Hello everyone, i am looking for a warlock wild player who has got this deck, because i am interested in playing it. I wonder if it still can be used in the current meta, but i doubt it since you don't see it so often. Maybe together we can make some adjustments to get this deck back from under the rock it has been, and make it great again :D
If you are warlock player, you can friend me on Kaatje#2959, on Europe, i am very friendly player, so pls someone come to me c:
I'm not on EU, but I used to love Discard Warlock and always wished I could make it work.
There are a few directions you can take the archetype. Unfortunately, none of them were ever really strong enough to play in the standard meta, and the current wild meta is even more challenging, since you have to be able to survive intense aggro (Pirate Warrior, Odd Rogue, and of course, the omni-present Secret Burn Mage), as well as infinite late-game value (Reno Hunter with Deathstalker Rexxar, Reno Mage with Frost Lich Jaina, Jade Druid). Not to mention things like the Shudderwock Shaman with Loatheb which can generate a board full of 6/6s and set all your spells to +10 mana, locking you out as soon as they've drawn Shudderwock and set up that combo.
But as far as the Discardlock itself, you've got the traditional build with discard activators: Doomguard, Lakkari Felhound, Soularium, Darkshire Librarian, Howlfiend, and now Expired Merchant. And then you have the discard targets, like Clutchmother Zavas, Silverware Golem, Fist of Jaraxxus, and High Priestess Jeklik. Throw in Malchezar's Imp & Soulwarden. Then you hope that when you start discarding cards, you discard the targets and not the Soulwardens. You may win a couple of games here and there, and if you can still have fun while losing the majority of your games, this deck could be where it's at! Though I actually think you would want to play this sort of like a Zoo Warlock, and in that case it's actually better without the quest itself...
A totally different direction you can go would be to have no discard activators at all, and just play a Reno Control Warlock with Lakkari Sacrifice and one Cataclysm. You mulligan the quest unless you know you're facing control, and later do the whole thing by playing the quest, cataclysm and discarding your whole hand to surprise your enemy. Firebat did a deck doctor on this one time, the deck was called "Panic at the Discard":
This was a standard deck after Reno had rotated out (Witchwood era), but in wild of course you would play the Reno Control Warlock shell around it. Again, you can probably have fun with this deck, and you might get more wins if you happen to hit Reno on curve against some hard aggro decks if they don't burst you down before turn 6. In the control matchups, I'm not sure the Nether Portal would carry you in the late-game...
Hello expert player c: , thanks for your reply, it was very interesting to read!
I just thought the deck was interesting, because the discard cards are mostly more powerfull than other same mana cards because of their adverse effect, so i thought u could gain advantage there, and meanwhile u can complete ur quest, to be even more powerfull. In that case, i was thinking more of a midrange ending. I don't want the real aggro version of the deck, because i like to have an endgame, and if i wanted to be aggro, there are other better options now.
Me i was thinking about a treach option too, like in discardpown lock, to treach howlfriend, and discard your (control) opponent's hand. In this way, we could sustain a bit more in midgame vs control, and maybe clear out his clear cards. We could also add reno and zefyr, but not in strict reno build, so we can use them as late game options, if we draw some cards of our deck to make it single.
You also speak about the control version with catalysm, with could maybe work, but to be honest, nobody likes to do catalysm as a board clear, with quest this makes it less painfull, but still the next turn, you just topdeck and only thing u got are 2 3/2 imps, i think u will still die then, and also u can't do this with mechacthun build, because quest will complete, and then will have 1 card in hand, and mechacthun won't work.
But maybe after reading ur whole text, disco lock is maybe not worth making it :(. I made a shudder, and altho it's really not that bad, i keep losing vs all this (lucky >_>) aggro, even when i put enough heal and clears in the deck ;-; , and this makes me feel sad sometimes. I like to play fun decks, but if u lose 80% of your games, i start experiencing very less fun, and i think this will also be the case with the discolock :/.
I just thought the deck was interesting, because the discard cards are mostly more powerfull than other same mana cards because of their adverse effect, so i thought u could gain advantage there, and meanwhile u can complete ur quest, to be even more powerfull. In that case, i was thinking more of a midrange ending. I don't want the real aggro version of the deck, because i like to have an endgame, and if i wanted to be aggro, there are other better options now.
I think this is what people have been wishing for from Lakkari Sacrifice since it was printed. It's just that the reward isn't strong enough to carry the mid-to-late-game. I'm guessing Blizzard didn't want to make the quest reward too good -- they would have had the same issue they had with The Caverns Below, where the reward was too strong and they had to nerf it twice.
