Looks pretty good tho i would consider the following changes.
-1 Shadowflame, + 1 Power overwhelming, You have the big creatures for damage obv but not much in the way of suprise damage to finish
-1 Siphon Soul, +1 Bane of doom, bit of the roll the dice card but can be good for finishing off a large threat and switch your momentum, even getting a flame imp out of this is good.
-1 ooze, -1 farseer, +2 flame imps, riduculous good value for a 3-2 and drops youre health on demand for your giants, plus with the size of the creatures you'll be dropping, them taking a weapon hit isnt so bad.
Personally i dont like twilight drake, get on in your opening hand great wait n drop it as a 4-9 on turn 4, but late game its vastly outmatched by chillwind yeti, i run on twilight and 1 yeti so id play test this and see what works best for you.
2x Siphon Soul are much needed in the current meta as there are many decks running giants and other intimidating minions that are otherwise problematic to deal with. And Bane of Doom is a good card for aggro decks but doesn't really have any synergy in this deck I'm afraid.
1x Acidic Swamp Ooze is a must, given the current meta with OTK (Gorehowl + Alexstrasza) warrior on the rise. 1x Earthen Ring Farseer exists in this deck to save you from lethal but can also be used to heal a minion, like a taunt, etc. Flame Imp is great in aggro decks but not so much for this deck since in most cases they will die from Hellfire in the early game before they've earned their value.
2x Twilight Drake are great when your opponent can't silence them right away, which from my experience is usually the case, but when you're playing vs. druid they will usually have an early Keeper of the Grove to silence it, which is fine, actually. >> Two silences max is what you can expect from most decks in the current meta, which means one thing - Sylvanas Windrunner value.
I am currently playing around with a deck similair to this atm since there are sooooo many damn aggro decks. You should consider putting in Mountain giants in your deck though, its just to good dropping an 8/8 mountain giant on turn 4! :)
I suggest maby dropping one of the faceless's and the mind control tech as example. Rest looks pretty solid.
x2 Siphon Soul are much needed in the current meta as there are many decks running giants and other intimidating minions that are otherwise problematic to deal with. And Bane of Doom is a good card for aggro decks but doesn't really have any synergy in this deck I'm afraid.
x1 Acidic Swamp Ooze is a must, given the current meta with OTK (Gorehowl + Alexstrasza) warrior on the rise. x1 Earthen Ring Farseer exists in this deck to save you from lethal but can also be used to heal a minion, like a taunt, etc. Flame Imp is great in aggro decks but not so much for this deck since in most cases they will die from Hellfire in the early game before they've earned their value.
x2 Twilight Drake are great when your opponent can't silence them right away, which from my experience is usually the case, but when you're playing vs. druid they will usually have an early Keeper of the Grove to silence it, which is fine, actually. >> Two silences max is what you can expect from most decks in the current meta, which means one thing - Sylvanas Windrunner value.
This deck is still completely owned by rogues though, and mages can still bypass your taunted giants with other combo spells too. If hunters make a comeback they will also ruin this deck.
im seriously thinking about putting in a sacrificial pact, cos you will see lord jaraxxus alot more starting from tomorrow
Yea ive been thinking the same thing, control locks will be alot more populair with the changes incomming im presuming. Perhaps taking out Bloodmage for it seeing as we have very little spells? and with the nerf to Blood imp hellfire should in many cases be enough?
I run pretty similar and I am shooting myself in the foot suggesting this. Run a Sacrificial Pact in there somewhere I went one less shadowflame for it. I was running it way before for emergency heal when in Jaraxxus mode but lately it has been winning me mirror matches outright. I outright force the double giant into Jaraxxus on my opponent then sacrifice them.
Paladins are really hard to beat due to Equlity and rush decks depends on having Hellfire in your hand or not.
Im still running Faceless Manipulator and Ragnaros the Firelord (one less shadowflame/Molten coil) and they are doing really great! can you explain why you dont use them?
Paladins are really hard to beat due to Equlity and rush decks depends on having Hellfire in your hand or not.
