I tried it in my Recruit warrior deck but it didn't do as well as I thought it would have ( mostly cause I only ran one mech so the aura was wasted). Going to keep trying though. Got lots of decks to make and test but I did already put out two brand new decks so I need to pace myself haha.
If you want to run him in Recruit Boomship deck. I genuinely think that cards like Bull DozerForce-Tank MAX and Sneed's Old Shredder will be better than usual recruit package. Also with Kel'Thuzad on top it might have some ressurect options. Damn, even Foe Reaper 4000 is happy when you are Boom Hero card xDD
Yeah I think I will make a new recruit warrior list. The old one is still solid because of the dragon package and boomship but it might be worth checking out a dedicated mech one ;)
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GUYS IT CAN'T WORK! Warriors have the same problem of Paladins: they don't have a win condition against Control. Even DM Warrior sucked against heavy control decks, that 7 mana Hero won't change too much. Further more, it's basically a 7 mana gaun 7 armor when you play it, an huge tempo loss. His passive ability of giving Rush to your mechs isn't even remotly comparable with Jaina's Aura. And you also have to consider that Jaina has a better Her Power and a better Battlecry. What does Warrior have that Mage hasn't? Wirlwind effects are useless against the newest aggro decks, like zoolock because they all run Keleseth. So, for now, there are two variations of Warrior: one based on mech and early game control (Tempo Warrior) and one based on Rush minions and Armor Gain (Control Warrior). The former performs better against aggro, but completly struggles against control. The latter performs a bit worse against aggro (though cards like Darius and Phantom Militia should help a lot) but performs much better against control decks. The fact is that, despite all this, control decks have evolved through the time. WARRIORS AND PALADIN CAN'T OUTVALUE A CONTROL OPPONENT. How could they ever deal with an Hadronox, a Doomguard into Cube or DK Gul'Dan/Jaina? They simply can't. Tinkmaster Overspark is just too inconsisten, same for Mind Control Tech. Silence isn' enough and board clears like Equality+Consecration and Brawl are very limited.
TL;DR: Warrior Control decks can't outvalue other control decks, instead Tempo decks terribly struggle against Control and other Tempo. Dr. Boom is good by its own (despite the Huge tempo loss), it's the class that's bad
Of course no one is aksing for new Boom to deal with all powerfull cards from other classes. Boom is asked to compete with other Hero cards in lategame and he is doing great so far. Of course Boom won't win singlehandedly against Hadronoxes or other stuff. No Hero card can do that. You can't relly on Boom completelly. Even in Standart Warrior have acces to Warpath, Battle Rage, Brawls, Dead Man's Hand etc. These cards and their powerlevel might result in a old fashioned deck where Warrior removes the board, put threats and just exhaust opponets with removals and pressure. I honestly think that your approach is way too pessimistic.
I've tried many different builds in standard, and while dr boom himself is fantastic, the other cards warrior has don't seem to be enough to compete in constructed. You will probly crush all odd paladins, and have a fair chance vs zoolocks if you dont get steamrolled, but big value games that want to go into the late game such as mecha'thun are impossible to beat.
It's simply a great card, but everything else warrior has lacks a proper end plan.
In wild I've been rocking mine warrior, so far so good.
I've tried many different builds in standard, and while dr boom himself is fantastic, the other cards warrior has don't seem to be enough to compete in constructed. You will probly crush all odd paladins, and have a 50/50 vs zoolocks if you dont get steamrolled, but big value games that want to go in to the late game such as mecha'thun are impossible to beat.
It's simply a great card, but everything else warrior has lacks a proper end plan.
In wild I've been rocking mine warrior, so far so good.
Yup. After playing in both Wild and Standart I agree that in Standart he simply can't compensate all the things that Warrior is lacking.
I've found that against control and combo decks, I typically build up over 30+ armor, which puts you beyond the range of most otks, although triple malygos plays might be pushing it. Against midrange, you outvalue them. Against aggro, you stabilize against them.
People complain about a win condition, but as long as you can outarmor, outvalue, or stabilize, you should be fine. Only problem is outvalueing certain decks; DK rexxar provides infinite high value minions, so you need to out-tempo them, which rush mechs help with. Again BSM, you need to outvalue in fatigue typically, which requires a copy of DMH. Where the deck struggles is against sticky decks like deathrattle hunter (pre-boomsday variant) or mech-egg-paladin. Those decks take time to set up, which most warrior decks can't prevent through pressure, and when they are set-up, warrior's removal tools typically don't cut it anymore. Brawl and warpath are not the best answers to eggs and cubes..
