Is really sad how we have to modify ALL decks , just to beat a brainless archetype.
Tru. And what is more annoying is when they emote after they win lmao. It is sad how low the skill cap is on hunter/lock. I would rather play control and use actual thinking and skill than rack up skill less wins. UtH needs to be 4 mana. The fact that for 4 mana, or 6 with a raid leader, they can do 12+ dmg with 4 mana and 4 minions on the board, is stupid. And I play shaman, so I always have totems. I hate hunters, can you tell? :p
and shaman can leeroy rockbiter rockbiter windfury for 24 damage, omg so op we should make windfury cost 10 mana and rockbiters 5 mana for 1 dmg and if you play leeroy as a shaman you discard your hand and concede immediatly
4 cards instead of 2, 8 mana instead of 3, instantly stopped by any taunt on the board, doesnt allow massive card draw for extra 2 mana... yes, completely valid comparison. lets not forget leeroy adds extra 4 damage to UTH timber aswell....
your not getting the point. i do believe that unleash should be nerfed to 3 mana instead of 2 tho, so you cant combo on turn 4. anything more than that would make hunter not viable. part of the game is learning how to play around certain cards and understanding what to use to counter classes that you run into frequently.
Is really sad how we have to modify ALL decks , just to beat a brainless archetype.
Tru. And what is more annoying is when they emote after they win lmao. It is sad how low the skill cap is on hunter/lock. I would rather play control and use actual thinking and skill than rack up skill less wins. UtH needs to be 4 mana. The fact that for 4 mana, or 6 with a raid leader, they can do 12+ dmg with 4 mana and 4 minions on the board, is stupid. And I play shaman, so I always have totems. I hate hunters, can you tell? :p
and shaman can leeroy rockbiter rockbiter windfury for 24 damage, omg so op we should make windfury cost 10 mana and rockbiters 5 mana for 1 dmg and if you play leeroy as a shaman you discard your hand and concede immediatly
4 cards instead of 2, 8 mana instead of 3, instantly stopped by any taunt on the board, doesnt allow massive card draw for extra 2 mana... yes, completely valid comparison. lets not forget leeroy adds extra 4 damage to UTH timber aswell....
your not getting the point. i do believe that unleash should be nerfed to 3 mana instead of 2 tho, so you cant combo on turn 4. anything more than that would make hunter not viable. part of the game is learning how to play around certain cards and understanding what to use to counter classes that you run into frequently.
Putting unleash on 4 would keep hunters viable but stop them from being so dominant.
Is really sad how we have to modify ALL decks , just to beat a brainless archetype.
Tru. And what is more annoying is when they emote after they win lmao. It is sad how low the skill cap is on hunter/lock. I would rather play control and use actual thinking and skill than rack up skill less wins. UtH needs to be 4 mana. The fact that for 4 mana, or 6 with a raid leader, they can do 12+ dmg with 4 mana and 4 minions on the board, is stupid. And I play shaman, so I always have totems. I hate hunters, can you tell? :p
and shaman can leeroy rockbiter rockbiter windfury for 24 damage, omg so op we should make windfury cost 10 mana and rockbiters 5 mana for 1 dmg and if you play leeroy as a shaman you discard your hand and concede immediatly
4 cards instead of 2, 8 mana instead of 3, instantly stopped by any taunt on the board, doesnt allow massive card draw for extra 2 mana... yes, completely valid comparison. lets not forget leeroy adds extra 4 damage to UTH timber aswell....
your not getting the point. i do believe that unleash should be nerfed to 3 mana instead of 2 tho, so you cant combo on turn 4. anything more than that would make hunter not viable. part of the game is learning how to play around certain cards and understanding what to use to counter classes that you run into frequently.
Putting unleash on 4 would keep hunters viable but stop them from being so dominant.
im under the impression that either you don't play hunter or you are inexperienced in hearthstone. what if they changed swipe to 6 mana or feral spirits to 5. you have to think about it from the hunters point of view. i play all decks to learn more about them, and 4mana uth would for sure make hunters the weakest class in the game and be near unplayable
Is really sad how we have to modify ALL decks , just to beat a brainless archetype.