Im still running Faceless Manipulator and Ragnaros the Firelord (one less shadowflame/Molten coil) and they are doing really great! can you explain why you dont use them?
I no longer run Faceless Manipulator since it doesn't have much synergy with anything in my deck, though it can be useful against an opponent with a legendary-heavy control deck. And from my experience, Ragnaros the Firelord isn't very viable in the current meta since Big Game Hunter is quite common in most control decks.
With the silly amount of charge hunters appearing and other heavy aggro charge decks appearing have you thought of swapping out the Twilight Drake for either Harvest Golem or Abomination. Both would help vs the current meta and give better defense vs aggression decks.
With the silly amount of charge hunters appearing and other heavy aggro charge decks appearing have you thought of swapping out the Twilight Drake for either Harvest Golem or Abomination. Both would help vs the current meta and give better defense vs aggression decks.
Abomination isn't a bad choice given the rise of the hunter rush deck, but honestly, I've only lost a few games to it (currently R5 on NA), and I've played against dozens of them since the deck became the new FotM. It's all about mulliganing aggressively for taunter minions - Sunfury Protector and Defender of Argus, and hoping the hunter has only one silence early on.
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Looks pretty good tho i would consider the following changes.
-1 Shadowflame, + 1 Power overwhelming, You have the big creatures for damage obv but not much in the way of suprise damage to finish
-1 Siphon Soul, +1 Bane of doom, bit of the roll the dice card but can be good for finishing off a large threat and switch your momentum, even getting a flame imp out of this is good.
-1 ooze, -1 farseer, +2 flame imps, riduculous good value for a 3-2 and drops youre health on demand for your giants, plus with the size of the creatures you'll be dropping, them taking a weapon hit isnt so bad.
Personally i dont like twilight drake, get on in your opening hand great wait n drop it as a 4-9 on turn 4, but late game its vastly outmatched by chillwind yeti, i run on twilight and 1 yeti so id play test this and see what works best for you.
Illidan Stormrage
Thanks for the feedback, crackedfingers.
It's been my experience that 2x Shadowflame are pretty much required in the current meta. A second Power Overwhelming would work if you were to take out the Mortal Coil, but I think Mortal Coil is the better choice, especially when you use Tinkmaster Overspark's battlecry on an opponent's minion and a 5/5 Devilsaur gets summoned - that way you can Shadow Bolt followed by Mortal Coil.
As for the 1x Power Overwhelming and what it's used for; its primary purpose in this deck is for the Leeroy Jenkins + Power Overwhelming + Faceless Manipulator combo. An instant 20 damage at 10 mana. It also comes in handy when your opponent drops 2-3 giants in one turn, so that you can drop a 4 damage minion and use Power Overwhelming followed by Shadowflame. And it's also good vs. Ysera, Deathwing and Malygos >> Molten Giant + Power Overwhelming + Shadowflame if you have no other answers present. There are other examples as well, but I'll leave that to your imagination.
2x Siphon Soul are much needed in the current meta as there are many decks running giants and other intimidating minions that are otherwise problematic to deal with. And Bane of Doom is a good card for aggro decks but doesn't really have any synergy in this deck I'm afraid.
1x Acidic Swamp Ooze is a must, given the current meta with OTK (Gorehowl + Alexstrasza) warrior on the rise. 1x Earthen Ring Farseer exists in this deck to save you from lethal but can also be used to heal a minion, like a taunt, etc. Flame Imp is great in aggro decks but not so much for this deck since in most cases they will die from Hellfire in the early game before they've earned their value.
2x Twilight Drake are great when your opponent can't silence them right away, which from my experience is usually the case, but when you're playing vs. druid they will usually have an early Keeper of the Grove to silence it, which is fine, actually. >> Two silences max is what you can expect from most decks in the current meta, which means one thing - Sylvanas Windrunner value.
Nerubian: Look, brothers! The traitor king!
Arthas: Who? Me?
Anub'arak: He is referring to me, death knight.
