I wonder howyou survive aggro decks. I would use a second warpath and at least onebrawl. Iron hide is propably wasted and dead mans hand also weak. If you need that its propably lost annyways so adding garosh might help more
Turns out it does want two Warpaths as Warpath, a Lich King card or Blood Razors+WW is how the deck beats Gul'Dan. However, DMH makes sure that that matchup is won as well and the deck has enough room for it. Also Iron Hide is key with Yip as well as helping tank minions until clearing with Blood Razor/single target removal.
Your brew will run out of steam very quickly. Deranged Doctor helps you live if you live long enough to play it but the deck has little to no game against Taunt Druid, despite the board clears. If anything I'd add DMH to your brew so yours doesn't run out of steam so quickly, maybe even two.
Anyway this deck is dope, beats cubelock. Try it out, fellow forumers!
yea i like building new things off meta. And shure the giants are better then the Doctors. Still not shure if one DMH is so valuable but i actually thought of adding two XD ...
Thanx for triggering me to theocraft this. Unfortunately i lack some cards to build and test it. (Mainly woecleaver but i would need about 4000 dust ...).
It´s all about woeleaver ... Upgrade might be changed for another giant or witchwood grizzly but it somehow looks nice here. Or you remove the mouintain giant and upgrade for two grizzles to be a bit more save but it usually weakens your gather your party spells a bit.
Not shure if it can hold against the high aggro decks good enough.
Added a Brawl for the sake of consistent removal. The deck only BARELY needs a Brawl, but it does need one. I would never add two though; not in this version at least.
Big bois, not a big as Dragon Warrior but still pretty big. Starring Mountain Giant and Charged Devilsaur!
I have one request for you; play this on ladder.
To improve the state of the game and the meta, everyone just needs to make the decision to play tier 2 decks they just enjoy playing. If this is that deck for you, there is nothing more satisfying than crushing cubelock with your homebrew, and when you do so, it makes it more likely that someone else will also try it.
Big bois, not a big as Dragon Warrior but still pretty big. Starring Mountain Giant and Charged Devilsaur!
I have one request for you; play this on ladder.
To improve the state of the game and the meta, everyone just needs to make the decision to play tier 2 decks they just enjoy playing. If this is that deck for you, there is nothing more satisfying than crushing cubelock with your homebrew, and when you do so, it makes it more likely that someone else will also try it.
Good luck!
Thanks!
I do play this on ladder; I'll continue to! I was gonna climb to legend this season with another brew originally but this one is a lot more interesting. It autoloses to Quest Rogue and Face Hunter can be next to impossible but it seems like it has game against most everything else...especially Warlock, Mage and Paladin!
Against Paladin it needs to mulligan for removal; mainly for Blood Razor and Forge of Souls as Blood Razor's often 2 Swipes over two turns. It's the cornerstone of the deck against aggro. The mulligan's tough, though; if it doesn't find a Blood Razor soon enough the game can be unwinnable so you pretty much want to throw away everything to find one in that and most other aggro matchups.
This deck kicks the crap out of Mage and Warlock though, especially the slower variants. Mountain Giant and Gather Your Party put on a ton of pressure out of nowhere! Granted it pretty much has a 0% chance to win against current Quest Rogue, but all slow decks do and that deck might see a nerf anyway.
How consistent is the deck? I guess I'm not sure what other draw you could add in, but it seems like more would be nice.
Edit: Nevermind, I somehow missed Forge of Souls, which I'm guessing helps a lot. I do like the inclusion of Cleave though. I've always thought it was a somewhat underrated/underplayed card.
Shield Block is annoyingly slow. I find myself only ever wanting to play one of them each game. Same with Warpath and Execute in most cases. Removed one of each; added a second Slam and two Unidentified Shields as face decks are going largely unchecked otherwise.
The obvious alternatives would be two Bring It On!'s and a second Brawl, but this particular deck just doesn't seem like it would appreciate the tempo loss of the Bring It On's and then if the deck's that slow it might as well run two Shield Blocks anyway. This version of Big Warrior is trying to get on the offensive past turns 4 or 5 against most decks and spending later turns Shield Blocking because you've drawn nothing useful only to draw what would have been a great play 3 mana ago is infuriating.
So far so good on ladder, though! Unidentified Shield puts in work; even the +15 armor version. Also the Slams are very, very nice alongside Blood Razor. Don't expect it to now magically beat Quest Rogue but the deck should still hang with the rest of the best haha.
Big bois, not a big as Dragon Warrior but still pretty big. Starring Mountain Giant and Charged Devilsaur!
Hi
I like building diffrent and creative :-).
I wonder howyou survive aggro decks. I would use a second warpath and at least onebrawl. Iron hide is propably wasted and dead mans hand also weak. If you need that its propably lost annyways so adding garosh might help more
aybe like that ?
Turns out it does want two Warpaths as Warpath, a Lich King card or Blood Razors+WW is how the deck beats Gul'Dan. However, DMH makes sure that that matchup is won as well and the deck has enough room for it. Also Iron Hide is key with Yip as well as helping tank minions until clearing with Blood Razor/single target removal.
Your brew will run out of steam very quickly. Deranged Doctor helps you live if you live long enough to play it but the deck has little to no game against Taunt Druid, despite the board clears. If anything I'd add DMH to your brew so yours doesn't run out of steam so quickly, maybe even two.
Anyway this deck is dope, beats cubelock. Try it out, fellow forumers!
Just wanna say again that this deck is lit lol. Beats everything but Quest Rogue.
yea i like building new things off meta. And shure the giants are better then the Doctors. Still not shure if one DMH is so valuable but i actually thought of adding two XD ...
Thanx for triggering me to theocraft this. Unfortunately i lack some cards to build and test it. (Mainly woecleaver but i would need about 4000 dust ...).
Here we go. Dead Mans Woe.
It´s all about woeleaver ... Upgrade might be changed for another giant or witchwood grizzly but it somehow looks nice here. Or you remove the mouintain giant and upgrade for two grizzles to be a bit more save but it usually weakens your gather your party spells a bit.
Not shure if it can hold against the high aggro decks good enough.
Added a Brawl for the sake of consistent removal. The deck only BARELY needs a Brawl, but it does need one. I would never add two though; not in this version at least.
preeety sure this gets destroyed by cancer decks
Against Paladin it needs to mulligan for removal; mainly for Blood Razor and Forge of Souls as Blood Razor's often 2 Swipes over two turns. It's the cornerstone of the deck against aggro. The mulligan's tough, though; if it doesn't find a Blood Razor soon enough the game can be unwinnable so you pretty much want to throw away everything to find one in that and most other aggro matchups.
This deck kicks the crap out of Mage and Warlock though, especially the slower variants. Mountain Giant and Gather Your Party put on a ton of pressure out of nowhere! Granted it pretty much has a 0% chance to win against current Quest Rogue, but all slow decks do and that deck might see a nerf anyway.
Nice deck, but if you like the recruit mechanic: why no Master Oakheart - Silver Vanguard - Tarlord combo (and maybe a good 2 drop)?
Playing this in wild:
How consistent is the deck? I guess I'm not sure what other draw you could add in, but it seems like more would be nice.
Edit: Nevermind, I somehow missed Forge of Souls, which I'm guessing helps a lot. I do like the inclusion of Cleave though. I've always thought it was a somewhat underrated/underplayed card.
Okay so.
Shield Block is annoyingly slow. I find myself only ever wanting to play one of them each game. Same with Warpath and Execute in most cases. Removed one of each; added a second Slam and two Unidentified Shields as face decks are going largely unchecked otherwise.
The obvious alternatives would be two Bring It On!'s and a second Brawl, but this particular deck just doesn't seem like it would appreciate the tempo loss of the Bring It On's and then if the deck's that slow it might as well run two Shield Blocks anyway. This version of Big Warrior is trying to get on the offensive past turns 4 or 5 against most decks and spending later turns Shield Blocking because you've drawn nothing useful only to draw what would have been a great play 3 mana ago is infuriating.
So far so good on ladder, though! Unidentified Shield puts in work; even the +15 armor version. Also the Slams are very, very nice alongside Blood Razor. Don't expect it to now magically beat Quest Rogue but the deck should still hang with the rest of the best haha.