It should cost 12 and remove 20 cards from your deck, if it's corrupted then destroy your own hero. Such a broken card with 90% played winrate and every tickatus deck having over 80% wr is not healthy for the game. It feeds on no brain control decks, it's literally at Mindrender Illucia's level of insta win against otk decks, it beats aggro so easily because warlocks have 31 aoe cards in their decks and heal for 25+ every game because of the soul fragments. Who even had the idea to make control warlock so bonkers? It will define the standard meta for the next 3 years.
So much in this post screams ‘I dont understand this game’.
First off, tickatus decks have nowhere near 80% winrates, try 40% range, definitely under 50% last time I checked.
Second, no brain control decks? Name one other than wild big priest, aggro is the “brain dead” archetype and even some aggro decks require specific sequencing etc. and true control as an archetype hasn’t been a thing (in wild at least, where I play all my games) since WoToG or even before then.
Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her.
Finally, aggro is the one of the matchups that tickatus decks specifically get farmed for exp. aggro will destroy tickatus decks more times than not because, like I said before, tickatus decks are too slow for aggro matchups.
Tickatus decks get stomped by faster combo decks as well like wild raza priest unless you get lucky and burn one of their combo pieces which isn’t likely because again tickatus is extra slow and mostly comes out around turn 8 at the earliest.
Tickatus is literally a tech/counter card for grindy control matchups which is what it is perfect for honestly, giving you card advantage and giving your opponent a disadvantage if you burn something important. And it puts them closer to fatigue. It’s a control tech card, and it performs its role perfectly.
It should cost 12 and remove 20 cards from your deck, if it's corrupted then destroy your own hero. Such a broken card with 90% played winrate and every tickatus deck having over 80% wr is not healthy for the game. It feeds on no brain control decks, it's literally at Mindrender Illucia's level of insta win against otk decks, it beats aggro so easily because warlocks have 31 aoe cards in their decks and heal for 25+ every game because of the soul fragments. Who even had the idea to make control warlock so bonkers? It will define the standard meta for the next 3 years.
So much in this post screams ‘I dont understand this game’.
First off, tickatus decks have nowhere near 80% winrates, try 40% range, definitely under 50% last time I checked.
Second, no brain control decks? Name one other than wild big priest, aggro is the “brain dead” archetype and even some aggro decks require specific sequencing etc. and true control as an archetype hasn’t been a thing (in wild at least, where I play all my games) since WoToG or even before then.
Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her.
Finally, aggro is the one of the matchups that tickatus decks specifically get farmed for exp. aggro will destroy tickatus decks more times than not because, like I said before, tickatus decks are too slow for aggro matchups.
Tickatus decks get stomped by faster combo decks as well like wild raza priest unless you get lucky and burn one of their combo pieces which isn’t likely because again tickatus is extra slow and mostly comes out around turn 8 at the earliest.
Tickatus is literally a tech/counter card for grindy control matchups which is what it is perfect for honestly, giving you card advantage and giving your opponent a disadvantage if you burn something important. And it puts them closer to fatigue. It’s a control tech card, and it performs its role perfectly.
Oh wow, you sure don't know what irony is.
Btw, the thing with "no brain control deck" was a subtle thing. It's meant for those who don't know how to build their deck in order have a chance against tickatus rather than the archetype itself.
Dickatus is a bullshit card that never should have been made, but it's a great feeling when you get 4 of them played on you in a single match and still win :D https://hsreplay.net/replay/GjM6CG44xhznFsL5T7AP2j
Dickatus is a bullshit card that never should have been made, but it's a great feeling when you get 4 of them played on you in a single match and still win :D https://hsreplay.net/replay/GjM6CG44xhznFsL5T7AP2j
exactly blud tickatus is too powerful big up myself.
Secondly, are we going to get to a point where we can start closing these threads? This is the 5th thread about the exact same topic. The first one was hyperbolic, unfounded, and wrong. The second one was hyperbolic, unfounded, wrong, and rude. I'm not seeing much new from the 5th.
Pretty sure there's a rule about checking to make sure there isn't the exact same thread before you open a new one. How about some enforcement?