Tru. And what is more annoying is when they emote after they win lmao. It is sad how low the skill cap is on hunter/lock. I would rather play control and use actual thinking and skill than rack up skill less wins. UtH needs to be 4 mana. The fact that for 4 mana, or 6 with a raid leader, they can do 12+ dmg with 4 mana and 4 minions on the board, is stupid. And I play shaman, so I always have totems. I hate hunters, can you tell? :p
and shaman can leeroy rockbiter rockbiter windfury for 24 damage, omg so op we should make windfury cost 10 mana and rockbiters 5 mana for 1 dmg and if you play leeroy as a shaman you discard your hand and concede immediatly
4 cards instead of 2, 8 mana instead of 3, instantly stopped by any taunt on the board, doesnt allow massive card draw for extra 2 mana... yes, completely valid comparison. lets not forget leeroy adds extra 4 damage to UTH timber aswell....
your not getting the point. i do believe that unleash should be nerfed to 3 mana instead of 2 tho, so you cant combo on turn 4. anything more than that would make hunter not viable. part of the game is learning how to play around certain cards and understanding what to use to counter classes that you run into frequently.
Putting unleash on 4 would keep hunters viable but stop them from being so dominant.
im under the impression that either you don't play hunter or you are inexperienced in hearthstone. what if they changed swipe to 6 mana or feral spirits to 5. you have to think about it from the hunters point of view. i play all decks to learn more about them, and 4mana uth would for sure make hunters the weakest class in the game and be near unplayable
meh, I prefer different solution alltogether, UTH making static number of dogs for appropriate mana would likely be more balanced and the opponent wouldnt have to be scared of actually PLAYING stuff, including hero powers of paladin or shaman on the board for the whole game. And if hunters wont have appropriate aoe capabilities, just change explosive trap to proc on any attack, like freezing trap, so opponent cant play around it and trade before triggering it. After all, the UTH change was made specifically so they have their own aoe boardclear. and it failed big time.
Tempo rogue eats Zoolock for breakfast. You don't even need a good opening hand, so many options to control and remove minions you don't even have to try. Deadly poison, an unending Dagger to kill all the 1 health minions, Back stab, Eviscerate, SI:7 Agent, Blades Flurry/Fan of Knives, Perdition's Blade, sap (for buffed minions) and assassinate. That's almost half your deck right there, and that doesn't even take into account minions for trading. As the recent meta report said, Tempo Rogue is the established counter for Zoo, it is the only reliable one that works almost every time since it does not require a certain set of cards, you just need some of your cards or less to beat them.
Though taking into account it is the only deck that shuts down Zoo brings up a big question, what the hell do all the other decks do about it? well I play rogue so I have other problems, I love running into zoo, because I win 9 out of 10 times. Easy stars. As of right now I would say it is the best deck in the game though, it has the best match ups out of any other deck in the meta, having one counter doesn't mean shit if you can crush everything else.
Is really sad how we have to modify ALL decks , just to beat a brainless archetype.
Tru. And what is more annoying is when they emote after they win lmao. It is sad how low the skill cap is on hunter/lock. I would rather play control and use actual thinking and skill than rack up skill less wins. UtH needs to be 4 mana. The fact that for 4 mana, or 6 with a raid leader, they can do 12+ dmg with 4 mana and 4 minions on the board, is stupid. And I play shaman, so I always have totems. I hate hunters, can you tell? :p
and shaman can leeroy rockbiter rockbiter windfury for 24 damage, omg so op we should make windfury cost 10 mana and rockbiters 5 mana for 1 dmg and if you play leeroy as a shaman you discard your hand and concede immediatly
4 cards instead of 2, 8 mana instead of 3, instantly stopped by any taunt on the board, doesnt allow massive card draw for extra 2 mana... yes, completely valid comparison. lets not forget leeroy adds extra 4 damage to UTH timber aswell....
your not getting the point. i do believe that unleash should be nerfed to 3 mana instead of 2 tho, so you cant combo on turn 4. anything more than that would make hunter not viable. part of the game is learning how to play around certain cards and understanding what to use to counter classes that you run into frequently.
Putting unleash on 4 would keep hunters viable but stop them from being so dominant.
im under the impression that either you don't play hunter or you are inexperienced in hearthstone. what if they changed swipe to 6 mana or feral spirits to 5. you have to think about it from the hunters point of view. i play all decks to learn more about them, and 4mana uth would for sure make hunters the weakest class in the game and be near unplayable
I broke down and started playing hunter, and with a 4 mana UTH my combos would come out later. At a time where their power is appropriate.
