Welcome fellow practitioners of the Fel arts. This thread is dedicated to the warlock class cards that are being introduced with the Goblins Vs Gnomes expansion. It will be updated with each addtional card as they are released.
I hope for two things. The first is more demons for demon synergy, but ones that don't hit you in the face or cause random discard for playing them. It's somewhat encouraging that a card like Felheart is coming into play in that it shows a trend towards demons. But that card by itself isn't enough, and it won't be viable without better Demon cards to support it.
The other thing I want is more for the control Warlock playstyle. Not necessarily Handlock because I feel that might suffer to mill decks. But something that isn't just aggro and mech aggro. I feel like mech zoo has been the main advantage from the cards we have seen in the expansion so far. I haven't seen enough for Demons or control Warlock playstyles. I'm not saying the cards we haven't seen might help with that. But I'm a bit uneasy about it right now.
I hope for two things. The first is more demons for demon synergy, but ones that don't hit you in the face or cause random discard for playing them. It's somewhat encouraging that a card like Felheart is coming into play in that it shows a trend towards demons. But that card by itself isn't enough, and it won't be viable without better Demon cards to support it.
The other thing I want is more for the control Warlock playstyle. Not necessarily Handlock because I feel that might suffer to mill decks. But something that isn't just aggro and mech aggro. I feel like mech zoo has been the main advantage from the cards we have seen in the expansion so far. I haven't seen enough for Demons or control Warlock playstyles. I'm not saying the cards we haven't seen might help with that. But I'm a bit uneasy about it right now.
I completely agree. The usability of Felheart depends on the release of quality demons.
I've tried exhaustively to make a midrange warlock deck work with the current card-set. The lack of quality warlock class minions really cripples is competitive viability though. If they nuke handlock, 'locks will be forced into more aggro oriented decks without additional cards to create a new archetype.
Felheart is just an upgraded Demonfire, knowing that there is still 6 cards to come (1 of them is supposed to be a 2 mana mech warlock class card) I'm not sure we will get enough good demons to make it works.
I fear you will be right. :(
@boobthenoob: I hope that the new class legendary is as good as Jaraxx. At the very least I want it to be more useful than Illidan is in constructed.
If you've noticed every card released has pushed each class away from its stereotypical archetype.
Rogues - 4 mana removals for tempo rogue (no one uses assassinate) Shaman - early flexibility, no more summoning totems for the first few turns. Priest - buffs glorious buffs! Hunter - shifting towards control/heavy curve. Warlock .... demons???!?? Paladin hero power love as it was always lacking (muster) Warrior - aggressive minion removal/ dmg synergy
With that said i am guessing they are trying to fill in gaps and move people away from the stale meta. The cards revealed so far are making unused decks become more viable and that gives demons an excellent chance.
I am torn here. On one hand I'm happy they are addressing demons at least somewhat. On the other hand, it's not good enough yet to warrant it. It's a nice start but it needs more. I feel like Warlock will be mostly benefiting with mech zoo. And then looking at regular zoo, I fear that Mal'Ganis could be more viable in combo with cheap demons like Voidwalker, Flame Imp, or even Blood Imp. Like a more demon slanted version of the typical zoo aggro. Not what I'm looking for in a demon deck, but the effect of Mal'Ganis and cards like Imp-losion imply it.
I don't think we got much for the Warlock control playstyles. Demonlock is a cool but I still don't see it being particularly effective in ranked. Don't get me wrong. I like a few of the new cards and I love Mal'Ganis. But overall it just doesn't seem good enough yet. Handlock looks like it is going to be taking a hit due to increased removal options and some of the things that may make mill decks more viable. I'm most upset about Iron Juggernaut. Any Warrior who gets you to fatigue wins. But I digress. The thing is, I haven't seen much suggesting another control or at least non-aggro playstyle of Warlock. It's all mechs and better but still not quite good enough demons. And most of the mech based stuff looks like aggro at least when applied to this class. I mean I haven't seen enough suggesting a control mech Warlock would be that good.