I'd reiterate all the stats that completely debunk the notion that Tickatus is strangling control decks, but they didn't listen the first, second, third, or fourth time.
EDIT: Oh, one thing I haven't mentioned in the other threads. Some of you guys make reference to the Free Admission and Felosophy versions of the Tick Lock that have the potential to either play Tick earlier or more than twice. For those of you who have any desire to remain grounded in reality, do take note that those are the worst performing versions of the deck. If you are playing a deck that is consistently losing to them, (and keep in mind, most warrior and priest decks don't), it's possible your opponents aren't the problem.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Yes, it's broken but.. who plays Constructed anyway? This game mode has been like that for the past 3-4 years. Just ignore, cause there is no hope for it.
So much in this post screams ‘I dont understand this game’.
Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her. Tickatus is literally a tech/counter card for grindy control matchups which is what it is perfect for honestly, giving you card advantage and giving your opponent a disadvantage if you burn something important. And it puts them closer to fatigue. It’s a control tech card, and it performs its role perfectly.
What's remarkable is the show off of pseudo-intellectualism in a know-it-all predicament aiming to let those having a problem with Tickatus know how stupid they are. Really?
By itself more than a little fishy. Why the relentless effort to let everybody know Tickatus meta wise is not a problem. Being paid? It's a control suppressor part of the all-time politics of card design to let aggro have its dominant way; ranked to remain for 7 years low skilled aggressive.
Those who want to play a control styled skill oriented gameplay are the 'African Americans' in the United States of Hearthstone. Maybe a Control Gameplay Matters movement is in order. Has it ever occurred to you that devs are the problem, not those who are seen as second class citizens?
But comparing Tickatus to Illusia really proofs how good the postman understands the game. Quod non.
You need to beat control decks well before the late game with a midrange or aggro deck. If you're control too then you're doing the same type of stuff lmao
So much in this post screams ‘I dont understand this game’.
Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her. Tickatus is literally a tech/counter card for grindy control matchups which is what it is perfect for honestly, giving you card advantage and giving your opponent a disadvantage if you burn something important. And it puts them closer to fatigue. It’s a control tech card, and it performs its role perfectly.
What's remarkable is the show off of pseudo-intellectualism in a know-it-all predicament aiming to let those having a problem with Tickatus know how stupid they are. Really?
By itself more than a little fishy. Why the relentless effort to let everybody know Tickatus meta wise is not a problem. Being paid? It's a control suppressor part of the all-time politics of card design to let aggro have its dominant way; ranked to remain for 7 years low skilled aggressive.
Those who want to play a control styled skill oriented gameplay are the 'African Americans' in the United States of Hearthstone. Maybe a Control Gameplay Matters movement is in order. Has it ever occurred to you that devs are the problem, not those who are seen as second class citizens?
But comparing Tickatus to Illusia really proofs how good the postman understands the game. Quod non.
What the actual fuck dude? Are you mental?
Blizzard isn't fucking paying people to defend the design of one random card on some forums that less than 1% of players use
And then you bring all this racist shit into it? You need a therapist
Op forgot that this can be tutored out and have its cost reduced by 2 to 4 mana. If the lock goes second and has coin, plus the duplicate the hi roll becomes 2 8/8s t5 and burn 10 cards of your deck.
Seems fair. Have fun all.
If you're going to count a perfect highroll then every class can do that.
Burning ten cards has zero effect on the game unless you hit fatigue. It's no different from those cards being the bottom 10 of your deck and you not drawing them.
The current Tickatus decks dont run cost reduction. Even if they did that's a deck where you specifically only run two demons meaning you have a dead draw on the second Free Admission, and if you draw either demon you don't get the cost reduction. Or if you draw any other minion.