GUYS IT CAN'T WORK! Warriors have the same problem of Paladins: they don't have a win condition against Control. Even DM Warrior sucked against heavy control decks, that 7 mana Hero won't change too much. Further more, it's basically a 7 mana gaun 7 armor when you play it, an huge tempo loss. His passive ability of giving Rush to your mechs isn't even remotly comparable with Jaina's Aura. And you also have to consider that Jaina has a better Her Power and a better Battlecry. What does Warrior have that Mage hasn't?
Yes, Mech Warrior can win against control and even outvalue and outheal Jaina's Aura. Did it myself multiple times. Of course the decks right now aren't refined yet, so that can change but it's not as bad you're making it out to be.
Most control decks I have simply outvalued with continuous Mech Discovery and the switching Hero Power. Jaina can of course be a problem, but if you lure out her silences and then manage to put out an untargettable Missile Launcher with Lifesteal (2 turn set-up of course but you can try 2 times if you have the necessary cards) and you're pretty much set. Magnetize on top of the Mech that's making you practically immortal and laugh at the desperation of a Jaina that's being outhealed. >:D
GUYS IT CAN'T WORK! Warriors have the same problem of Paladins: they don't have a win condition against Control. Even DM Warrior sucked against heavy control decks, that 7 mana Hero won't change too much. Further more, it's basically a 7 mana gaun 7 armor when you play it, an huge tempo loss. His passive ability of giving Rush to your mechs isn't even remotly comparable with Jaina's Aura. And you also have to consider that Jaina has a better Her Power and a better Battlecry. What does Warrior have that Mage hasn't?
Yes, Mech Warrior can win against control and even outvalue and outheal Jaina's Aura. Did it myself multiple times. Of course the decks right now aren't refined yet, so that can change but it's not as bad you're making it out to be.
Most control decks I simply outvalued with continuous Mech Discovery and the switching Hero Power. Jaina can of course be a problem, but if you lure out her silences and then manage to put out an untargettable Missile Launcher with Lifesteal (2 turn set-up of course but you can try 2 times if you have the necessary cards) and you're pretty much set. Magnetize on top of the Mech that's making you practically immortal and laugh at the desperation of a Jaina that's being outhealed. >:D
But what about Polymorphs, Voodoo Dolls and Meteor? If they have just one of these 3 things (6, because BSM runs double copy of each) they simply ruin your 11 mana 2 cards combo with a single, cheap one and also summons an elemental.
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"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
But what about Polymorphs, Voodoo Dolls and Meteor? If they have just one of these 3 things (6, because BSM runs double copy of each) they simply ruin your 11 mana 2 cards combo with a single, cheap one and also summons an elemental.
You didn't read what I wrote. :) I told you, you have to lure out those threats beforehand (btw Meteor is not a threat because it has to target the minion, which it can't after Beryllium Nullifier has been put on it. Of course, there's always a deck or a way that can deal with whatever you have, nobody said differently. I'm simply stating that it is not at all that difficult to outvalue a DK Jaina with a Mech Warrior, if you have a Deck similar to the one I made. And considering you're using a deck which heavily focuses on Magnetizing anyway, there's a good chance you've already lured out some of their silence removals. :)
But what about Polymorphs, Voodoo Dolls and Meteor? If they have just one of these 3 things (6, because BSM runs double copy of each) they simply ruin your 11 mana 2 cards combo with a single, cheap one and also summons an elemental.
playing against big mage variations seems to be not that hard - hold at least 1 brawl for that 3/3 which spams 5/5 dragons, build armor, hold shield slam and execute for big creatures, kill two 1/2 that gives armor, armor bulding and elementals amount dropped down... mage will have to drop vooodoo doll or polymorph for free to get that one elemental you will also clear. You are using Booms hero power that builds armor or deals 3 damage and thats all (eventually discover a mech but... meh I think). Big mage is living as long as you play minions - this gives him fuel to create more elementals. Boom portrait is better than Jaina's because dont forget that getting armor is not limited by anything.
I've found that against control and combo decks, I typically build up over 30+ armor, which puts you beyond the range of most otks, although triple malygos plays might be pushing it. Against midrange, you outvalue them. Against aggro, you stabilize against them.