So where are we at? They sort of addressed demons just a tiny bit, but not enough. Mech aggro and zoo aggro look great. Control playstyles suffer. And they nerf Soulfire. I just don't like the direction I'm seeing.
-I tried Dark Bomb and find it sub par. I do fine without it honestly. -Watcher can win games alone and becomes big rapidly. Insane value. Wish it would cost 4. 5 makes it a bit too slow unless you wait for turn 7, play it on an empty board or get it via Void Caller. Still, running him has yield solid results. -Mistress is bad. It's too combo reliant sadly and does not much on its own. Wish it was a 3/5 for 4 mana or 2/5 for 3. -Anima is just bad. I don't even need to try him to realize that. -Felheart is neat. I use it suprisingly not very often tho, despite running a demon deck. I dunno if it's worth the slot. Needs more testing. Removal can be nice. Also depends on how many silences are common. -Still undecided about Mal'Ganis. He made some impact and is very strong on an developed board and/or via Void Caller, but he has little comeback factor and feels underwhelming on turn 9/10 compared to other legendaries with the same cost.
-I tried Dark Bomb and find it sub par. I do fine without it honestly. -Watcher can win games alone and becomes big rapidly. Insane value. Wish it would cost 4. 5 makes it a bit too slow unless you wait for turn 7, play it on an empty board or get it via Void Caller. Still, running him has yield solid results. -Mistress is bad. It's too combo reliant sadly and does not much on its own. Wish it was a 3/5 for 4 mana or 2/5 for 3. -Anima is just bad. I don't even need to try him to realize that. -Felheart is neat. I use it suprisingly not very often tho, despite running a demon deck. I dunno if it's worth the slot. Needs more testing. Removal can be nice. Also depends on how many silences are common. -Still undecided about Mal'Ganis. He made some impact and is very strong on an developed board and/or via Void Caller, but he has little comeback factor and feels underwhelming on turn 9/10 compared to other legendaries with the same cost.
I'm going to have to disagree with the Anima Golem opinion. This card is great in a handlock deck where by you can taunt or have it hidden behind your taunts. It's the giant after you've played your Mountain Giants but before you can play Molten Giants and doesn't cost as much as some of your other threats later in the game. Any other deck, I don't think it would work. Also can be great for Shadowflame when you don't want to get rid of a Giant or Silence it if you know it'll be a problem. I think 1 of this card is perfectly fine. 2 might be harder.
Welcome fellow practitioners of the Fel arts. This thread is dedicated to the warlock class cards that are being introduced with the Goblins Vs Gnomes expansion. It will be updated with each addtional card as they are released.
New Warlock Class Cards:
Mal'GanisDemon997
Mistress of Pain
Looks really nice :D
:) I appreciate it. I can't wait until more cards are released so we can fill up this thread.
I hope Warlock gets more demons :(
Fel Cannon is alright, I still feel it doesn't even begin to hold a candle to other class cards we have seen so far though.
Update: added the new epic spell FelHeart
I hope for two things. The first is more demons for demon synergy, but ones that don't hit you in the face or cause random discard for playing them. It's somewhat encouraging that a card like Felheart is coming into play in that it shows a trend towards demons. But that card by itself isn't enough, and it won't be viable without better Demon cards to support it.
The other thing I want is more for the control Warlock playstyle. Not necessarily Handlock because I feel that might suffer to mill decks. But something that isn't just aggro and mech aggro. I feel like mech zoo has been the main advantage from the cards we have seen in the expansion so far. I haven't seen enough for Demons or control Warlock playstyles. I'm not saying the cards we haven't seen might help with that. But I'm a bit uneasy about it right now.
I completely agree. The usability of Felheart depends on the release of quality demons.
I've tried exhaustively to make a midrange warlock deck work with the current card-set. The lack of quality warlock class minions really cripples is competitive viability though. If they nuke handlock, 'locks will be forced into more aggro oriented decks without additional cards to create a new archetype.
I fear you will be right. :(
@boobthenoob: I hope that the new class legendary is as good as Jaraxx. At the very least I want it to be more useful than Illidan is in constructed.