Is really sad how we have to modify ALL decks , just to beat a brainless archetype.
Tru. And what is more annoying is when they emote after they win lmao. It is sad how low the skill cap is on hunter/lock. I would rather play control and use actual thinking and skill than rack up skill less wins. UtH needs to be 4 mana. The fact that for 4 mana, or 6 with a raid leader, they can do 12+ dmg with 4 mana and 4 minions on the board, is stupid. And I play shaman, so I always have totems. I hate hunters, can you tell? :p
and shaman can leeroy rockbiter rockbiter windfury for 24 damage, omg so op we should make windfury cost 10 mana and rockbiters 5 mana for 1 dmg and if you play leeroy as a shaman you discard your hand and concede immediatly
4 cards instead of 2, 8 mana instead of 3, instantly stopped by any taunt on the board, doesnt allow massive card draw for extra 2 mana... yes, completely valid comparison. lets not forget leeroy adds extra 4 damage to UTH timber aswell....
your not getting the point. i do believe that unleash should be nerfed to 3 mana instead of 2 tho, so you cant combo on turn 4. anything more than that would make hunter not viable. part of the game is learning how to play around certain cards and understanding what to use to counter classes that you run into frequently.
Putting unleash on 4 would keep hunters viable but stop them from being so dominant.
im under the impression that either you don't play hunter or you are inexperienced in hearthstone. what if they changed swipe to 6 mana or feral spirits to 5. you have to think about it from the hunters point of view. i play all decks to learn more about them, and 4mana uth would for sure make hunters the weakest class in the game and be near unplayable
I broke down and started playing hunter, and with a 4 mana UTH my combos would come out later. At a time where their power is appropriate.
You "broke down" and started playing one of the classes? I know I keep saying this, but you play the meta not some dream game where whatever pile of cards you put together has an equal shot to everyone else's pile of cards. Right now we have Hunter and Zoo dominating. In a few weeks we'll start to see the new cards and new ideas and we'll get new decks to complain about because Blizzard isn't perfect and it's inevitable that someone will figure out a deck that is just as annoying as Hunter or Zoo for the next meta round.
Before this it was Handlock, Warrior Control and Druid at the top for awhile. Before that we had Pyro-Mages who completely dominated the meta.
It took a few weeks after the last change to UTH for people to realize the potential. Even now we're seeing more and more of a switch to the weaponless hunters likely as a result of Zoo being so prominent and removal being inherently plated in gold these days. The problem is that Hunter outside of "Buzzard+UTH+Wolf" just doesn't come near the potential of other classes. Those Hunter decks aren't full of inherently superior drops like Zoo and they don't really have much of a backbone if your opponent plays around UTH (which makes the game into a huge gamble). UTH is deadly when it goes off, but rather impotent when it doesn't have almost-perfect conditions. Nerfing UTH to 4 resources would do nothing other than render Hunter on the level of Mage: a pile of cards that almost-but-not-quite make for a great deck-- and that "not quite" means they lose a lot.
You can play around UTH fairly easily. UTH doesn't win every game, but the benefit of hunter is that they win games they really shouldn't be winning. If your opponent isn't constantly playing the psychological game, a hunter can hit right at that self-doubt that causes a tilt. I've found myself feeling "mad" about UTH before... after I lose... and generally after I was psyched out and misplayed because of a secret or some such junk.
But in the end, ironically beating Hunter is about being a better player. It's the most intense matchup out there, generally, because of the porcelain nature of the UTH combo deck. I know my end could be coming any time against Hunter, and to win one needs to out-think the secrets and psychological aspects. Any chump can throw out cards, but knowing when and how to employ the very janky toolbox of the combo Hunter is the difference between people who get stuck on ladder above and below rank 10. Hell, I had a really well fought and really close (as in, I won when I was at 1 health vs Hunter) game where I squeeked out a win against combo hunter on my EU F2P account... using a Mage... with not-even-all the basic cards. I won because, in part, when I threw out my Mage secrets that no one plays my opponent broke down. Started wasting spells and using them inefficiently in fear of getting UTH countered. That led to bad plays and poor use of UTH (which was paired with my play of 1-2 bigger minions at a time focused on half-and-half defense and deeps). Was it an easy win? oh god no... and it could have gone either way. But believe me, UTH isn't exactly broken.