As far as the Treachery idea, I think you want to play that one as a control deck which just has Howlfiend and Treachery in it, then try to set up a board that can be cleared with Defile, then Howlfiend/Treachery/Defile, clear their board, discard their hand. I've definitely been on the receiving end of that one and it doesn't feel good! Anyway you probably don't want to discard any of your own cards in that deck. Same with Mecha'thun, you can't afford to ever discard anything in case Mecha'thun is in hand. I don't know if it counts the nether portal as being in your hand after you cataclysm, but there's no point in having a late-game if you've already won the game with Mecha'thun.
But maybe after reading ur whole text, disco lock is maybe not worth making it :(. I made a shudder, and altho it's really not that bad, i keep losing vs all this (lucky >_>) aggro, even when i put enough heal and clears in the deck ;-; , and this makes me feel sad sometimes. I like to play fun decks, but if u lose 80% of your games, i start experiencing very less fun, and i think this will also be the case with the discolock :/
My thoughts exactly. I looked at my game log, last time I tried out discolock (after Jeklik was printed), I was just barely winning half my games, then lost four in a row, and gave up at that point. The fun goes away if you're always losing.
The issue simply is that lakkari sacrifice is too slow. Even if the imps comes again and again, in the lategame 2 3/2s that you can't even do anything with them until the next turn when they survive is not worth the hassle. Also you always have 3 minion-boardspace locked for it. I think that this is even more important than the reward; the locked space. It's too much on a deck with a class that often utilize the full board. Also discardlock has still the issue of discards being random. It can even happen that you are forced to discard your quest-reward because it's too slow. It requires too long to be even remotely useful.
Also regarding the quest: going full in on the Discard archetype tends to burn through cards really quickly. The quest is bad in a pure discard deck because you waste two turns doing nothing in what is an aggro deck. You can also get completely shut out if the Mage goes first and pops a Counterspell. Moreover once you do have the quest complete it doesn't synergize with your deck at all. Those little 3/2's? Going to ruin your Gul'Dan's rez pool.
So first deck, aggro Discard archetype from Roffle no quest: https://www.youtube.com/watch?v=5_L1jiiNI30 AAEBAf0GAA8w0AT3BM4GzgfCCMQU2RWvrALUswK8tgLHuwKRxwLy0AKvjQMA Cheap, inexpensive. Can add the quest to it, but if it highrolls you win by turn 5. Quest does not work in this because the discard minions put you behind in handsize, you've delayed your winning board to the point that the more greedy decks can counter. Would need to continue drawing to contest but you'd just fatigue.
Second deck. Wierd control from Roffle with quest: https://www.youtube.com/watch?v=M1TJW0HCNbY AAEBAaPDAwjCBoDHApTHArjQApfTAqf3Ao+CA/CGAwv3BM4HxBTUswK8tgKRxwLy0ALO6QLWhgP9pAOdqQMA Deathwing is very memey. It's focused on board pressure, but if you encounter any Quest Mage or other combo you will lose.
So third/fourth deck. Dane. No deck codes. These cannot and should not be construed as legal, safe or sane advice when crafting. https://www.youtube.com/watch?v=PCbzAKwyYQo Interesting Expired Merchant-Fist interaction. Probably the best way for a discard aggro deck to close out but it can get very awkward when you have high mana cards stopping your Fist from being discarded. PLEASE DO NOTE THAT HE EXPLICITLY SAYS NOT TO CRAFT IT. https://www.youtube.com/watch?v=cr6DKHg75ZM (WARNING THIS IS A MEME COMBO) Gift opponent cataclysm, force them to play it. Interesting meme, but the corruption mechanic shows some hope.
So takeaway is not viable in the current meta. The archetype desperately needs more interactions like Fist of Jaraxxus and Silverware Golem. Should the archetype gain a means of self corrupting a Jeklik it might be playable but survivability/fatigue is still going to be a big issue. If selective discard like Discard a Spell or Discard a Minion ever gets printed it might gain ground but only in Wild due to past releases.
### Discolock # Class: Warlock # Format: Wild # # 2x (1) Flame Imp # 2x (1) Malchezaar's Imp # 2x (1) Power Overwhelming # 2x (1) Soulfire # 1x (1) The Soularium # 2x (2) Darkshire Librarian # 2x (2) Expired Merchant # 1x (2) Kanrethad Ebonlocke # 2x (2) Tiny Knight of Evil # 2x (3) Reckless Diretroll # 2x (3) Silverware Golem # 2x (4) Fist of Jaraxxus # 2x (4) Frenzied Felwing # 2x (4) Nightshade Matron # 2x (5) Doomguard # 2x (6) Hand of Gul'dan # AAEBAaPDAwKPggPWuQMO9wTOBs4HwgjEFNkVr6wC1LMCvLYCr40D/aQDurYDtbkDtrkDAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Hey there!
Unfortunately, the quest is too slow in the current meta.
But here's the Discolock that I'm playing on Rank 1 and having good fun and succes with.