If you've noticed every card released has pushed each class away from its stereotypical archetype.
Rogues - 4 mana removals for tempo rogue (no one uses assassinate)
Shaman - early flexibility, no more summoning totems for the first few turns.
Priest - buffs glorious buffs!
Hunter - shifting towards control/heavy curve.
Warlock .... demons???!??
Paladin hero power love as it was always lacking (muster)
Warrior - aggressive minion removal/ dmg synergy
With that said i am guessing they are trying to fill in gaps and move people away from the stale meta. The cards revealed so far are making unused decks become more viable and that gives demons an excellent chance.
Im just upset that blizzard has ONLY revealed 2 class cards for warlocks so far where most other classes have seen 4 class cards! whats up with that?!
Darkbomb
Mistress of Pain
Floating Watcher
Anima Golem
Mal'Ganis
Imp-losion
dissapointed with Anima Golem
ecstatic for
WARLOCK HYYYYYYYYYYYYYPE MOSH MOSH TIME
Updated with remaining GvG card images.
I'm happy about Mistress of Pain and Mal'Ganis. Floating Watcher is at least a demon without a horrible downside, and thus has potential in a demonlock deck.
Also, I'm salty as hell about the incoming nerfs. -.- Smh Blizzard. Smh.
Yes. :D
I am torn here. On one hand I'm happy they are addressing demons at least somewhat. On the other hand, it's not good enough yet to warrant it. It's a nice start but it needs more. I feel like Warlock will be mostly benefiting with mech zoo. And then looking at regular zoo, I fear that Mal'Ganis could be more viable in combo with cheap demons like Voidwalker, Flame Imp, or even Blood Imp. Like a more demon slanted version of the typical zoo aggro. Not what I'm looking for in a demon deck, but the effect of Mal'Ganis and cards like Imp-losion imply it.
I don't think we got much for the Warlock control playstyles. Demonlock is a cool but I still don't see it being particularly effective in ranked. Don't get me wrong. I like a few of the new cards and I love Mal'Ganis. But overall it just doesn't seem good enough yet. Handlock looks like it is going to be taking a hit due to increased removal options and some of the things that may make mill decks more viable. I'm most upset about Iron Juggernaut. Any Warrior who gets you to fatigue wins. But I digress. The thing is, I haven't seen much suggesting another control or at least non-aggro playstyle of Warlock. It's all mechs and better but still not quite good enough demons. And most of the mech based stuff looks like aggro at least when applied to this class. I mean I haven't seen enough suggesting a control mech Warlock would be that good.
So where are we at? They sort of addressed demons just a tiny bit, but not enough. Mech aggro and zoo aggro look great. Control playstyles suffer. And they nerf Soulfire. I just don't like the direction I'm seeing.
-I tried Dark Bomb and find it sub par. I do fine without it honestly.
-Watcher can win games alone and becomes big rapidly. Insane value. Wish it would cost 4. 5 makes it a bit too slow unless you wait for turn 7, play it on an empty board or get it via Void Caller. Still, running him has yield solid results.
-Mistress is bad. It's too combo reliant sadly and does not much on its own. Wish it was a 3/5 for 4 mana or 2/5 for 3.
-Anima is just bad. I don't even need to try him to realize that.
-Felheart is neat. I use it suprisingly not very often tho, despite running a demon deck. I dunno if it's worth the slot. Needs more testing. Removal can be nice. Also depends on how many silences are common.
-Still undecided about Mal'Ganis. He made some impact and is very strong on an developed board and/or via Void Caller, but he has little comeback factor and feels underwhelming on turn 9/10 compared to other legendaries with the same cost.
I'm going to have to disagree with the Anima Golem opinion. This card is great in a handlock deck where by you can taunt or have it hidden behind your taunts. It's the giant after you've played your Mountain Giants but before you can play Molten Giants and doesn't cost as much as some of your other threats later in the game. Any other deck, I don't think it would work. Also can be great for Shadowflame when you don't want to get rid of a Giant or Silence it if you know it'll be a problem. I think 1 of this card is perfectly fine. 2 might be harder.
why is this sticked?