So basically you're whining about a combo that only works when you:
Go second
Dodge the 4/30 chance to draw tickatus
Get the ~15/30 chance to draw Free Admission
Get the however low it is chance based on minions in your deck to draw two demons and have one be tickatus
Get the ~15/30 chance to draw at least one Demonic Studies
Get the ~15/30 chance to draw a Felosophy
Get rid of the second demon off Free Admission (and any other low cost demons in hand) BEFORE playing Demonic Studies and or felosophy
That's literally a 1 in a thousand chance at best. You have a higher chance of winning through Yogg Pyroblast spam than you do with that strat.
I think perhaps we shouldn’t dismiss the complaints about cards like Tickatus. Sure, it might not be a game-breaking card, but it has a mechanic that Blizzard chose to put in: messing with your opponent’s deck. I think a lot of players really dislike such mechanics in the game. I don’t like getting hit with a mana burn or star student Stelina by a DH player myself. If most people can’t stand those types of effects, perhaps Blizz is losing customers by incorporating them. I think when mill decks became a thing, they made a strong effort to keep milling out of Standard by punting Coldlight Oracle. As THEY said:
<dl>
<dd>Commentary: Coldlight Oracle is becoming exclusive to Wild for several reasons. It offers unusually strong neutral card draw which can be detrimental to class identity. Its “downside” can destroy opponent's cards and prevent opponents from playing the deck they built—which in turn limits some designs related to Battlecry and effects that return a minion to hand. Taken individually, any one of these reasons might have been enough to prompt a promotion to the Hall of Fame, but when viewed as a whole, we feel that it's time for Coldlight Oracle to leave Standard play.</dd>
</dl>
And yet, they introduce tickatus. So... it does seem like their design team is a bit schizo.
One other thing to consider: Tickatus can destroy the key part(s) of a combo or control deck. So it could be a contributor to the aggro-heavy environment we’re seeing now.
I don't dismiss the complaints out of hand. I dismiss them because they are copies of copies of copies of threads where people that actually wanted to discuss the issue have hashed this out a month ago.
And not that I really care about class identity, but the analogy to Coldlight Oracle highlights the differences more so than the similarities. Coldlight was a base set card that had been used across nearly all classes for years and years to fuel all sorts of decks. Tickatus is a part of a two-year rotation, restricted to Warlock, and has no ubiquitous value. That is to say, it will never just be thrown in as a filler fuel, the way Coldlight frequently was.
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
So much in this post screams ‘I dont understand this game’.
Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her. Tickatus is literally a tech/counter card for grindy control matchups which is what it is perfect for honestly, giving you card advantage and giving your opponent a disadvantage if you burn something important. And it puts them closer to fatigue. It’s a control tech card, and it performs its role perfectly.
What's remarkable is the show off of pseudo-intellectualism in a know-it-all predicament aiming to let those having a problem with Tickatus know how stupid they are. Really?
By itself more than a little fishy. Why the relentless effort to let everybody know Tickatus meta wise is not a problem. Being paid? It's a control suppressor part of the all-time politics of card design to let aggro have its dominant way; ranked to remain for 7 years low skilled aggressive.
Those who want to play a control styled skill oriented gameplay are the 'African Americans' in the United States of Hearthstone. Maybe a Control Gameplay Matters movement is in order. Has it ever occurred to you that devs are the problem, not those who are seen as second class citizens?
But comparing Tickatus to Illusia really proofs how good the postman understands the game. Quod non.
You love to bring out the term pseudo-intellectual, and you really, really, really shouldn't.
I love Tickatus decks at the moment. Running highlander hunter, and it's just an absolute pleasure beating up on them. If tickatus was a conventional combo deck, it would destroy your slow control deck too. And it's also a bad control deck, just like a combo deck.
I don't think I've seen Tickatus outside of my collection for the past few weeks, it's too slow and the meta is too fast. Unless you're an insanely greedy deck you should be able to pressure Warlock enough so Tickatus doesn't matter.
Is it a feel bad card? Yes. But the amount of decks that exist right now that kill Warlock before turn 8 is absurdly high.
Accepting that Tickatus is a card that exists and understanding your role within that matchup is going to help make Tickatus a non-factor.
Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her.
....
Tickatus is literally a tech/counter card for grindy control matchups which is what it is perfect for honestly, giving you card advantage and giving your opponent a disadvantage if you burn something important. And it puts them closer to fatigue. It’s a control tech card, and it performs its role perfectly.
