From rank 5 to rank 4, 4 stars, everything was pretty smooth. Then i started finding a lot of full control decks: control warrior, control lock. These manage to exhaust my resources while keeping them. Any suggestion on how to play against them?
Especially against warrior: they always manage to have Execute or Shield Slam with ton of armor... and Dr. Boom is a pain with the 7 Armor for 2 mana... And they always keep a Brawl for my Gul'dan DK.
I think i can craft and tech a Rin, the First Disciple but i don't know what i can remove...
The version you posted is pretty bad against aggro, you won't go far with it, what exactly are you trying to counter with demonic project? Only malygos druid and Shudderwock, shudder barely played anyway and its not that easy to hit their combo pieces. In other matchups its useless dead card pretty much, that will just lose you the game cause it could have been a doomsayer. And malygos and shudder are easily beatable without project. Imo in this meta 1x Ooze 2x doomsayer 2x spellbreaker are a must. Then you have tech/additional cards. I personaly prefer 1x Black Knight and 1x Siphon Soul, reactive tempo cards and siphon for additional health gain to stay away from lethal range of malygoses/tempo mages etc. As far as control warrior goes, its just a bad matchup, but winnable, just push tempo every turn, tap as much as possible, cause you aint winning fatigue game for sure, you win with tempo, same goes for playing against other control or combo decks. Silence acolytes, try to exhaust warrior on cards. Skulking Geist a keep in mulligan to burn shield slams/omega projects.
actually, against aggro the list did a good job.. i only lost against 1x zoolock that started godly, basically killing me at turn 5 and a tempo mage that played Aluneth at turn 6...
i don’t find many matchups where the ooze is really that important.. but for sure it can improve the odds against few of them...
Yeah, more classic list, you just need to face even warlock gained nothing from this expansion. And I tried playing demonic project and spirit bomb myself, they are just not good enough.
In this meta Ooze is a must, destroy twig against druid, skull against warlock, aluneth against mage, vinecleaver against paladin, great against rogue, supercollider/gorehowl against warrior etc, it is actually a good play to play ooze on turn 2 against shaman to deny mana tide, which will win him the game if not denied/silenced. Some pro players even play double ooze at high legend.
Silence is crucial against deathrattle decks and control decks.
You can follow even warlock decklists here. Decklists with demonic project have pretty bad winrates compared to others.
Yeah, more classic list, you just need to face even warlock gained nothing from this expansion. And I tried playing demonic project and spirit bomb myself, they are just not good enough.
In this meta Ooze is a must, destroy twig against druid, skull against warlock, aluneth against mage, vinecleaver against paladin, great against rogue, supercollider/gorehowl against warrior etc, it is actually a good play to play ooze on turn 2 against shaman to deny mana tide, which will win him the game if not denied/silenced. Some pro players even play double ooze at high legend.
Silence is crucial against deathrattle decks and control decks.
You can follow even warlock decklists here. Decklists with demonic project have pretty bad winrates compared to others.
wait, wait a minute, are some players really running super collider????!!!!! *_*
Yeah, more classic list, you just need to face even warlock gained nothing from this expansion. And I tried playing demonic project and spirit bomb myself, they are just not good enough.
In this meta Ooze is a must, destroy twig against druid, skull against warlock, aluneth against mage, vinecleaver against paladin, great against rogue, supercollider/gorehowl against warrior etc, it is actually a good play to play ooze on turn 2 against shaman to deny mana tide, which will win him the game if not denied/silenced. Some pro players even play double ooze at high legend.
Silence is crucial against deathrattle decks and control decks.
You can follow even warlock decklists here. Decklists with demonic project have pretty bad winrates compared to others.
wait, wait a minute, are some players really running super collider????!!!!! *_*
Hello Heartpwn forum!
How's going? I'm playing a slight variation of this: https://www.vicioussyndicate.com/deck-library/warlock-decks/even-warlock/tech-king-even-warlock/ EvenLock to rank in ladder. I'm playing siphon soul instead of The Black knight (i don't have it) and i play Doomsayer and Shadowflame instead of the Ooze and the Plated Beatle.
From rank 5 to rank 4, 4 stars, everything was pretty smooth. Then i started finding a lot of full control decks: control warrior, control lock. These manage to exhaust my resources while keeping them. Any suggestion on how to play against them?
Especially against warrior: they always manage to have Execute or Shield Slam with ton of armor... and Dr. Boom is a pain with the 7 Armor for 2 mana... And they always keep a Brawl for my Gul'dan DK.
I think i can craft and tech a Rin, the First Disciple but i don't know what i can remove...
The version you posted is pretty bad against aggro, you won't go far with it, what exactly are you trying to counter with demonic project? Only malygos druid and Shudderwock, shudder barely played anyway and its not that easy to hit their combo pieces. In other matchups its useless dead card pretty much, that will just lose you the game cause it could have been a doomsayer. And malygos and shudder are easily beatable without project. Imo in this meta 1x Ooze 2x doomsayer 2x spellbreaker are a must. Then you have tech/additional cards. I personaly prefer 1x Black Knight and 1x Siphon Soul, reactive tempo cards and siphon for additional health gain to stay away from lethal range of malygoses/tempo mages etc. As far as control warrior goes, its just a bad matchup, but winnable, just push tempo every turn, tap as much as possible, cause you aint winning fatigue game for sure, you win with tempo, same goes for playing against other control or combo decks. Silence acolytes, try to exhaust warrior on cards. Skulking Geist a keep in mulligan to burn shield slams/omega projects.
So... you are suggesting a more classic list with
- 2x demonic - 1x shadowflame - 1x sacrifical path
+ 1x spell breaker, 1x doomsayer, 1x ooze and 1x dread infernal?
actually, against aggro the list did a good job.. i only lost against 1x zoolock that started godly, basically killing me at turn 5 and a tempo mage that played Aluneth at turn 6...
i don’t find many matchups where the ooze is really that important.. but for sure it can improve the odds against few of them...
Yeah, more classic list, you just need to face even warlock gained nothing from this expansion. And I tried playing demonic project and spirit bomb myself, they are just not good enough.
In this meta Ooze is a must, destroy twig against druid, skull against warlock, aluneth against mage, vinecleaver against paladin, great against rogue, supercollider/gorehowl against warrior etc, it is actually a good play to play ooze on turn 2 against shaman to deny mana tide, which will win him the game if not denied/silenced. Some pro players even play double ooze at high legend.
Silence is crucial against deathrattle decks and control decks.
You can follow even warlock decklists here. Decklists with demonic project have pretty bad winrates compared to others.
Run the Mecha'Thun package. CW can't deal with that.
wait, wait a minute, are some players really running super collider????!!!!! *_*
Its 2x in Odd Warrior. Turns out its pretty good.