After opening my first Mountain Giant from a pack i decided to craft the second and make a sort of handlock deck, sadly i don't have Lord Jaraxxus and barely half the dust to craft him atm :(
It feels like an insanely powerful deck, and for the first time in a long time i feel i'm actually losing because i did something wrong, rather then having bad draws. I must say it's much less frustrating to lose games when you feel you can actually improve, rather... it's actually fun...
Anyways, what do you warlock experts think of this list, to me it seems standard enough but i don't know if anything should be changed. I've seen some play only 1 Defender of Argus (too many taunt givers can possibly be a little redundant), but again you DO REALLY want that taunt giver in hand...
Many don't play Sylvanas Windrunner, but as i don't have Alexstrasza either on this account i can't think of any other replacement for Jaraxxus :(
The list looks solid, but Lord Jaraxxus is awfully hard to replace. He's often the win condition, or allows you to get in a couple more turns to finish your work.
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Feel free to add me if you play on NA! iMPose#1429
Thanks for replies :) I'm still learning to handle the early game, it's hard to decide when is appropriate to play sunfury on turn 2 and when to wait to taunt something... i guess it's a matter of experience!
Thanks for replies :) I'm still learning to handle the early game, it's hard to decide when is appropriate to play sunfury on turn 2 and when to wait to taunt something... i guess it's a matter of experience!
Absolutely a matter of experience. Keep playing and you'll learn when to drop things early, and when to tap'n'hold.
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Feel free to add me if you play on NA! iMPose#1429
I don't feel like i need more power/finishers, rather i'm wondering if there's any tech to increase aggro matchups. I feel like without watcher + owl or double molten + sunfury i'm just dead in a few turns.
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My comments refer mostly to the wild format.
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After opening my first Mountain Giant from a pack i decided to craft the second and make a sort of handlock deck, sadly i don't have Lord Jaraxxus and barely half the dust to craft him atm :(
It feels like an insanely powerful deck, and for the first time in a long time i feel i'm actually losing because i did something wrong, rather then having bad draws. I must say it's much less frustrating to lose games when you feel you can actually improve, rather... it's actually fun...
Anyways, what do you warlock experts think of this list, to me it seems standard enough but i don't know if anything should be changed. I've seen some play only 1 Defender of Argus (too many taunt givers can possibly be a little redundant), but again you DO REALLY want that taunt giver in hand...
Many don't play Sylvanas Windrunner, but as i don't have Alexstrasza either on this account i can't think of any other replacement for Jaraxxus :(
Thanks for reading.
My comments refer mostly to the wild format.
The list looks solid, but Lord Jaraxxus is awfully hard to replace. He's often the win condition, or allows you to get in a couple more turns to finish your work.
Feel free to add me if you play on NA! iMPose#1429
Eh... you dont need Jaraxxus. The deck list looks solid in my opinion.
Thanks for replies :) I'm still learning to handle the early game, it's hard to decide when is appropriate to play sunfury on turn 2 and when to wait to taunt something... i guess it's a matter of experience!
My comments refer mostly to the wild format.
Absolutely a matter of experience. Keep playing and you'll learn when to drop things early, and when to tap'n'hold.
Feel free to add me if you play on NA! iMPose#1429
Ever tried Handlock without Soulfire? Tried it and honestly don't miss it. Try it out when you have dust for Lord Jaraxxus , it's different and personally, it feels more consistent. In your list you could replace 2x Soulfire with Alexstrasza and Lord Jaraxxus. Something like this http://www.hearthpwn.com/decks/114811-legend-s7-no-to-soulfire-handlock-version-2 is pretty fun.
jaraxxus is kinda hard to play in the meta atm just b/c of harrison jones is starting to become more popular in control decks again
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Favorite Classes: Warlock, Paladin, Priest, and Mage
I don't feel like i need more power/finishers, rather i'm wondering if there's any tech to increase aggro matchups. I feel like without watcher + owl or double molten + sunfury i'm just dead in a few turns.
My comments refer mostly to the wild format.