Just a little advice. Try the op head of doom (Mimiron's Head) and then combine V-07-TR-0N with Power Overwhelming for the win. If you want to break the game, that's how.
loot hoarder seems out of place. would rather zombie chow, leper gnome, or an egg if you want another card to feed undertaker. still have 6 ways to activate eggs, even though you cut dark iron.
Haha, I thought the same thing when I saw V07TR0N, Power Overwhelming 32 to the face! Can't wait for this expansion!
Yep. I'm going to abuse V-07-TR-0N until they realize they need to nerf it. It's my personal mission and I encourage everyone to follow suit. It's even more OP in rouge where you have Conceal to ensure it happens and Cold Blood to work more or less like Power Overwhelming would for Warlock. I tell you, pre-nerf Leeroy was nothing compared to this. V-07-TR-0N is going to be the most ridiculous thing for mech decks.
Those two cards alone do a number on 75% of mechs you'd want to sacrifice to form Voltron. And an decent minion or a fireball can kill the head. I can't see this card working well as the cards stand.
Those two cards alone do a number on 75% of mechs you'd want to sacrifice to form Voltron. And an decent minion or a fireball can kill the head. I can't see this card working well as the cards stand.
A good point about this. There will be more available AoE to counter aggro now. However, this won't work on everything. Annoy-o-Tron is a 2 cost with divine shield. Spider Tank has 4 health. Tinkertown Technician is a 4/4 if you proc it. Harvest Golem is now a mech, and it's death rattle will likely keep a mech on the board. All those cards cost 3 or less. And that's without cards like Mechwarper to potentially decrease the cost. I honestly don't think it will be so easy to just destroy them every time with AoE.
I wouldn't take it lightly. If you fail it's more or less allowing your opponent the win condition. At the very least, it forces you to take a turn to use your removal if you have it. Unless you have a silence for the head.
I hadn't noticed the Harvest Golem change. That helps. Still, Managing to keep 3 mechs plus a 5 cost minion on the board at the beginning of your turn is no easy feet. You have to have a huge advantage to manage that.
I hadn't noticed the Harvest Golem change. That helps. Still, Managing to keep 3 mechs plus a 5 cost minion on the board at the beginning of your turn is no easy feet. You have to have a huge advantage to manage that.
Yeah. But many of the ones I mentioned are 3 mana or less. And cards like Mechwarper can make it even cheaper.
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No idea if this will work at all, but it's going to be fun to try and see how these cards really all do work together.
twitter.com/MattDoc
I knew this was going to be a thing.
Just a little advice. Try the op head of doom (Mimiron's Head) and then combine V-07-TR-0N with Power Overwhelming for the win. If you want to break the game, that's how.
loot hoarder seems out of place. would rather zombie chow, leper gnome, or an egg if you want another card to feed undertaker. still have 6 ways to activate eggs, even though you cut dark iron.
Haha, I thought the same thing when I saw V07TR0N, Power Overwhelming 32 to the face! Can't wait for this expansion!
Yep. I'm going to abuse V-07-TR-0N until they realize they need to nerf it. It's my personal mission and I encourage everyone to follow suit. It's even more OP in rouge where you have Conceal to ensure it happens and Cold Blood to work more or less like Power Overwhelming would for Warlock. I tell you, pre-nerf Leeroy was nothing compared to this. V-07-TR-0N is going to be the most ridiculous thing for mech decks.
^ Conceal is such a good idea. I'm going to stash that away for later use. :D
I'm digging the V-07-TR-0N idea. Gonna update the deck for that.
twitter.com/MattDoc
Explosive Sheep and Unstable Ghoul.
Those two cards alone do a number on 75% of mechs you'd want to sacrifice to form Voltron. And an decent minion or a fireball can kill the head. I can't see this card working well as the cards stand.
I really want Pirates to be a playable theme.
A good point about this. There will be more available AoE to counter aggro now. However, this won't work on everything. Annoy-o-Tron is a 2 cost with divine shield. Spider Tank has 4 health. Tinkertown Technician is a 4/4 if you proc it. Harvest Golem is now a mech, and it's death rattle will likely keep a mech on the board. All those cards cost 3 or less. And that's without cards like Mechwarper to potentially decrease the cost. I honestly don't think it will be so easy to just destroy them every time with AoE.
I wouldn't take it lightly. If you fail it's more or less allowing your opponent the win condition. At the very least, it forces you to take a turn to use your removal if you have it. Unless you have a silence for the head.
I hadn't noticed the Harvest Golem change. That helps. Still, Managing to keep 3 mechs plus a 5 cost minion on the board at the beginning of your turn is no easy feet. You have to have a huge advantage to manage that.
I really want Pirates to be a playable theme.
Yeah. But many of the ones I mentioned are 3 mana or less. And cards like Mechwarper can make it even cheaper.