i'm like 1-5 with the deck in the OP, don't like it at all.
If you don't draw power overwhelming early, you can't deal with the midgame. Soulfire can fuck you up hard if you are forced to use it too.
Only class this is really easy against is priest. Pretty much every other class got easy answears to this atm. Paladins might be in trouble though. But mages, rogues, hunters, shamans all piss on this deck, and I usually piss on warlock rush decks when playing any of those aswell.
Fascinating, as I often have pretty good success with this. I have a Leeroy Jenkins in there and he gets wins, especially with Power Overwhelming. My best success with this deck is turn 5 win. I replaced the Flame Imps as well since I got sick of the 3 damage back to me.
Interesting, how do you find the Yetis for you? Have you considered a Reckless Rocketeer in place of Doomguard? And is your lack of Power Overwhelming a hindrance in any way?
The deck still does alright, it's just juxtaposed against harder losses. The recent nerfs didn't do anything to change the winrate against good match-ups (sans paladin) and made you more easily lose against classes that you broke even against before. I don't see anything that I can change in this entry-level ranking deck that would make it more friendly without drastic costs in dust or making it too similar to other Warlock rush decks.
If you're playing the base deck still and expecting a similar degree of success, it unfortunately won't impress you unless you seek to improve your skill to match up with the caliber of players you're facing. There are suggestions I've put out that can still create a deck worthy of high level play, it's just less of "see minion play minion". Unfortunately, this deck is popular, and will be receiving back lash as to how it's not performing up to standard from players that are compensating for the nerfs incorrectly or not compensating at all.
I would like to remind everyone of this deck's original purpose: until this deck no longer helps a newer player gain a fair advantage going into any game mode against a player of the same skill level that has invested more time or money, it stays as a testament among many others that the outcome of the game is not nearly dependent on the cost/strength of one's deck as players think.
I would like to remind everyone of this deck's original purpose: until this deck no longer helps a newer player gain a fair advantage going into any game mode against a player of the same skill level that has invested more time or money, it stays as a testament among many others that the outcome of the game is not nearly dependent on the cost/strength of one's deck as players think.
This says it all - the original low-mana rush deck was the deck that got me an early boost in Hearthstone. I used the revised until I became fairly competent to construct my own decks effectively.
Interesting aggro deck... with so many 4+ cost minions, it may be a little slower than other aggro decks but the minions in the deck are pretty fat for their costs. I don't think Dire Wolf Alpha is the best card here, maybe consider a Raid Leader instead (despite costing 1 extra mana I think it's way more value)?
Once you get a Leeroy Jenkins in the deck it will be very very solid. Also, consider running a Shadowflame as it's cheaper instead of the Siphon Soul
I imagine this deck will lose to murloc or huntard but very very solid deck. I really like the idea. These decks also really benefit from Demonfire. Lastly, a King Mukla + Ironbeak Owl and/or Coldlight Oracle would be amazing additions to the deck.
The strength of the Wolf is in tandem with other 1 cost plays, buffing up an Argent Squire or Voidwalker is a huge swing in momentum. The deck looks incredibly solid - if anything, I suggest you look into reducing a few of your late-game chargers. Are they serving you well, or is two Doomguards + two Argent Commanders too much?
With that said, just a small word of thanks to anyone who has taken some time to read anything I've wrote, you surely keep me engaged as a part of this community. My contributions to forums aren't as frequent as it used to be, but I'm alway happy to receive questions, comments, criticisms, and requests. Don't hesitate to ask!
The strength of the Wolf is in tandem with other 1 cost plays, buffing up an Argent Squire or Voidwalker is a huge swing in momentum. The deck looks incredibly solid - if anything, I suggest you look into reducing a few of your late-game chargers. Are they serving you well, or is two Doomguards + two Argent Commanders too much?
With that said, just a small word of thanks to anyone who has taken some time to read anything I've wrote, you surely keep me engaged as a part of this community. My contributions to forums aren't as frequent as it used to be, but I'm alway happy to receive questions, comments, criticisms, and requests. Don't hesitate to ask!
I see the strength of the wolf but there are so many other much more valuable cards he can run... he could replace it with a Demonfire for example and get removal or buff. That one damage isn't worth the card in the deck imho.
Not sure about the Bluegill Warrior, but i need the two drop and the only one other then that is Faerie dragon who is decent.
I'd keep them, and swap the Wolfs for Owls. Breaking through that taunt wins me the game more often than you'd think.
Dont really have a problem with taunt, i have the poweroverwhelming and soulfire to get though. I right now im testing Scarlet Crusader in the spot instead of Bluegill Warrior.
Both those cards are so much better used on the face...