I'm somewhat convinced that we're going to see a Mage secret deck take the place by storm eventually. Counterspell is an answer to so many problems and the psychological secret game hasn't really been explored to it's full potential. Plus Ethereal Arcanist is stuffed full of so much potential. The dude is a removal magnet (cool, not wasting it on Ysera or Raggy) and can get huge when not dealt with immediately.
In any case, the meta is pretty healthy. I generally have a lot of sympathy for people who want to play off-the-beaten-track in games, but this is a TCG. TCGs are hyper-competitive, by-the-numbers and driven by meta. You can either play the meta (which will change... I don't love that Zoo and Hunter archetypes are so damn powerful) or not. But if you don't want to play meta, don't complain that the meta doesn't suit you. Again, it'll be different in a few weeks.
But It's not like that's the only thing happening. People get stuck on focusing on one aspect of the play, but yes it does feed the bow but it also has an effect. Is countering a UTH worth pumping the bow? I'd say yes in most cases. Against a better player, you'd draw out removal which is becoming more and more necessary. Counter an Explosive Trap? probably worth it if it was about to clear your board. Even better if they put resources toward setting up the Explosive Trap (very common). Arcanist sweetens the deal (and sometimes the counterspell will catch the Arcanist-directed removal) as an effective 5/5 for 4. That means that the Arcanist can one shot a Yeti and live to drain more resources to remove. They put their effort into removing Arcanist? fine. That's less I need to worry about when I drop my finishers like Ysera or Rag.
I guess the point is that due to the nature of Hearthstone secrets, we're not really in a place where the psychological aspects have really been leveraged as far as they could be. So far, most approaches have generally seen secrets as a bonus not an integral part of the deck. Hunter is really one of the first to rely on secrets so heavily (and, frankly, I think the less-secret mid build is stronger in the meta). Mage has so much untapped potential in that area, but it's the reality that Mage is pretty much at the bottom of the power scale at the moment. I don't think mages wil suddenly start winning everything at all. But it's the sort of dark-horse that no deck is really tuned to beat specifically. It gets part of that strength by being totally off in left field. Relying on secrets compounds that sense of distress your opponent will have due to having no knowledge nor experience against such a deck. Secrets are the aspect of this game where players really take chances. The other day I walked right into a Snipe because no one plays snipe. It cost me the game because I had no suspicion that it was really coming. My tempo was just shot after that, and it was the little "in" that my opponent needed to put me on the defensive for the rest of the match.
Is really sad how we have to modify ALL decks , just to beat a brainless archetype.
Tru. And what is more annoying is when they emote after they win lmao. It is sad how low the skill cap is on hunter/lock. I would rather play control and use actual thinking and skill than rack up skill less wins. UtH needs to be 4 mana. The fact that for 4 mana, or 6 with a raid leader, they can do 12+ dmg with 4 mana and 4 minions on the board, is stupid. And I play shaman, so I always have totems. I hate hunters, can you tell? :p
and shaman can leeroy rockbiter rockbiter windfury for 24 damage, omg so op we should make windfury cost 10 mana and rockbiters 5 mana for 1 dmg and if you play leeroy as a shaman you discard your hand and concede immediatly
4 cards instead of 2, 8 mana instead of 3, instantly stopped by any taunt on the board, doesnt allow massive card draw for extra 2 mana... yes, completely valid comparison. lets not forget leeroy adds extra 4 damage to UTH timber aswell....
your not getting the point. i do believe that unleash should be nerfed to 3 mana instead of 2 tho, so you cant combo on turn 4. anything more than that would make hunter not viable. part of the game is learning how to play around certain cards and understanding what to use to counter classes that you run into frequently.
Putting unleash on 4 would keep hunters viable but stop them from being so dominant.
im under the impression that either you don't play hunter or you are inexperienced in hearthstone. what if they changed swipe to 6 mana or feral spirits to 5. you have to think about it from the hunters point of view. i play all decks to learn more about them, and 4mana uth would for sure make hunters the weakest class in the game and be near unplayable
I broke down and started playing hunter, and with a 4 mana UTH my combos would come out later. At a time where their power is appropriate.
You "broke down" and started playing one of the classes? I know I keep saying this, but you play the meta not some dream game where whatever pile of cards you put together has an equal shot to everyone else's pile of cards. Right now we have Hunter and Zoo dominating. In a few weeks we'll start to see the new cards and new ideas and we'll get new decks to complain about because Blizzard isn't perfect and it's inevitable that someone will figure out a deck that is just as annoying as Hunter or Zoo for the next meta round.
Before this it was Handlock, Warrior Control and Druid at the top for awhile. Before that we had Pyro-Mages who completely dominated the meta.
It took a few weeks after the last change to UTH for people to realize the potential. Even now we're seeing more and more of a switch to the weaponless hunters likely as a result of Zoo being so prominent and removal being inherently plated in gold these days. The problem is that Hunter outside of "Buzzard+UTH+Wolf" just doesn't come near the potential of other classes. Those Hunter decks aren't full of inherently superior drops like Zoo and they don't really have much of a backbone if your opponent plays around UTH (which makes the game into a huge gamble). UTH is deadly when it goes off, but rather impotent when it doesn't have almost-perfect conditions. Nerfing UTH to 4 resources would do nothing other than render Hunter on the level of Mage: a pile of cards that almost-but-not-quite make for a great deck-- and that "not quite" means they lose a lot.
You can play around UTH fairly easily. UTH doesn't win every game, but the benefit of hunter is that they win games they really shouldn't be winning. If your opponent isn't constantly playing the psychological game, a hunter can hit right at that self-doubt that causes a tilt. I've found myself feeling "mad" about UTH before... after I lose... and generally after I was psyched out and misplayed because of a secret or some such junk.
But in the end, ironically beating Hunter is about being a better player. It's the most intense matchup out there, generally, because of the porcelain nature of the UTH combo deck. I know my end could be coming any time against Hunter, and to win one needs to out-think the secrets and psychological aspects. Any chump can throw out cards, but knowing when and how to employ the very janky toolbox of the combo Hunter is the difference between people who get stuck on ladder above and below rank 10. Hell, I had a really well fought and really close (as in, I won when I was at 1 health vs Hunter) game where I squeeked out a win against combo hunter on my EU F2P account... using a Mage... with not-even-all the basic cards. I won because, in part, when I threw out my Mage secrets that no one plays my opponent broke down. Started wasting spells and using them inefficiently in fear of getting UTH countered. That led to bad plays and poor use of UTH (which was paired with my play of 1-2 bigger minions at a time focused on half-and-half defense and deeps). Was it an easy win? oh god no... and it could have gone either way. But believe me, UTH isn't exactly broken.
I'm somewhat convinced that we're going to see a Mage secret deck take the place by storm eventually. Counterspell is an answer to so many problems and the psychological secret game hasn't really been explored to it's full potential. Plus Ethereal Arcanist is stuffed full of so much potential. The dude is a removal magnet (cool, not wasting it on Ysera or Raggy) and can get huge when not dealt with immediately.
In any case, the meta is pretty healthy. I generally have a lot of sympathy for people who want to play off-the-beaten-track in games, but this is a TCG. TCGs are hyper-competitive, by-the-numbers and driven by meta. You can either play the meta (which will change... I don't love that Zoo and Hunter archetypes are so damn powerful) or not. But if you don't want to play meta, don't complain that the meta doesn't suit you. Again, it'll be different in a few weeks.
pretty true about the hunter part. but i dont think secret mage will ever be to strong. i have played that deck for a while actually and its fun to use but its just not very strong
Was just playing with my favorite Pally deck and came up against a Zoolock. I had complete control of the game even though the guy played Zoo perfectly.....I may have found the counter I was looking for and still use a deck that I love to play with.
Is really sad how we have to modify ALL decks , just to beat a brainless archetype.
Tru. And what is more annoying is when they emote after they win lmao. It is sad how low the skill cap is on hunter/lock. I would rather play control and use actual thinking and skill than rack up skill less wins. UtH needs to be 4 mana. The fact that for 4 mana, or 6 with a raid leader, they can do 12+ dmg with 4 mana and 4 minions on the board, is stupid. And I play shaman, so I always have totems. I hate hunters, can you tell? :p
and shaman can leeroy rockbiter rockbiter windfury for 24 damage, omg so op we should make windfury cost 10 mana and rockbiters 5 mana for 1 dmg and if you play leeroy as a shaman you discard your hand and concede immediatly
4 cards instead of 2, 8 mana instead of 3, instantly stopped by any taunt on the board, doesnt allow massive card draw for extra 2 mana... yes, completely valid comparison. lets not forget leeroy adds extra 4 damage to UTH timber aswell....
your not getting the point. i do believe that unleash should be nerfed to 3 mana instead of 2 tho, so you cant combo on turn 4. anything more than that would make hunter not viable. part of the game is learning how to play around certain cards and understanding what to use to counter classes that you run into frequently.
