I made a new wild for the upcoming expansion, it will be great if you can take a look at it and help me improve it.
The core of the deck is based on a N'zoth Thaddius deck that i'm playing for the last 3-4 months in wild (it's quite good actually :P), i had to give up some of the strong cards in the deck to make room for more taunts, this is the current version:
The main goal of the deck is to stall the game long enough until one of the 3 win conditions is met:
1. The constant pressure from the upgraded hero power overwhelms the opponent.
2. An unanswered Kel'Thuzad behind a taunt wall outvalue the opponent's board. (exhaust single target removals)
3. N'zoth bring back a board full of taunts (20-30 mana worth) that the opponent can't clear (exhaust AOE)
I have some doubts about some of the cards:
Sylvanas Windrunner- She is here only because that i felt that N'zoth needed some more value, originally i had 2 deathlords but i had bad experience with them (backfired too often) so i decided to cut them.
Faceless Manipulator - Tech card for control match-ups (it's always nice to get a tirion or double my n'zoth before i use blood warriors) or for extra value in turn 10 with belcher+faceless or direhorn+faceless.
Tar Creeper - i needed an early game taunt instead of the deathlords, i'm not sure that it's the best choice but i couldn't find any better taunt.
Some cards left out because of space issues:
The armor package: Shield Slam+ Shield Block- i like the cycling of shield block and the efficiency of shield slam, but i can't find a spot for all 4.
The dragon package: The Curator + Primordial Drake + alex\yesra - The curator can generate tons of value by pulling some big dragons and one of the direhorns (or their tokens) and he is a taunt for the quest counter, the main problem with him is that the dragons are not good enough to replace other cards and it increase the chance for having clogged hand in the early game (x3 6+ drops -> x6 6+ drops).
The whirlwind package: Whirlwind + Acolyte of Pain +King Mosh - Ghoul is much better then the whirlwind spell for an early weenie clear, and Acolyte isn't that great even with death's bite and ghoul (most of the times it's draw 2 cards and deal 0-1 damage to an enemy minion), king mosh could be good but i think that 2 smart brawls is enough to handle most of the meta decks.
The snowballing package: Frothing Berserker \ Grimy Gadgeteer - Both of them are really good cards (to hide behind a taunt wall) that i really wanted to use, but i needed to remove them to make room for more taunts.
2 Drops: Fiery War Axe \ Doomsayer - Both are great as early game answers to an aggressive start, against slower decks they aren't great and against aggro decks smashing my face into their minions is not ideal, i prefer having strong end game option then slightly improve the aggro match ups.
Nah this deck is too inefficent, build a solid taunt curve (that garantee you to win against aggro) , with some cycles as acolyte or shield block and then you just roll over your opponent with heropower. Kel tuzad is useless as faceless manipulator. Tar creeper over deathlord has no sense. Stonehill defender is good in control matchup only. Blood warriors is a cool card but hard to use and it's useless against faster decks as its only a tempo loss.
i included the dragon package (Curator + 2x Primordial) and took out Sylvanas, Faceless and one of the Tar creepers.
Sylvanas and Faceless manipulator are in the deck for the control matchup, more often then not they'll just sit in my hand and clog it for long time.
The Curator on the other hand can be played any time past turn 7 because that as a 4/6 taunt he is decent blocker and most of the times he will draw a Primordial drake and Direhorn\ Direhorn's token so it's a great value.
I think that Primordial drakes will be really strong in the upcoming Ungoro meta because of the hunter and warlock quest (spawn shitload of 3/2 every turn), having a strong 2 damage AOE is great ( as oppose to wasting brawl or 2 whirlwinds)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I made a new wild for the upcoming expansion, it will be great if you can take a look at it and help me improve it.
The core of the deck is based on a N'zoth Thaddius deck that i'm playing for the last 3-4 months in wild (it's quite good actually :P), i had to give up some of the strong cards in the deck to make room for more taunts, this is the current version:
The main goal of the deck is to stall the game long enough until one of the 3 win conditions is met:
1. The constant pressure from the upgraded hero power overwhelms the opponent.
2. An unanswered Kel'Thuzad behind a taunt wall outvalue the opponent's board. (exhaust single target removals)
3. N'zoth bring back a board full of taunts (20-30 mana worth) that the opponent can't clear (exhaust AOE)
I have some doubts about some of the cards:
Sylvanas Windrunner - She is here only because that i felt that N'zoth needed some more value, originally i had 2 deathlords but i had bad experience with them (backfired too often) so i decided to cut them.
Faceless Manipulator - Tech card for control match-ups (it's always nice to get a tirion or double my n'zoth before i use blood warriors) or for extra value in turn 10 with belcher+faceless or direhorn+faceless.
Tar Creeper - i needed an early game taunt instead of the deathlords, i'm not sure that it's the best choice but i couldn't find any better taunt.
Some cards left out because of space issues:
The armor package: Shield Slam+ Shield Block- i like the cycling of shield block and the efficiency of shield slam, but i can't find a spot for all 4.
The dragon package: The Curator + Primordial Drake + alex\yesra - The curator can generate tons of value by pulling some big dragons and one of the direhorns (or their tokens) and he is a taunt for the quest counter, the main problem with him is that the dragons are not good enough to replace other cards and it increase the chance for having clogged hand in the early game (x3 6+ drops -> x6 6+ drops).
The whirlwind package: Whirlwind + Acolyte of Pain +King Mosh - Ghoul is much better then the whirlwind spell for an early weenie clear, and Acolyte isn't that great even with death's bite and ghoul (most of the times it's draw 2 cards and deal 0-1 damage to an enemy minion), king mosh could be good but i think that 2 smart brawls is enough to handle most of the meta decks.
The snowballing package: Frothing Berserker \ Grimy Gadgeteer - Both of them are really good cards (to hide behind a taunt wall) that i really wanted to use, but i needed to remove them to make room for more taunts.
2 Drops: Fiery War Axe \ Doomsayer - Both are great as early game answers to an aggressive start, against slower decks they aren't great and against aggro decks smashing my face into their minions is not ideal, i prefer having strong end game option then slightly improve the aggro match ups.
Thanks for reading, any suggestions are welcome.
Nah this deck is too inefficent, build a solid taunt curve (that garantee you to win against aggro) , with some cycles as acolyte or shield block and then you just roll over your opponent with heropower. Kel tuzad is useless as faceless manipulator. Tar creeper over deathlord has no sense. Stonehill defender is good in control matchup only. Blood warriors is a cool card but hard to use and it's useless against faster decks as its only a tempo loss.
I would add king mosh .
Updated the deck:
i included the dragon package (Curator + 2x Primordial) and took out Sylvanas, Faceless and one of the Tar creepers.
Sylvanas and Faceless manipulator are in the deck for the control matchup, more often then not they'll just sit in my hand and clog it for long time.
The Curator on the other hand can be played any time past turn 7 because that as a 4/6 taunt he is decent blocker and most of the times he will draw a Primordial drake and Direhorn\ Direhorn's token so it's a great value.
I think that Primordial drakes will be really strong in the upcoming Ungoro meta because of the hunter and warlock quest (spawn shitload of 3/2 every turn), having a strong 2 damage AOE is great ( as oppose to wasting brawl or 2 whirlwinds)