1) Mindrender Illucia requires good timing and the Priest player runs the risk of his opponent making good use of the Priest's own cards, including the topdeck on the next turn. While it can steal a win against ETC warrior or Il'Gynoth DH, it can also miss if you've mistimed the play. It's a card that rewards skill in certain matchups and punishes misplays. Tickatus, on the other hand, just rewards the player for putting it in his deck and the only punishment is that it's usually a dead card against aggro. It almost doesn't even matter what is burned against most control matchups, because pushing your opponent 10 cards towards fatigue and destroying their resources is so powerful. Illucia is immensely more skill testing and immensely more fair.
2) As for Tickatus being anti control/combo tech, isn't that what people are complaining about? It's a card that simply wins certain matchups and requires no skill to play. The card is good at what it does, but what it does shouldn't exist.
Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her.
....
Tickatus is literally a tech/counter card for grindy control matchups which is what it is perfect for honestly, giving you card advantage and giving your opponent a disadvantage if you burn something important. And it puts them closer to fatigue. It’s a control tech card, and it performs its role perfectly.
1) Mindrender Illucia requires good timing and the Priest player runs the risk of his opponent making good use of the Priest's own cards, including the topdeck on the next turn. While it can steal a win against ETC warrior or Il'Gynoth DH, it can also miss if you've mistimed the play. It's a card that rewards skill in certain matchups and punishes misplays. Tickatus, on the other hand, just rewards the player for putting it in his deck and the only punishment is that it's usually a dead card against aggro. It almost doesn't even matter what is burned against most control matchups, because pushing your opponent 10 cards towards fatigue and destroying their resources is so powerful. Illucia is immensely more skill testing and immensely more fair.
2) As for Tickatus being anti control/combo tech, isn't that what people are complaining about? It's a card that simply wins certain matchups and requires no skill to play. The card is good at what it does, but what it does shouldn't exist.
What blows my mind is everyone acts like this is new, warlock had Rin before Tickatus. And yes, Rin requires you to pay a ton of mana and waste a bunch of turns blah blah. But that version of control warlock was almost unbeatable against aggro, and honestly, if you were playing against a slow do nothing deck you didn't mind dropping seals while they hero power and sit with a hand of AOE. Tickatus is a BAD control deck. I played a few versions of it last season and on a good day you break even against aggro. It's not even a sure thing against control decks. And everyone is acting like we should all sit back and allow priest and slow rogue decks to generate ridiculous levels of value and it's your problem buddy. Git gud while your opponent drops their seventh lackey or a 4/9 that generates dragons that they got OFF THEIR HERO POWER! I don't care that priests regenerate twice their board off Vargoth and a res card, that's life and one has to deal with it. Sometimes someone is gonna shave ten cards off your deck. And if someone is including felosophy, etc to play multiple Tickatus, their deck sucks and they're going to get hammered even harder by aggro.
Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her.
1) Mindrender Illucia requires good timing and the Priest player runs the risk of his opponent making good use of the Priest's own cards, including the topdeck on the next turn. While it can steal a win against ETC warrior or Il'Gynoth DH, it can also miss if you've mistimed the play. It's a card that rewards skill in certain matchups and punishes misplays. Tickatus, on the other hand, just rewards the player for putting it in his deck and the only punishment is that it's usually a dead card against aggro. It almost doesn't even matter what is burned against most control matchups, because pushing your opponent 10 cards towards fatigue and destroying their resources is so powerful. Illucia is immensely more skill testing and immensely more fair.
2) As for Tickatus being anti control/combo tech, isn't that what people are complaining about? It's a card that simply wins certain matchups and requires no skill to play. The card is good at what it does, but what it does shouldn't exist.