Putting unleash on 4 would keep hunters viable but stop them from being so dominant.
im under the impression that either you don't play hunter or you are inexperienced in hearthstone. what if they changed swipe to 6 mana or feral spirits to 5. you have to think about it from the hunters point of view. i play all decks to learn more about them, and 4mana uth would for sure make hunters the weakest class in the game and be near unplayable
I broke down and started playing hunter, and with a 4 mana UTH my combos would come out later. At a time where their power is appropriate.
You "broke down" and started playing one of the classes? I know I keep saying this, but you play the meta not some dream game where whatever pile of cards you put together has an equal shot to everyone else's pile of cards. Right now we have Hunter and Zoo dominating. In a few weeks we'll start to see the new cards and new ideas and we'll get new decks to complain about because Blizzard isn't perfect and it's inevitable that someone will figure out a deck that is just as annoying as Hunter or Zoo for the next meta round.
Before this it was Handlock, Warrior Control and Druid at the top for awhile. Before that we had Pyro-Mages who completely dominated the meta.
It took a few weeks after the last change to UTH for people to realize the potential. Even now we're seeing more and more of a switch to the weaponless hunters likely as a result of Zoo being so prominent and removal being inherently plated in gold these days. The problem is that Hunter outside of "Buzzard+UTH+Wolf" just doesn't come near the potential of other classes. Those Hunter decks aren't full of inherently superior drops like Zoo and they don't really have much of a backbone if your opponent plays around UTH (which makes the game into a huge gamble). UTH is deadly when it goes off, but rather impotent when it doesn't have almost-perfect conditions. Nerfing UTH to 4 resources would do nothing other than render Hunter on the level of Mage: a pile of cards that almost-but-not-quite make for a great deck-- and that "not quite" means they lose a lot.
You can play around UTH fairly easily. UTH doesn't win every game, but the benefit of hunter is that they win games they really shouldn't be winning. If your opponent isn't constantly playing the psychological game, a hunter can hit right at that self-doubt that causes a tilt. I've found myself feeling "mad" about UTH before... after I lose... and generally after I was psyched out and misplayed because of a secret or some such junk.
But in the end, ironically beating Hunter is about being a better player. It's the most intense matchup out there, generally, because of the porcelain nature of the UTH combo deck. I know my end could be coming any time against Hunter, and to win one needs to out-think the secrets and psychological aspects. Any chump can throw out cards, but knowing when and how to employ the very janky toolbox of the combo Hunter is the difference between people who get stuck on ladder above and below rank 10. Hell, I had a really well fought and really close (as in, I won when I was at 1 health vs Hunter) game where I squeeked out a win against combo hunter on my EU F2P account... using a Mage... with not-even-all the basic cards. I won because, in part, when I threw out my Mage secrets that no one plays my opponent broke down. Started wasting spells and using them inefficiently in fear of getting UTH countered. That led to bad plays and poor use of UTH (which was paired with my play of 1-2 bigger minions at a time focused on half-and-half defense and deeps). Was it an easy win? oh god no... and it could have gone either way. But believe me, UTH isn't exactly broken.
I'm somewhat convinced that we're going to see a Mage secret deck take the place by storm eventually. Counterspell is an answer to so many problems and the psychological secret game hasn't really been explored to it's full potential. Plus Ethereal Arcanist is stuffed full of so much potential. The dude is a removal magnet (cool, not wasting it on Ysera or Raggy) and can get huge when not dealt with immediately.
In any case, the meta is pretty healthy. I generally have a lot of sympathy for people who want to play off-the-beaten-track in games, but this is a TCG. TCGs are hyper-competitive, by-the-numbers and driven by meta. You can either play the meta (which will change... I don't love that Zoo and Hunter archetypes are so damn powerful) or not. But if you don't want to play meta, don't complain that the meta doesn't suit you. Again, it'll be different in a few weeks.
