i have no dyn-o-matics ..
This is my version. Any feedback?
### Odd Warrior
# Class: Warrior
# Format: Standard
# Year of the Raven
#
# 2x (1) Eternium Rover
# 2x (1) Omega Assembly
# 2x (1) Shield Slam
# 1x (3) Gluttonous Ooze
# 1x (3) Ironbeak Owl
# 1x (3) Mind Control Tech
# 2x (3) Reckless Flurry
# 2x (3) Shield Block
# 2x (3) Stonehill Defender
# 2x (5) Brawl
# 1x (5) Darius Crowley
# 2x (5) Direhorn Hatchling
# 2x (5) Dyn-o-matic
# 2x (5) Giggling Inventor
# 2x (5) Supercollider
# 1x (5) Zilliax
# 1x (7) Azalina Soulthief
# 1x (7) Dr. Boom, Mad Genius
# 1x (9) Baku the Mooneater
#
AAECAQcIogLeBdPFApruAs3vApL4Ap74AqCAAwtLogT/B5vCAqLHAsrnAuL4AoP7Ao77Ap77ArP8AgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone