After a couple of misses and losses, I finally came up with this iteration of Big Warrior.
The biggest problem for me, was that in a control match-up the deck would eventually run out of big threats or worse - out of WOECLEAVER! Dead Man's Hand has been a real MVP in a lot of prolonged control matchups. The biggest "problem" of the recruit mechanic is that if your minion is in your hand -> you can not recruit it. Why swing that 8 mana 3/3 weapon if it's just gonna *puff* over your deck, leaving that Druid/Priest/Mage spamming "Thank You" emote. Sometimes your hand is just spells and axx (feels good), sometimes it's just 9-10 mana minions (feelsbadman). With the power of a single card (DMH), you can copy those minions -> recruit them with axx and the next turn -> recruit AND play it from hand for double power. The ideal case scenario is to DMH the Woecleaver alongside just *some* high value cards (Gather Your Party is also fine) that might be in your hand and start swinging it next turn, while smashing those Deathwing's.
Since most of the decks that feature that axx do not include DMH, I thought it would be an interesting idea to share. The deck is far from "perfection". Burst encounters are really clutch (mage); jade druid has now way of dealing with Y'Shaarj, Rage Unbound + Sleepy Dragon turn 6 (personal experience) and Priest is *doable* if they do not draw like a god or you do not over-commit.
Since 1xDead Man's Hand was usually pretty enough, I was thinking about cutting it for 1xBring It On!. Double Forge of Souls also seems a bit overkill, the deck could use some weapon removal if the Mage Infestation will still be so common on the ladder. On the other hand, pulling Harrison Jones with your Gather Your Party is pretty much insta-concede. Deck code below. I would love some suggestions and feedback on the deck. It's really fun and rewarding when played.
Looks Good but I would cut Scourgelord Garrosh, one Forge of Souls and one Dead Man's Hand for a 2nd Brawl and two of those Unidentified shields for the armor gain. Just feels like you need more defensive tools! Other than that great job ^^
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Thats my list, i think your deck doesnt look to well against tempo you have to pass like turn 1,2,3,4,5 and than if your still alive you maybe roll well with a random spell.
Also i think that 1x DMH is generaly enough to win fatigue and 2x is kinda win more.
Furthermore i think if you run 2x DMH, Reckless Flurry is unplayable since in certain matchups youll need the armour and cant cast it, so you end up with 10x Reckless Flurry on your hand...in theory.
Nice eye with Scourgelord Garrosh - I also am not sure about his place in the deck. Most of the time, the control options from warrior spells are pretty much enough to keep the board clear for a couple of turns before Gather Your Party or the axx. Feels like a dead card (too slow) in some matchups.
Double Forge of Souls is overkill, but in some matchups (Warlock) you just need to tempo it in order to contest early board spam with Blood Razor. The second one is to pull the second Woecleaver from the deck, after you Dead Man's Hand it. I'll try cutting it hovewer if you say so. The second Brawl I felt was too much and the *casino-shields* just too random. What do you think about switching Garrosh and 1x FoS for double Bring It On! or eventually Bring It On! + 1x casino-shield?
@BigFatMurloc The idea of this deck is to clear the early board with Fishes, Flurry, Razor and Brawl and then start spamming big minion - Big Priest way. Early game minions would kill the idea of the deck, making Gather Your Party basically unplayable.
I agree on the double DMH part, now I see that it might be a bit overkill to run two of them.
Well I mostly specialise in wild so I am not too sure but one casino shield and one Bring it On! sounds could. I haven't always been a fan of the latter because so many of my opponents in arena have lost cause of it. Then again I can't apply arena logic to constructed so meh! :p
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@BigFatMurloc The idea of this deck is to clear the early board with Fishes, Flurry, Razor and Brawl and then start spamming big minion - Big Priest way. Early game minions would kill the idea of the deck, making Gather Your Party basically unplayable.
I agree on the double DMH part, now I see that it might be a bit overkill to run two of them.
If you realy want to try to go with no early game minions i would cut, 1x Forge of souls, and one DMH for another whirlwind ( you have only 3 enabler cards for Fishes in early game) and another reckless flurry for more clear consistency.
But still it comes not clear why that is better than Big Priest Whcih has more removal or Druid which has ramp.
I think warriors advantage is actually that it can run tons of draw without having to care about fatigue due to DMH. You can draw your deck, having like Dmh,Dmh,Lichking,ysera,whoecleaver on hand and just cycle those AFTER you played your early game minions.
So its possible to build this deck with early game minions, this looks verry risky and hard to pull off.
After a couple of misses and losses, I finally came up with this iteration of Big Warrior.
The biggest problem for me, was that in a control match-up the deck would eventually run out of big threats or worse - out of WOECLEAVER! Dead Man's Hand has been a real MVP in a lot of prolonged control matchups. The biggest "problem" of the recruit mechanic is that if your minion is in your hand -> you can not recruit it. Why swing that 8 mana 3/3 weapon if it's just gonna *puff* over your deck, leaving that Druid/Priest/Mage spamming "Thank You" emote. Sometimes your hand is just spells and axx (feels good), sometimes it's just 9-10 mana minions (feelsbadman). With the power of a single card (DMH), you can copy those minions -> recruit them with axx and the next turn -> recruit AND play it from hand for double power. The ideal case scenario is to DMH the Woecleaver alongside just *some* high value cards (Gather Your Party is also fine) that might be in your hand and start swinging it next turn, while smashing those Deathwing's.
Since most of the decks that feature that axx do not include DMH, I thought it would be an interesting idea to share. The deck is far from "perfection". Burst encounters are really clutch (mage); jade druid has now way of dealing with Y'Shaarj, Rage Unbound + Sleepy Dragon turn 6 (personal experience) and Priest is *doable* if they do not draw like a god or you do not over-commit.
Since 1xDead Man's Hand was usually pretty enough, I was thinking about cutting it for 1xBring It On!. Double Forge of Souls also seems a bit overkill, the deck could use some weapon removal if the Mage Infestation will still be so common on the ladder. On the other hand, pulling Harrison Jones with your Gather Your Party is pretty much insta-concede. Deck code below. I would love some suggestions and feedback on the deck. It's really fun and rewarding when played.
#
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Looks Good but I would cut Scourgelord Garrosh, one Forge of Souls and one Dead Man's Hand for a 2nd Brawl and two of those Unidentified shields for the armor gain. Just feels like you need more defensive tools! Other than that great job ^^
Thats my list, i think your deck doesnt look to well against tempo you have to pass like turn 1,2,3,4,5 and than if your still alive you maybe roll well with a random spell.
Also i think that 1x DMH is generaly enough to win fatigue and 2x is kinda win more.
Furthermore i think if you run 2x DMH, Reckless Flurry is unplayable since in certain matchups youll need the armour and cant cast it, so you end up with 10x Reckless Flurry on your hand...in theory.
Nice eye with Scourgelord Garrosh - I also am not sure about his place in the deck. Most of the time, the control options from warrior spells are pretty much enough to keep the board clear for a couple of turns before Gather Your Party or the axx. Feels like a dead card (too slow) in some matchups.
Double Forge of Souls is overkill, but in some matchups (Warlock) you just need to tempo it in order to contest early board spam with Blood Razor. The second one is to pull the second Woecleaver from the deck, after you Dead Man's Hand it. I'll try cutting it hovewer if you say so. The second Brawl I felt was too much and the *casino-shields* just too random. What do you think about switching Garrosh and 1x FoS for double Bring It On! or eventually Bring It On! + 1x casino-shield?
@BigFatMurloc The idea of this deck is to clear the early board with Fishes, Flurry, Razor and Brawl and then start spamming big minion - Big Priest way. Early game minions would kill the idea of the deck, making Gather Your Party basically unplayable.
I agree on the double DMH part, now I see that it might be a bit overkill to run two of them.
Well I mostly specialise in wild so I am not too sure but one casino shield and one Bring it On! sounds could. I haven't always been a fan of the latter because so many of my opponents in arena have lost cause of it. Then again I can't apply arena logic to constructed so meh! :p
Don't want to feel bad playing cheat-Priest. BIG warrior is just so juicy when works it's great fun. :D
So far I have cut Scourgelord Garrosh, 1xForge of Souls and 1xDead Man's Hand. Added 1xWhirlwind, 1xBrawl and 1xUnidentified Shield. I'll see how it works; thinking about adding some more armor gain if it's not enough.