....Before, I used to play different decks, that were perfectly viable, not the "Best" But more then enough. Then hunters came out and and started destroying every thing, they were winning games they had no business winning. So yes I broke down and started playing the broken class in ranked.
If you are having problems with Zoolock try a tempo rogue with 2X Perdition's Blade. Combine it with backstab and win pretty much every time (you usually kill 6-8 mana worth of minions for 3).
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your not getting the point. i do believe that unleash should be nerfed to 3 mana instead of 2 tho, so you cant combo on turn 4. anything more than that would make hunter not viable. part of the game is learning how to play around certain cards and understanding what to use to counter classes that you run into frequently.
Putting unleash on 4 would keep hunters viable but stop them from being so dominant.
im under the impression that either you don't play hunter or you are inexperienced in hearthstone. what if they changed swipe to 6 mana or feral spirits to 5. you have to think about it from the hunters point of view. i play all decks to learn more about them, and 4mana uth would for sure make hunters the weakest class in the game and be near unplayable
meh, I prefer different solution alltogether, UTH making static number of dogs for appropriate mana would likely be more balanced and the opponent wouldnt have to be scared of actually PLAYING stuff, including hero powers of paladin or shaman on the board for the whole game. And if hunters wont have appropriate aoe capabilities, just change explosive trap to proc on any attack, like freezing trap, so opponent cant play around it and trade before triggering it. After all, the UTH change was made specifically so they have their own aoe boardclear. and it failed big time.
Tempo rogue eats Zoolock for breakfast. You don't even need a good opening hand, so many options to control and remove minions you don't even have to try. Deadly poison, an unending Dagger to kill all the 1 health minions, Back stab, Eviscerate, SI:7 Agent, Blades Flurry/Fan of Knives, Perdition's Blade, sap (for buffed minions) and assassinate. That's almost half your deck right there, and that doesn't even take into account minions for trading. As the recent meta report said, Tempo Rogue is the established counter for Zoo, it is the only reliable one that works almost every time since it does not require a certain set of cards, you just need some of your cards or less to beat them.
Though taking into account it is the only deck that shuts down Zoo brings up a big question, what the hell do all the other decks do about it? well I play rogue so I have other problems, I love running into zoo, because I win 9 out of 10 times. Easy stars. As of right now I would say it is the best deck in the game though, it has the best match ups out of any other deck in the meta, having one counter doesn't mean shit if you can crush everything else.
Yes I do up vote everyone who post in my threads as a thanx for taking the time to look at and comment on my post.
I broke down and started playing hunter, and with a 4 mana UTH my combos would come out later. At a time where their power is appropriate.
You "broke down" and started playing one of the classes? I know I keep saying this, but you play the meta not some dream game where whatever pile of cards you put together has an equal shot to everyone else's pile of cards. Right now we have Hunter and Zoo dominating. In a few weeks we'll start to see the new cards and new ideas and we'll get new decks to complain about because Blizzard isn't perfect and it's inevitable that someone will figure out a deck that is just as annoying as Hunter or Zoo for the next meta round.
Before this it was Handlock, Warrior Control and Druid at the top for awhile. Before that we had Pyro-Mages who completely dominated the meta.
It took a few weeks after the last change to UTH for people to realize the potential. Even now we're seeing more and more of a switch to the weaponless hunters likely as a result of Zoo being so prominent and removal being inherently plated in gold these days. The problem is that Hunter outside of "Buzzard+UTH+Wolf" just doesn't come near the potential of other classes. Those Hunter decks aren't full of inherently superior drops like Zoo and they don't really have much of a backbone if your opponent plays around UTH (which makes the game into a huge gamble). UTH is deadly when it goes off, but rather impotent when it doesn't have almost-perfect conditions. Nerfing UTH to 4 resources would do nothing other than render Hunter on the level of Mage: a pile of cards that almost-but-not-quite make for a great deck-- and that "not quite" means they lose a lot.
You can play around UTH fairly easily. UTH doesn't win every game, but the benefit of hunter is that they win games they really shouldn't be winning. If your opponent isn't constantly playing the psychological game, a hunter can hit right at that self-doubt that causes a tilt. I've found myself feeling "mad" about UTH before... after I lose... and generally after I was psyched out and misplayed because of a secret or some such junk.