People complain about a win condition, but as long as you can outarmor, outvalue, or stabilize, you should be fine. Only problem is outvalueing certain decks; DK rexxar provides infinite high value minions, so you need to out-tempo them, which rush mechs help with. Again BSM, you need to outvalue in fatigue typically, which requires a copy of DMH. Where the deck struggles is against sticky decks like deathrattle hunter (pre-boomsday variant) or mech-egg-paladin. Those decks take time to set up, which most warrior decks can't prevent through pressure, and when they are set-up, warrior's removal tools typically don't cut it anymore. Brawl and warpath are not the best answers to eggs and cubes..
The best answer would be doing some similar powerfull thing like N'Zoth. But Standart lacks that card and only thing that Warrior have left as a finisher is either exhausting or recruiting minions....
I've been playing it a lot, it's a decent card no doubt, but I just hate how inconsistent it is. As a Control Warrior you need to be planning turns in advance, it's kind of difficult to when you have no idea what your hero power will be next turn.
I would have preferred if the hero powers alternated in a set order, or at least show you next turn's hero power after you use your current turn's (as opposed to after your turn ends).
Jaina is easy, I even defeat DK Rexxar from turn 6 that end when he is in fatigue!!! Just need help from1 DMH though and Dr.Boom can solo Rexxar. I do not say you will win all the time, but it like 50/50 now, not hopeless like before which is good enough
I think a lot of people expected it to be the Messiah for Warrior where he just comes and Warrior have suddenly bilions of Tier 1 and 2 decks. I treat him in a little bit other way. He is a really good lategame Hero card. But he doesn't solve all the problems that warrior class have right now. In Wil he is honestly really good and I know that I can count on him if I want to play some good controlling games
Is he worth it to put him in an odd control warrior deck? I like the guarenteed 4 armor each turn more then the swapping hero powers. Maybe he has a better place in a normal control deck? I was just wondering how your experience is with Dr.Boom.
He was soso in odd warrior. Odd warrior wins by outvaluing the oponent mid to lategame (not fagitue). So basically he fits but he is quite slow and the 4 armor is already powerful. I droped him due to having loads of other resources. If i draw him late he does´t do much. Best scenario is you put him down T7-10 in a deck where you empty your hand. So i would try him in a normal tempto warrior deck with mechs so you have a solid mid/late game reinforcement.
If you want to run him in Recruit Boomship deck. I genuinely think that cards like Bull Dozer Force-Tank MAX and Sneed's Old Shredder will be better than usual recruit package. Also with Kel'Thuzad on top it might have some ressurect options. Damn, even Foe Reaper 4000 is happy when you are Boom Hero card xDD
Moving into https://outof.cards/members/firepaladinhs/decks
Yeah I think I will make a new recruit warrior list. The old one is still solid because of the dragon package and boomship but it might be worth checking out a dedicated mech one ;)
Of course no one is aksing for new Boom to deal with all powerfull cards from other classes. Boom is asked to compete with other Hero cards in lategame and he is doing great so far. Of course Boom won't win singlehandedly against Hadronoxes or other stuff. No Hero card can do that. You can't relly on Boom completelly. Even in Standart Warrior have acces to Warpath, Battle Rage, Brawls, Dead Man's Hand etc. These cards and their powerlevel might result in a old fashioned deck where Warrior removes the board, put threats and just exhaust opponets with removals and pressure. I honestly think that your approach is way too pessimistic.
Moving into https://outof.cards/members/firepaladinhs/decks
I've tried many different builds in standard, and while dr boom himself is fantastic, the other cards warrior has don't seem to be enough to compete in constructed. You will probly crush all odd paladins, and have a fair chance vs zoolocks if you dont get steamrolled, but big value games that want to go into the late game such as mecha'thun are impossible to beat.
It's simply a great card, but everything else warrior has lacks a proper end plan.
In wild I've been rocking mine warrior, so far so good.
Why u hav to be mad? is only card gaem.
Yup. After playing in both Wild and Standart I agree that in Standart he simply can't compensate all the things that Warrior is lacking.
Moving into https://outof.cards/members/firepaladinhs/decks
I've found that against control and combo decks, I typically build up over 30+ armor, which puts you beyond the range of most otks, although triple malygos plays might be pushing it. Against midrange, you outvalue them. Against aggro, you stabilize against them.
People complain about a win condition, but as long as you can outarmor, outvalue, or stabilize, you should be fine. Only problem is outvalueing certain decks; DK rexxar provides infinite high value minions, so you need to out-tempo them, which rush mechs help with. Again BSM, you need to outvalue in fatigue typically, which requires a copy of DMH. Where the deck struggles is against sticky decks like deathrattle hunter (pre-boomsday variant) or mech-egg-paladin. Those decks take time to set up, which most warrior decks can't prevent through pressure, and when they are set-up, warrior's removal tools typically don't cut it anymore. Brawl and warpath are not the best answers to eggs and cubes..