You go face with this deck most of the time and it steamrolls almost everything with it's raw power and card draw through the new Hand of Gul'dan, which I LOVE!
Just mulligan for 1 & 2 drops (apart from soulfire). You can keep Frenzied Felwing and Hand of Gul'dan too (especially vs. Control)
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Hello everyone, i am looking for a warlock wild player who has got this deck, because i am interested in playing it. I wonder if it still can be used in the current meta, but i doubt it since you don't see it so often. Maybe together we can make some adjustments to get this deck back from under the rock it has been, and make it great again :D
If you are warlock player, you can friend me on Kaatje#2959, on Europe, i am very friendly player, so pls someone come to me c:
I'm not on EU, but I used to love Discard Warlock and always wished I could make it work.
There are a few directions you can take the archetype. Unfortunately, none of them were ever really strong enough to play in the standard meta, and the current wild meta is even more challenging, since you have to be able to survive intense aggro (Pirate Warrior, Odd Rogue, and of course, the omni-present Secret Burn Mage), as well as infinite late-game value (Reno Hunter with Deathstalker Rexxar, Reno Mage with Frost Lich Jaina, Jade Druid). Not to mention things like the Shudderwock Shaman with Loatheb which can generate a board full of 6/6s and set all your spells to +10 mana, locking you out as soon as they've drawn Shudderwock and set up that combo.
But as far as the Discardlock itself, you've got the traditional build with discard activators: Doomguard, Lakkari Felhound, Soularium, Darkshire Librarian, Howlfiend, and now Expired Merchant. And then you have the discard targets, like Clutchmother Zavas, Silverware Golem, Fist of Jaraxxus, and High Priestess Jeklik. Throw in Malchezar's Imp & Soulwarden. Then you hope that when you start discarding cards, you discard the targets and not the Soulwardens. You may win a couple of games here and there, and if you can still have fun while losing the majority of your games, this deck could be where it's at! Though I actually think you would want to play this sort of like a Zoo Warlock, and in that case it's actually better without the quest itself...
A totally different direction you can go would be to have no discard activators at all, and just play a Reno Control Warlock with Lakkari Sacrifice and one Cataclysm. You mulligan the quest unless you know you're facing control, and later do the whole thing by playing the quest, cataclysm and discarding your whole hand to surprise your enemy. Firebat did a deck doctor on this one time, the deck was called "Panic at the Discard":
https://www.youtube.com/watch?v=42FQ0v8ojgs
This was a standard deck after Reno had rotated out (Witchwood era), but in wild of course you would play the Reno Control Warlock shell around it. Again, you can probably have fun with this deck, and you might get more wins if you happen to hit Reno on curve against some hard aggro decks if they don't burst you down before turn 6. In the control matchups, I'm not sure the Nether Portal would carry you in the late-game...
Hello expert player c: , thanks for your reply, it was very interesting to read!
I just thought the deck was interesting, because the discard cards are mostly more powerfull than other same mana cards because of their adverse effect, so i thought u could gain advantage there, and meanwhile u can complete ur quest, to be even more powerfull. In that case, i was thinking more of a midrange ending. I don't want the real aggro version of the deck, because i like to have an endgame, and if i wanted to be aggro, there are other better options now.
Me i was thinking about a treach option too, like in discardpown lock, to treach howlfriend, and discard your (control) opponent's hand. In this way, we could sustain a bit more in midgame vs control, and maybe clear out his clear cards. We could also add reno and zefyr, but not in strict reno build, so we can use them as late game options, if we draw some cards of our deck to make it single.
You also speak about the control version with catalysm, with could maybe work, but to be honest, nobody likes to do catalysm as a board clear, with quest this makes it less painfull, but still the next turn, you just topdeck and only thing u got are 2 3/2 imps, i think u will still die then, and also u can't do this with mechacthun build, because quest will complete, and then will have 1 card in hand, and mechacthun won't work.
But maybe after reading ur whole text, disco lock is maybe not worth making it :(. I made a shudder, and altho it's really not that bad, i keep losing vs all this (lucky >_>) aggro, even when i put enough heal and clears in the deck ;-; , and this makes me feel sad sometimes. I like to play fun decks, but if u lose 80% of your games, i start experiencing very less fun, and i think this will also be the case with the discolock :/.
I think this is what people have been wishing for from Lakkari Sacrifice since it was printed. It's just that the reward isn't strong enough to carry the mid-to-late-game. I'm guessing Blizzard didn't want to make the quest reward too good -- they would have had the same issue they had with The Caverns Below, where the reward was too strong and they had to nerf it twice.