But in the end, ironically beating Hunter is about being a better player. It's the most intense matchup out there, generally, because of the porcelain nature of the UTH combo deck. I know my end could be coming any time against Hunter, and to win one needs to out-think the secrets and psychological aspects. Any chump can throw out cards, but knowing when and how to employ the very janky toolbox of the combo Hunter is the difference between people who get stuck on ladder above and below rank 10. Hell, I had a really well fought and really close (as in, I won when I was at 1 health vs Hunter) game where I squeeked out a win against combo hunter on my EU F2P account... using a Mage... with not-even-all the basic cards. I won because, in part, when I threw out my Mage secrets that no one plays my opponent broke down. Started wasting spells and using them inefficiently in fear of getting UTH countered. That led to bad plays and poor use of UTH (which was paired with my play of 1-2 bigger minions at a time focused on half-and-half defense and deeps). Was it an easy win? oh god no... and it could have gone either way. But believe me, UTH isn't exactly broken.
I'm somewhat convinced that we're going to see a Mage secret deck take the place by storm eventually. Counterspell is an answer to so many problems and the psychological secret game hasn't really been explored to it's full potential. Plus Ethereal Arcanist is stuffed full of so much potential. The dude is a removal magnet (cool, not wasting it on Ysera or Raggy) and can get huge when not dealt with immediately.
In any case, the meta is pretty healthy. I generally have a lot of sympathy for people who want to play off-the-beaten-track in games, but this is a TCG. TCGs are hyper-competitive, by-the-numbers and driven by meta. You can either play the meta (which will change... I don't love that Zoo and Hunter archetypes are so damn powerful) or not. But if you don't want to play meta, don't complain that the meta doesn't suit you. Again, it'll be different in a few weeks.
WARNING: Opinions change with the meta!
Watch me play! Laugh at my mistakes!
Mage secret deck feeds the Eaglehorn Bow. It's unlikely to counter hunter long term.
But It's not like that's the only thing happening. People get stuck on focusing on one aspect of the play, but yes it does feed the bow but it also has an effect. Is countering a UTH worth pumping the bow? I'd say yes in most cases. Against a better player, you'd draw out removal which is becoming more and more necessary. Counter an Explosive Trap? probably worth it if it was about to clear your board. Even better if they put resources toward setting up the Explosive Trap (very common). Arcanist sweetens the deal (and sometimes the counterspell will catch the Arcanist-directed removal) as an effective 5/5 for 4. That means that the Arcanist can one shot a Yeti and live to drain more resources to remove. They put their effort into removing Arcanist? fine. That's less I need to worry about when I drop my finishers like Ysera or Rag.
I guess the point is that due to the nature of Hearthstone secrets, we're not really in a place where the psychological aspects have really been leveraged as far as they could be. So far, most approaches have generally seen secrets as a bonus not an integral part of the deck. Hunter is really one of the first to rely on secrets so heavily (and, frankly, I think the less-secret mid build is stronger in the meta). Mage has so much untapped potential in that area, but it's the reality that Mage is pretty much at the bottom of the power scale at the moment. I don't think mages wil suddenly start winning everything at all. But it's the sort of dark-horse that no deck is really tuned to beat specifically. It gets part of that strength by being totally off in left field. Relying on secrets compounds that sense of distress your opponent will have due to having no knowledge nor experience against such a deck. Secrets are the aspect of this game where players really take chances. The other day I walked right into a Snipe because no one plays snipe. It cost me the game because I had no suspicion that it was really coming. My tempo was just shot after that, and it was the little "in" that my opponent needed to put me on the defensive for the rest of the match.
WARNING: Opinions change with the meta!
Watch me play! Laugh at my mistakes!
pretty true about the hunter part. but i dont think secret mage will ever be to strong. i have played that deck for a while actually and its fun to use but its just not very strong
Was just playing with my favorite Pally deck and came up against a Zoolock. I had complete control of the game even though the guy played Zoo perfectly.....I may have found the counter I was looking for and still use a deck that I love to play with.
http://www.wowhead.com/deck=35743
....Before, I used to play different decks, that were perfectly viable, not the "Best" But more then enough. Then hunters came out and and started destroying every thing, they were winning games they had no business winning. So yes I broke down and started playing the broken class in ranked.
If you are having problems with Zoolock try a tempo rogue with 2X Perdition's Blade. Combine it with backstab and win pretty much every time (you usually kill 6-8 mana worth of minions for 3).