I am currently playing around with a deck similair to this atm since there are sooooo many damn aggro decks. You should consider putting in Mountain giants in your deck though, its just to good dropping an 8/8 mountain giant on turn 4! :)
I suggest maby dropping one of the faceless's and the mind control tech as example. Rest looks pretty solid.
Thanks for the feedback, Nisroc. I've made some changes to the deck plus I added a version to reflect the upcoming changes.
Nerubian: Look, brothers! The traitor king!
Arthas: Who? Me?
Anub'arak: He is referring to me, death knight.
harrison jones vs an otk warrior sounds fun
Starting to look really solid, i think this with a few tweaks will be very strong in the upcoming meta with no mages, and weaker aggro locks :)
This deck is still completely owned by rogues though, and mages can still bypass your taunted giants with other combo spells too. If hunters make a comeback they will also ruin this deck.
Yea ive been thinking the same thing, control locks will be alot more populair with the changes incomming im presuming. Perhaps taking out Bloodmage for it seeing as we have very little spells? and with the nerf to Blood imp hellfire should in many cases be enough?
I ran 1x Mortal Coil in the previous iteration of this deck. I suppose I could take out Bloodmage Thalnos and 1x Faceless Manipulator for 2x Mortal Coil.
Leeroy is a great finisher, but also serves as the centerpiece for a 20 damage combo at 10 mana. >> Leeroy Jenkins + Power Overwhelming + Faceless Manipulator.
Nerubian: Look, brothers! The traitor king!
Arthas: Who? Me?
Anub'arak: He is referring to me, death knight.
I went from R6 - R3 with this deck in Test Season 1.
Nerubian: Look, brothers! The traitor king!
Arthas: Who? Me?
Anub'arak: He is referring to me, death knight.
I run pretty similar and I am shooting myself in the foot suggesting this. Run a Sacrificial Pact in there somewhere I went one less shadowflame for it. I was running it way before for emergency heal when in Jaraxxus mode but lately it has been winning me mirror matches outright. I outright force the double giant into Jaraxxus on my opponent then sacrifice them.
What about Faceless Manipulator ?
Faceless Manipulator no longer has synergy with this deck.
Nerubian: Look, brothers! The traitor king!
Arthas: Who? Me?
Anub'arak: He is referring to me, death knight.
What would you use instead?
Big Game Hunter is growing in popularity. It's what I'm currently running in my deck.
Nerubian: Look, brothers! The traitor king!
Arthas: Who? Me?
Anub'arak: He is referring to me, death knight.
Im running an almost identical deck.
Paladins are really hard to beat due to Equlity and rush decks depends on having Hellfire in your hand or not.
Im still running Faceless Manipulator and Ragnaros the Firelord (one less shadowflame/Molten coil) and they are doing really great! can you explain why you dont use them?
I always try to play around Equality by playing Twilight Drake, Ancient Watcher + Ironbeak Owl early on, and if I need to, one giant at a time.
I no longer run Faceless Manipulator since it doesn't have much synergy with anything in my deck, though it can be useful against an opponent with a legendary-heavy control deck. And from my experience, Ragnaros the Firelord isn't very viable in the current meta since Big Game Hunter is quite common in most control decks.
Nerubian: Look, brothers! The traitor king!
Arthas: Who? Me?
Anub'arak: He is referring to me, death knight.
With the silly amount of charge hunters appearing and other heavy aggro charge decks appearing have you thought of swapping out the Twilight Drake for either Harvest Golem or Abomination. Both would help vs the current meta and give better defense vs aggression decks.
Abomination isn't a bad choice given the rise of the hunter rush deck, but honestly, I've only lost a few games to it (currently R5 on NA), and I've played against dozens of them since the deck became the new FotM. It's all about mulliganing aggressively for taunter minions - Sunfury Protector and Defender of Argus, and hoping the hunter has only one silence early on.
Nerubian: Look, brothers! The traitor king!
Arthas: Who? Me?
Anub'arak: He is referring to me, death knight.