As far as the Treachery idea, I think you want to play that one as a control deck which just has Howlfiend and Treachery in it, then try to set up a board that can be cleared with Defile, then Howlfiend/Treachery/Defile, clear their board, discard their hand. I've definitely been on the receiving end of that one and it doesn't feel good! Anyway you probably don't want to discard any of your own cards in that deck. Same with Mecha'thun, you can't afford to ever discard anything in case Mecha'thun is in hand. I don't know if it counts the nether portal as being in your hand after you cataclysm, but there's no point in having a late-game if you've already won the game with Mecha'thun.
My thoughts exactly. I looked at my game log, last time I tried out discolock (after Jeklik was printed), I was just barely winning half my games, then lost four in a row, and gave up at that point. The fun goes away if you're always losing.
The issue simply is that lakkari sacrifice is too slow. Even if the imps comes again and again, in the lategame 2 3/2s that you can't even do anything with them until the next turn when they survive is not worth the hassle. Also you always have 3 minion-boardspace locked for it. I think that this is even more important than the reward; the locked space. It's too much on a deck with a class that often utilize the full board. Also discardlock has still the issue of discards being random. It can even happen that you are forced to discard your quest-reward because it's too slow. It requires too long to be even remotely useful.
Also regarding the quest: going full in on the Discard archetype tends to burn through cards really quickly. The quest is bad in a pure discard deck because you waste two turns doing nothing in what is an aggro deck. You can also get completely shut out if the Mage goes first and pops a Counterspell. Moreover once you do have the quest complete it doesn't synergize with your deck at all. Those little 3/2's? Going to ruin your Gul'Dan's rez pool.
So first deck, aggro Discard archetype from Roffle no quest:
https://www.youtube.com/watch?v=5_L1jiiNI30
AAEBAf0GAA8w0AT3BM4GzgfCCMQU2RWvrALUswK8tgLHuwKRxwLy0AKvjQMA
Cheap, inexpensive. Can add the quest to it, but if it highrolls you win by turn 5. Quest does not work in this because the discard minions put you behind in handsize, you've delayed your winning board to the point that the more greedy decks can counter. Would need to continue drawing to contest but you'd just fatigue.
Second deck. Wierd control from Roffle with quest:
https://www.youtube.com/watch?v=M1TJW0HCNbY
AAEBAaPDAwjCBoDHApTHArjQApfTAqf3Ao+CA/CGAwv3BM4HxBTUswK8tgKRxwLy0ALO6QLWhgP9pAOdqQMA
Deathwing is very memey. It's focused on board pressure, but if you encounter any Quest Mage or other combo you will lose.
So third/fourth deck. Dane. No deck codes. These cannot and should not be construed as legal, safe or sane advice when crafting.
https://www.youtube.com/watch?v=PCbzAKwyYQo
Interesting Expired Merchant-Fist interaction. Probably the best way for a discard aggro deck to close out but it can get very awkward when you have high mana cards stopping your Fist from being discarded. PLEASE DO NOTE THAT HE EXPLICITLY SAYS NOT TO CRAFT IT.
https://www.youtube.com/watch?v=cr6DKHg75ZM (WARNING THIS IS A MEME COMBO)
Gift opponent cataclysm, force them to play it. Interesting meme, but the corruption mechanic shows some hope.
So takeaway is not viable in the current meta. The archetype desperately needs more interactions like Fist of Jaraxxus and Silverware Golem. Should the archetype gain a means of self corrupting a Jeklik it might be playable but survivability/fatigue is still going to be a big issue. If selective discard like Discard a Spell or Discard a Minion ever gets printed it might gain ground but only in Wild due to past releases.
### Discolock
# Class: Warlock
# Format: Wild
#
# 2x (1) Flame Imp
# 2x (1) Malchezaar's Imp
# 2x (1) Power Overwhelming
# 2x (1) Soulfire
# 1x (1) The Soularium
# 2x (2) Darkshire Librarian
# 2x (2) Expired Merchant
# 1x (2) Kanrethad Ebonlocke
# 2x (2) Tiny Knight of Evil
# 2x (3) Reckless Diretroll
# 2x (3) Silverware Golem
# 2x (4) Fist of Jaraxxus
# 2x (4) Frenzied Felwing
# 2x (4) Nightshade Matron
# 2x (5) Doomguard
# 2x (6) Hand of Gul'dan
#
AAEBAaPDAwKPggPWuQMO9wTOBs4HwgjEFNkVr6wC1LMCvLYCr40D/aQDurYDtbkDtrkDAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Hey there!
Unfortunately, the quest is too slow in the current meta.
But here's the Discolock that I'm playing on Rank 1 and having good fun and succes with.
You go face with this deck most of the time and it steamrolls almost everything with it's raw power and card draw through the new Hand of Gul'dan, which I LOVE!
Just mulligan for 1 & 2 drops (apart from soulfire). You can keep Frenzied Felwing and Hand of Gul'dan too (especially vs. Control)