This is simply not true. OTK decks kill you before turn 8 nowadays, if you play mozaki mage and don't kill your opponent by that turn you either draw poorly or play badly. Tickatus stands no chance against those decks while that "skillful" mindrender illucia can disrupt combos in more ways than you expect. You don't hit mozaki? Just play their apprentices and all the burn cards. You don't hit illgynoth? Play their mo'args and life steal spells. No ETC? No problem, play mercenary, inner rage/penflinger and broom. It's so easy to beat otk decks with illucia, people started playing priest with her as the only minion, c'thun for mirror matchup and galakrond for value, everything else being removal. Her effect is just brain dead, 0 skill involved. Just don't play her on turn 3, that's all you need to do.
So much in this post screams ‘I dont understand this game’.
Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her. Tickatus is literally a tech/counter card for grindy control matchups which is what it is perfect for honestly, giving you card advantage and giving your opponent a disadvantage if you burn something important. And it puts them closer to fatigue. It’s a control tech card, and it performs its role perfectly.
What's remarkable is the show off of pseudo-intellectualism in a know-it-all predicament aiming to let those having a problem with Tickatus know how stupid they are. Really?
By itself more than a little fishy. Why the relentless effort to let everybody know Tickatus meta wise is not a problem. Being paid? It's a control suppressor part of the all-time politics of card design to let aggro have its dominant way; ranked to remain for 7 years low skilled aggressive.
Those who want to play a control styled skill oriented gameplay are the 'African Americans' in the United States of Hearthstone. Maybe a Control Gameplay Matters movement is in order. Has it ever occurred to you that devs are the problem, not those who are seen as second class citizens?
But comparing Tickatus to Illusia really proofs how good the postman understands the game. Quod non.
You love to bring out the term pseudo-intellectual, and you really, really, really shouldn't.
Ask first if someone has a problem. Try to understand, look behind the obvious. Judge then. But assuming someone doesn't understand, is just being 'emotional', is not 'reasonable', should 'get gud', while only relying on 'stats' by which Blizzard defends unbalanced, archetype killing card design.... that is peudo-intellectualism.
There is another word for this: fellow travellers. Make you feel good if you find yourself on the bandwagon of Blizzard, part of their target audience, doesn't it?
So much in this post screams ‘I dont understand this game’.
First off, tickatus decks have nowhere near 80% winrates, try 40% range, definitely under 50% last time I checked.
Second, no brain control decks? Name one other than wild big priest, aggro is the “brain dead” archetype and even some aggro decks require specific sequencing etc. and true control as an archetype hasn’t been a thing (in wild at least, where I play all my games) since WoToG or even before then.
Third, tickatus is nowhere near mindrender illucia’s power level. Tickatus is much much MUCH slower and the player has to be ahead on board or at least not behind to play tickatus. Illucia is 3 mana and can pretty much steal a win if a good player knows the matchup and when to play her.
Finally, aggro is the one of the matchups that tickatus decks specifically get farmed for exp. aggro will destroy tickatus decks more times than not because, like I said before, tickatus decks are too slow for aggro matchups.
Tickatus decks get stomped by faster combo decks as well like wild raza priest unless you get lucky and burn one of their combo pieces which isn’t likely because again tickatus is extra slow and mostly comes out around turn 8 at the earliest.
Tickatus is literally a tech/counter card for grindy control matchups which is what it is perfect for honestly, giving you card advantage and giving your opponent a disadvantage if you burn something important. And it puts them closer to fatigue. It’s a control tech card, and it performs its role perfectly.
Oh wow, you sure don't know what irony is.
Btw, the thing with "no brain control deck" was a subtle thing. It's meant for those who don't know how to build their deck in order have a chance against tickatus rather than the archetype itself.
Dickatus is a bullshit card that never should have been made, but it's a great feeling when you get 4 of them played on you in a single match and still win :D https://hsreplay.net/replay/GjM6CG44xhznFsL5T7AP2j
exactly blud tickatus is too powerful big up myself.
First of all, wow Popeye . . . just wow
Secondly, are we going to get to a point where we can start closing these threads? This is the 5th thread about the exact same topic. The first one was hyperbolic, unfounded, and wrong. The second one was hyperbolic, unfounded, wrong, and rude. I'm not seeing much new from the 5th.
