Getting Cruel Dinomancer to go infinite was always a bit of crap shoot and we explored the idea in the past with the decks Dino Demons & Dino Dreams. With Saviors of Uldum and the new 2-drop Expired Merchant discarding Dinomancer and only Dinomancer has never been easier. This deck revolves around assembling the three minions, Expired Merchant, Cruel Dinomancer and Spiritsinger Umbra as fast as possible to create a full board of 5/5s that always turn into more 5/5s. Two cards really speed this process up, Witchwood Piper & Sense Demons. The first Piper grabs only the Merchant while the second grabs only Umbra. Sense Demons grabs the Pipers as they happen to be neutral demons. All that's left to do is draw one copy of Cruel Dinomancer naturally... and well surviving of course. The restrictions on minions in heavy, we can't have anything 4-mana or less, we can't have anything 6-mana or more, leaving just defensive 5-drops to choose from. Rotten Applebaum & Zilliax are fine choices but I landed on two copies of Chief Inspector to help gives us a chance in hell against aggro secret Mage. With so many minion restrictions we focus on spells for survival. Early point removals, Darkbomb & Shadow Bolt trade card for card while Defile, Curse of Weakness and the new Plague of Flames can clear our opponent's board with the help of an enabler like Rafaam's Scheme or Fiendish Circle. There's only one copy of Expired Merchant in the deck so it's generally best used in combination with Dark Pact against classes capable of silence or transforming it.
If you're looking to add more fun into the mix you can add Mayor Noggenfogger and play him when you have a board full of dinomancers, the redirect on them make the enemy essentially unable to kill you without a powerful AoE and since they keep coming back it will almost always target them.
Getting Cruel Dinomancer to go infinite was always a bit of crap shoot and we explored the idea in the past with the decks Dino Demons & Dino Dreams. With Saviors of Uldum and the new 2-drop Expired Merchant discarding Dinomancer and only Dinomancer has never been easier. This deck revolves around assembling the three minions, Expired Merchant, Cruel Dinomancer and Spiritsinger Umbra as fast as possible to create a full board of 5/5s that always turn into more 5/5s. Two cards really speed this process up, Witchwood Piper & Sense Demons. The first Piper grabs only the Merchant while the second grabs only Umbra. Sense Demons grabs the Pipers as they happen to be neutral demons. All that's left to do is draw one copy of Cruel Dinomancer naturally... and well surviving of course. The restrictions on minions in heavy, we can't have anything 4-mana or less, we can't have anything 6-mana or more, leaving just defensive 5-drops to choose from. Rotten Applebaum & Zilliax are fine choices but I landed on two copies of Chief Inspector to help gives us a chance in hell against aggro secret Mage. With so many minion restrictions we focus on spells for survival. Early point removals, Darkbomb & Shadow Bolt trade card for card while Defile, Curse of Weakness and the new Plague of Flames can clear our opponent's board with the help of an enabler like Rafaam's Scheme or Fiendish Circle. There's only one copy of Expired Merchant in the deck so it's generally best used in combination with Dark Pact against classes capable of silence or transforming it.
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If you're looking to add more fun into the mix you can add Mayor Noggenfogger and play him when you have a board full of dinomancers, the redirect on them make the enemy essentially unable to kill you without a powerful AoE and since they keep coming back it will almost always target them.