I'm a little confused by this thread. In the OP, it talks a ton about Raid Leader, yet he's not present in the deck list. I did a search through the thread (admittedly haven't read it all) for "Raid Leader" and see more mentions of him but don't see a deck - except someone's variation - that includes him. I've been using a minor variation of the deck in the OP for a while now and love it, but I totally agree the Raid Leader would be better than SSC for example, given my play-style.
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If it's against a 1 damage classIn general, I'd play out Leper Gnome.Opponent pings Gnome -> Drop Juggler + Imp
Opponent plays x/2 -> Good trade
Opponent plays 2/x -> Coin SSC
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
i'm like 1-5 with the deck in the OP, don't like it at all.
If you don't draw power overwhelming early, you can't deal with the midgame. Soulfire can fuck you up hard if you are forced to use it too.
Only class this is really easy against is priest. Pretty much every other class got easy answears to this atm. Paladins might be in trouble though. But mages, rogues, hunters, shamans all piss on this deck, and I usually piss on warlock rush decks when playing any of those aswell.
Fascinating, as I often have pretty good success with this. I have a Leeroy Jenkins in there and he gets wins, especially with Power Overwhelming. My best success with this deck is turn 5 win. I replaced the Flame Imps as well since I got sick of the 3 damage back to me.
Can we get an updated deck list?
Yeah....this deck doesn't work any more.
Interesting, how do you find the Yetis for you? Have you considered a Reckless Rocketeer in place of Doomguard? And is your lack of Power Overwhelming a hindrance in any way?
The deck still does alright, it's just juxtaposed against harder losses. The recent nerfs didn't do anything to change the winrate against good match-ups (sans paladin) and made you more easily lose against classes that you broke even against before. I don't see anything that I can change in this entry-level ranking deck that would make it more friendly without drastic costs in dust or making it too similar to other Warlock rush decks.
If you're playing the base deck still and expecting a similar degree of success, it unfortunately won't impress you unless you seek to improve your skill to match up with the caliber of players you're facing. There are suggestions I've put out that can still create a deck worthy of high level play, it's just less of "see minion play minion". Unfortunately, this deck is popular, and will be receiving back lash as to how it's not performing up to standard from players that are compensating for the nerfs incorrectly or not compensating at all.
I would like to remind everyone of this deck's original purpose: until this deck no longer helps a newer player gain a fair advantage going into any game mode against a player of the same skill level that has invested more time or money, it stays as a testament among many others that the outcome of the game is not nearly dependent on the cost/strength of one's deck as players think.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
This says it all - the original low-mana rush deck was the deck that got me an early boost in Hearthstone. I used the revised until I became fairly competent to construct my own decks effectively.
Interesting aggro deck... with so many 4+ cost minions, it may be a little slower than other aggro decks but the minions in the deck are pretty fat for their costs. I don't think Dire Wolf Alpha is the best card here, maybe consider a Raid Leader instead (despite costing 1 extra mana I think it's way more value)?
Once you get a Leeroy Jenkins in the deck it will be very very solid. Also, consider running a Shadowflame as it's cheaper instead of the Siphon Soul
I imagine this deck will lose to murloc or huntard but very very solid deck. I really like the idea. These decks also really benefit from Demonfire. Lastly, a King Mukla + Ironbeak Owl and/or Coldlight Oracle would be amazing additions to the deck.
'Go home and be a family man!'
Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
The strength of the Wolf is in tandem with other 1 cost plays, buffing up an Argent Squire or Voidwalker is a huge swing in momentum. The deck looks incredibly solid - if anything, I suggest you look into reducing a few of your late-game chargers. Are they serving you well, or is two Doomguards + two Argent Commanders too much?
With that said, just a small word of thanks to anyone who has taken some time to read anything I've wrote, you surely keep me engaged as a part of this community. My contributions to forums aren't as frequent as it used to be, but I'm alway happy to receive questions, comments, criticisms, and requests. Don't hesitate to ask!
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
I see the strength of the wolf but there are so many other much more valuable cards he can run... he could replace it with a Demonfire for example and get removal or buff. That one damage isn't worth the card in the deck imho.
'Go home and be a family man!'
Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
I'd keep them, and swap the Wolfs for Owls. Breaking through that taunt wins me the game more often than you'd think.
This forum is in desperate need of a +1; +1
'Go home and be a family man!'
Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
Both those cards are so much better used on the face...
'Go home and be a family man!'
Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
I'm a little confused by this thread. In the OP, it talks a ton about Raid Leader, yet he's not present in the deck list. I did a search through the thread (admittedly haven't read it all) for "Raid Leader" and see more mentions of him but don't see a deck - except someone's variation - that includes him. I've been using a minor variation of the deck in the OP for a while now and love it, but I totally agree the Raid Leader would be better than SSC for example, given my play-style.