Pretty sure there's a rule about checking to make sure there isn't the exact same thread before you open a new one. How about some enforcement?
I'd reiterate all the stats that completely debunk the notion that Tickatus is strangling control decks, but they didn't listen the first, second, third, or fourth time.
EDIT: Oh, one thing I haven't mentioned in the other threads. Some of you guys make reference to the Free Admission and Felosophy versions of the Tick Lock that have the potential to either play Tick earlier or more than twice. For those of you who have any desire to remain grounded in reality, do take note that those are the worst performing versions of the deck. If you are playing a deck that is consistently losing to them, (and keep in mind, most warrior and priest decks don't), it's possible your opponents aren't the problem.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Yes, it's broken but.. who plays Constructed anyway? This game mode has been like that for the past 3-4 years. Just ignore, cause there is no hope for it.
What's remarkable is the show off of pseudo-intellectualism in a know-it-all predicament aiming to let those having a problem with Tickatus know how stupid they are. Really?
By itself more than a little fishy. Why the relentless effort to let everybody know Tickatus meta wise is not a problem. Being paid? It's a control suppressor part of the all-time politics of card design to let aggro have its dominant way; ranked to remain for 7 years low skilled aggressive.
Those who want to play a control styled skill oriented gameplay are the 'African Americans' in the United States of Hearthstone. Maybe a Control Gameplay Matters movement is in order. Has it ever occurred to you that devs are the problem, not those who are seen as second class citizens?
But comparing Tickatus to Illusia really proofs how good the postman understands the game. Quod non.
We make our world significant through the courage of our questions and the depth of our answers.
You need to beat control decks well before the late game with a midrange or aggro deck. If you're control too then you're doing the same type of stuff lmao
What the actual fuck dude? Are you mental?
Blizzard isn't fucking paying people to defend the design of one random card on some forums that less than 1% of players use
And then you bring all this racist shit into it? You need a therapist
If you're going to count a perfect highroll then every class can do that.
Burning ten cards has zero effect on the game unless you hit fatigue. It's no different from those cards being the bottom 10 of your deck and you not drawing them.
The current Tickatus decks dont run cost reduction. Even if they did that's a deck where you specifically only run two demons meaning you have a dead draw on the second Free Admission, and if you draw either demon you don't get the cost reduction. Or if you draw any other minion.
So basically you're whining about a combo that only works when you:
Go second
Dodge the 4/30 chance to draw tickatus
Get the ~15/30 chance to draw Free Admission
Get the however low it is chance based on minions in your deck to draw two demons and have one be tickatus
Get the ~15/30 chance to draw at least one Demonic Studies
Get the ~15/30 chance to draw a Felosophy
Get rid of the second demon off Free Admission (and any other low cost demons in hand) BEFORE playing Demonic Studies and or felosophy
That's literally a 1 in a thousand chance at best. You have a higher chance of winning through Yogg Pyroblast spam than you do with that strat.
Get the ~20/30 chance for an enabler.
I think perhaps we shouldn’t dismiss the complaints about cards like Tickatus. Sure, it might not be a game-breaking card, but it has a mechanic that Blizzard chose to put in: messing with your opponent’s deck. I think a lot of players really dislike such mechanics in the game. I don’t like getting hit with a mana burn or star student Stelina by a DH player myself. If most people can’t stand those types of effects, perhaps Blizz is losing customers by incorporating them. I think when mill decks became a thing, they made a strong effort to keep milling out of Standard by punting Coldlight Oracle. As THEY said:
And yet, they introduce tickatus. So... it does seem like their design team is a bit schizo.
One other thing to consider: Tickatus can destroy the key part(s) of a combo or control deck. So it could be a contributor to the aggro-heavy environment we’re seeing now.
I don't dismiss the complaints out of hand. I dismiss them because they are copies of copies of copies of threads where people that actually wanted to discuss the issue have hashed this out a month ago.