Yes, Mech Warrior can win against control and even outvalue and outheal Jaina's Aura. Did it myself multiple times. Of course the decks right now aren't refined yet, so that can change but it's not as bad you're making it out to be.
Most control decks I have simply outvalued with continuous Mech Discovery and the switching Hero Power. Jaina can of course be a problem, but if you lure out her silences and then manage to put out an untargettable Missile Launcher with Lifesteal (2 turn set-up of course but you can try 2 times if you have the necessary cards) and you're pretty much set. Magnetize on top of the Mech that's making you practically immortal and laugh at the desperation of a Jaina that's being outhealed. >:D
But what about Polymorphs, Voodoo Dolls and Meteor? If they have just one of these 3 things (6, because BSM runs double copy of each) they simply ruin your 11 mana 2 cards combo with a single, cheap one and also summons an elemental.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
You didn't read what I wrote. :) I told you, you have to lure out those threats beforehand (btw Meteor is not a threat because it has to target the minion, which it can't after Beryllium Nullifier has been put on it. Of course, there's always a deck or a way that can deal with whatever you have, nobody said differently. I'm simply stating that it is not at all that difficult to outvalue a DK Jaina with a Mech Warrior, if you have a Deck similar to the one I made. And considering you're using a deck which heavily focuses on Magnetizing anyway, there's a good chance you've already lured out some of their silence removals. :)
playing against big mage variations seems to be not that hard - hold at least 1 brawl for that 3/3 which spams 5/5 dragons, build armor, hold shield slam and execute for big creatures, kill two 1/2 that gives armor, armor bulding and elementals amount dropped down... mage will have to drop vooodoo doll or polymorph for free to get that one elemental you will also clear. You are using Booms hero power that builds armor or deals 3 damage and thats all (eventually discover a mech but... meh I think). Big mage is living as long as you play minions - this gives him fuel to create more elementals. Boom portrait is better than Jaina's because dont forget that getting armor is not limited by anything.
Played in big recruit warrior, actually crafted for it.
It's a good combination of rng and strategical planning, so it's not an OP card and it's fun to play with.
I'm satisfied!
The best answer would be doing some similar powerfull thing like N'Zoth. But Standart lacks that card and only thing that Warrior have left as a finisher is either exhausting or recruiting minions....
Moving into https://outof.cards/members/firepaladinhs/decks
I've been playing it a lot, it's a decent card no doubt, but I just hate how inconsistent it is. As a Control Warrior you need to be planning turns in advance, it's kind of difficult to when you have no idea what your hero power will be next turn.
I would have preferred if the hero powers alternated in a set order, or at least show you next turn's hero power after you use your current turn's (as opposed to after your turn ends).
Jaina is easy, I even defeat DK Rexxar from turn 6 that end when he is in fatigue!!! Just need help from1 DMH though and Dr.Boom can solo Rexxar. I do not say you will win all the time, but it like 50/50 now, not hopeless like before which is good enough
It's terrible. Warrior sucks so much in this meta, it is a joke. I hope somebody finds a functional deck, and fast.
I think a lot of people expected it to be the Messiah for Warrior where he just comes and Warrior have suddenly bilions of Tier 1 and 2 decks. I treat him in a little bit other way. He is a really good lategame Hero card. But he doesn't solve all the problems that warrior class have right now. In Wil he is honestly really good and I know that I can count on him if I want to play some good controlling games
Moving into https://outof.cards/members/firepaladinhs/decks
I'm going to say he's not amazing, with so many zoo style decks I've found scourge lord to be better for the AOE.
And it doesn't look like mech warrior will make it, to tier 1.
Is he worth it to put him in an odd control warrior deck? I like the guarenteed 4 armor each turn more then the swapping hero powers. Maybe he has a better place in a normal control deck? I was just wondering how your experience is with Dr.Boom.
He was soso in odd warrior. Odd warrior wins by outvaluing the oponent mid to lategame (not fagitue). So basically he fits but he is quite slow and the 4 armor is already powerful. I droped him due to having loads of other resources. If i draw him late he does´t do much. Best scenario is you put him down T7-10 in a deck where you empty your hand. So i would try him in a normal tempto warrior deck with mechs so you have a solid mid/late game reinforcement.
It's definitely a good card. But not winning games on its own.
Against Rexxar you'll still lose sadly in the long run.