I really want to carft CW and reno lock. for full CW i need 9280 dust and for reno lock 2600. And i have only 8400 dust. So i have a doubt am is it needed Harrison in CW so much and where he also plays, will be ooze so relevant. The second question, am i really need gorehowl as now all try to counter weapons. And the third one, should i craft after all legendaries geddon for cw or ragna is better?
I've been playing this version. Its very strong in the rank 13-6 area. May also be strong from 5-legend area but i usually don't play much past rank 5 and it felt like it was not enjoying the matchups down the ladder. However its fun and consistent and has a Yogg panic button just because there was room
Just some more context on Yogg. Because you end up in the 30-50 range for armor, even if you use him in fatigue unless you get insanely unlucky and get multiple sprints or astral communion, he's really good. Often he will search demons, burgle. etc which will give you more golden monkey targets. Some times he straight up just gives you lethal. I'd say the three best times to use him are on turn 10 if you've used 3-6 spells just to try for something. When you have 0 way of clearing their board or moving forward in the game, or when you have near no cards left(like 1-5 cards left.
I've been playing this version. Its very strong in the rank 13-6 area. May also be strong from 5-legend area but i usually don't play much past rank 5 and it felt like it was not enjoying the matchups down the ladder. However its fun and consistent and has a Yogg panic button just because there was room
Just some more context on Yogg. Because you end up in the 30-50 range for armor, even if you use him in fatigue unless you get insanely unlucky and get multiple sprints or astral communion, he's really good. Often he will search demons, burgle. etc which will give you more golden monkey targets. Some times he straight up just gives you lethal. I'd say the three best times to use him are on turn 10 if you've used 3-6 spells just to try for something. When you have 0 way of clearing their board or moving forward in the game, or when you have near no cards left(like 1-5 cards left.
Gang up yogg is the dream xD
thx, i wann play it but ill way utill yogg will drop me from packs. Armore smith dont see so pretty good here, just two aoe. for gaining armor
I just like armor smith because I have a strong sense of removal timing( i used to play a lot of freeze mage and i also play n'zoth pally)
doomsayer is like candy, you get addicted to it and you think its really good, but its not. armor smith to me is a standalone top deck that is comfortable. If i get to late game, i know how to use it. Doomsayer is strictly only good early game or after another removal. which in a sense to me, is not as consistent as it could be.
Currently I'm running one Armorsmith and one Doomsayer. Could sound generalist and undecided but I like it that way: generally combined with Revenge, the Ravaging Ghouls and the Brawls I find 1 Doomsayer being enough: I also always find some use for Armosmith and it's nice value when you manage to make her chill behind a Bloodhoof Brave.
so many times i get coin armorsmith/armorsmith/ravaging that the pure early game armor is just too good.
I personally prefer Doomsayer over Armorsmith, I feel it allows for stalling against aggro, and due to ironbeak owl nerf has improved so much. It is also fantastic against n'zoth paladins as you can you can also drop doomsayer prior to killing sylvanas for an instant board reset.
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I really want to carft CW and reno lock. for full CW i need 9280 dust and for reno lock 2600. And i have only 8400 dust. So i have a doubt am is it needed Harrison in CW so much and where he also plays, will be ooze so relevant. The second question, am i really need gorehowl as now all try to counter weapons. And the third one, should i craft after all legendaries geddon for cw or ragna is better?
ooze is an acceptable replacement for harrison, but youll probably want harrison at some point. rag has more use in other decks than geddon.
Seems ok.
When i finish my match, i'll link you the CW list I use. Its cheaper, and more consistent. And its very fun
I've been playing this version. Its very strong in the rank 13-6 area. May also be strong from 5-legend area but i usually don't play much past rank 5 and it felt like it was not enjoying the matchups down the ladder. However its fun and consistent and has a Yogg panic button just because there was room
Just some more context on Yogg. Because you end up in the 30-50 range for armor, even if you use him in fatigue unless you get insanely unlucky and get multiple sprints or astral communion, he's really good. Often he will search demons, burgle. etc which will give you more golden monkey targets. Some times he straight up just gives you lethal. I'd say the three best times to use him are on turn 10 if you've used 3-6 spells just to try for something. When you have 0 way of clearing their board or moving forward in the game, or when you have near no cards left(like 1-5 cards left.
Gang up yogg is the dream xD
I just like armor smith because I have a strong sense of removal timing( i used to play a lot of freeze mage and i also play n'zoth pally)
doomsayer is like candy, you get addicted to it and you think its really good, but its not. armor smith to me is a standalone top deck that is comfortable. If i get to late game, i know how to use it. Doomsayer is strictly only good early game or after another removal. which in a sense to me, is not as consistent as it could be.
I personally prefer Doomsayer over Armorsmith, I feel it allows for stalling against aggro, and due to ironbeak owl nerf has improved so much. It is also fantastic against n'zoth paladins as you can you can also drop doomsayer prior to killing sylvanas for an instant board reset.