And not that I really care about class identity, but the analogy to Coldlight Oracle highlights the differences more so than the similarities. Coldlight was a base set card that had been used across nearly all classes for years and years to fuel all sorts of decks. Tickatus is a part of a two-year rotation, restricted to Warlock, and has no ubiquitous value. That is to say, it will never just be thrown in as a filler fuel, the way Coldlight frequently was.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
You love to bring out the term pseudo-intellectual, and you really, really, really shouldn't.
I love Tickatus decks at the moment. Running highlander hunter, and it's just an absolute pleasure beating up on them. If tickatus was a conventional combo deck, it would destroy your slow control deck too. And it's also a bad control deck, just like a combo deck.
I don't think I've seen Tickatus outside of my collection for the past few weeks, it's too slow and the meta is too fast. Unless you're an insanely greedy deck you should be able to pressure Warlock enough so Tickatus doesn't matter.
Is it a feel bad card? Yes. But the amount of decks that exist right now that kill Warlock before turn 8 is absurdly high.
Accepting that Tickatus is a card that exists and understanding your role within that matchup is going to help make Tickatus a non-factor.
1) Mindrender Illucia requires good timing and the Priest player runs the risk of his opponent making good use of the Priest's own cards, including the topdeck on the next turn. While it can steal a win against ETC warrior or Il'Gynoth DH, it can also miss if you've mistimed the play. It's a card that rewards skill in certain matchups and punishes misplays. Tickatus, on the other hand, just rewards the player for putting it in his deck and the only punishment is that it's usually a dead card against aggro. It almost doesn't even matter what is burned against most control matchups, because pushing your opponent 10 cards towards fatigue and destroying their resources is so powerful. Illucia is immensely more skill testing and immensely more fair.
2) As for Tickatus being anti control/combo tech, isn't that what people are complaining about? It's a card that simply wins certain matchups and requires no skill to play. The card is good at what it does, but what it does shouldn't exist.
What blows my mind is everyone acts like this is new, warlock had Rin before Tickatus. And yes, Rin requires you to pay a ton of mana and waste a bunch of turns blah blah. But that version of control warlock was almost unbeatable against aggro, and honestly, if you were playing against a slow do nothing deck you didn't mind dropping seals while they hero power and sit with a hand of AOE. Tickatus is a BAD control deck. I played a few versions of it last season and on a good day you break even against aggro. It's not even a sure thing against control decks. And everyone is acting like we should all sit back and allow priest and slow rogue decks to generate ridiculous levels of value and it's your problem buddy. Git gud while your opponent drops their seventh lackey or a 4/9 that generates dragons that they got OFF THEIR HERO POWER! I don't care that priests regenerate twice their board off Vargoth and a res card, that's life and one has to deal with it. Sometimes someone is gonna shave ten cards off your deck. And if someone is including felosophy, etc to play multiple Tickatus, their deck sucks and they're going to get hammered even harder by aggro.
@OP Dude what rank and gamemode you play?
I am D10 Wild ATM and did not encounter a single TickLock yet.
Hm?
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
This is simply not true. OTK decks kill you before turn 8 nowadays, if you play mozaki mage and don't kill your opponent by that turn you either draw poorly or play badly. Tickatus stands no chance against those decks while that "skillful" mindrender illucia can disrupt combos in more ways than you expect. You don't hit mozaki? Just play their apprentices and all the burn cards. You don't hit illgynoth? Play their mo'args and life steal spells. No ETC? No problem, play mercenary, inner rage/penflinger and broom. It's so easy to beat otk decks with illucia, people started playing priest with her as the only minion, c'thun for mirror matchup and galakrond for value, everything else being removal. Her effect is just brain dead, 0 skill involved. Just don't play her on turn 3, that's all you need to do.
Ask first if someone has a problem. Try to understand, look behind the obvious. Judge then. But assuming someone doesn't understand, is just being 'emotional', is not 'reasonable', should 'get gud', while only relying on 'stats' by which Blizzard defends unbalanced, archetype killing card design.... that is peudo-intellectualism.
There is another word for this: fellow travellers. Make you feel good if you find yourself on the bandwagon of Blizzard, part of their target audience, doesn't it?
I apoligize if this is already too intellectual.
We make our world significant through the courage of our questions and the depth of our answers.