Hm, welcome to Hearthstone, you must be new ... is what I would like to say, but I'm guessing this is some form of sarcasm? I'm sure you must have some idea of how to play Zoo and how it plays differently from the usual aggro/face archetypes.
EDIT: question about lightwarden. Do the minions have to be hurt and actually gain healing for the chain buff thing to go off? I didn't want to risk trying it.. in fact I did drop that AoE shroom guy, but I forgot to check it out the numbers... ah welCl next game.
Yes minions have to be hurt .
I just got legend with this deck and I'm not ashamed of that ><
I can't understand what's so skillful in playing aggro/tempo/fast decks. Do you really enjoy playing these kind of decks? It's so boring that when your opponent has a full board-clear spell or minion you know you're screwed. I'm starting to prey for fast decks to show up and get knocked out by my control decks :D. so gl xD
Zoo isn't just a aggro deck. It's clear we have very few experienced zoolock players in this thread.
I could pose the same question about control decks. Is it fun knowing that in most metas the only viable control decks are warlock, priest, and mage? Is it fun knowing that if you ever want to go control as pally, rogue, hunter, or shaman you will almost always be disadvantaged because those classes lack the skilllolz board clears and value generators that the lock, priest, and mage have access to.
Control is and will always be a lock, priest, mage circle jerk that is 'so skillful and diverse' it pushes most of the other classes out of the control archtype. So yeah, go control if you want a 3 class meta (Keep in mind I'm only considering standard control archtypes in this example, not branch off control sub-archtypes like combo/otk).
EDIT: question about lightwarden. Do the minions have to be hurt and actually gain healing for the chain buff thing to go off? I didn't want to risk trying it.. in fact I did drop that AoE shroom guy, but I forgot to check it out the numbers... ah welCl next game.
Yes minions have to be hurt .
I just got legend with this deck and I'm not ashamed of that ><
I wonder how mentally taxing dropping Dragon's Fury/Spreading Plague/Hellfire/Brawl is for a control player when vs Aggro.
Hearthstone by default is quite brain dead, outside the beautiful play at top level the only use for your brain is in deciding what deck to churn.
yeah I agree. the most taxing thing for me currently is counting the cards in my hand to make sure I don't over draw while playing handlock style decks. with control lock it's just "react to play and even the playing field" until they concede or die of fatigue pretty much.
I think rogue actually has some thought involved though with 2 turn lethal's and stuff. I'm still new to the class though so will probably become easier with more games.
Tbh... Looking at how the Witchwood meta influenced the game, I'm just starting to miss the good old C'Thun decks like C'Thun warrior or C'Thun mage or even the original C'Thun druid (without combo)
*I'm still playing the Combo C'Thun Druid in wild and i'm having fun =)
Old gods was great. I loved the zoo from that era as well with darkshire and possessed villager etc. what was the one that gave you loads of 1/1 tentacles? that was great for with knife thrower and darkshire councilmen. (this newer zoo reminds me of that though with how you can snowball the light wardens)
Eh, farming zoolocks with big spell mage is always a pleasure. But I have to thank you zoolock players for keeping that shudderwock shaman away from the ladder.
Eh, farming zoolocks with big spell mage is always a pleasure. But I have to thank you zoolock players for keeping that shudderwock shaman away from the ladder.
Eh, farming zoolocks with big spell mage is always a pleasure. But I have to thank you zoolock players for keeping that shudderwock shaman away from the ladder.
this is what I was thinking earlier about control players complaining about aggro when they are actually favourable in the match up, and in turn aggro counters the control's weakness (in combo decks). surely they should like aggro for this?
I forgot how disgusting zoo can be at closing out combo decks like that, and zoo isn't just you average aggro deck neither, it plays more like a weird control/tempo hybrid usually.
Listen, it’s fine you want to play an Aggro deck, but don’t proclaim it’s anything other than that to make yourself feel less dirty.
Like, Control? Really? Zoo is Aggro. Period.
I don't see really whats the problem people have with aggro. It's an archetype like the others
I forgot how disgusting zoo can be at closing out combo decks like that, and zoo isn't just you average aggro deck neither, it plays more like a weird control/tempo hybrid usually.
Listen, it’s fine you want to play an Aggro deck, but don’t proclaim it’s anything other than that to make yourself feel less dirty.
Like, Control? Really? Zoo is Aggro. Period.
I don't see really whats the problem people have with aggro. It's an archetype like the others
It's also a necessity for the game to work. it follows a rock, paper and scissors format. Take one out and all you'd have is combo decks winning constantly without aggro to keep the greed in check.
The main reason this deck sees any success is the fact that people don't know how to mulligan against warlocks. You mulligan against zoo, it's even. You mulligan against even, it's cubelock.
it wins because it's good. everyone knows that it's gonna be heal lock at this point, even training wheels mode is full of them.
I feel your pain about not guessing the muligan right, but the heal zoo deck is good. Yeah at first it had that blind side factor. Now though everyone knows the deck and it still wins, it wins because it counters things. It's auto win VS. odd paladin and theres a lot of those as well.
it's also got a way to lethal from hand, and ignore all taunts as well. so it gets cheeky wins VS. taunt druid.
I think you are right on one hand, it did have the element of surprise on it's side, but that is gone now. The deck wins because it's good.
You are wrong, the element of surprise is not gone. I started mulliganing against zoo and I always won (whether I played hunter, mage or warlock), but then I played against a lot of even warlocks and even some cubelocks, so I started mulliganing against those and that's why I lost against zoo. TBH, I have been encountering more even warlocks than zoo and mulliganing against even is way different.
Example: I just ran into 3 even warlocks, so I mulligan for candle shot and hunter's mark so I can remove their turn 3 giant. This mulligan completely sucks against zoo where I need taunts and fireflies (that do nothing against even warlock)
The main reason this deck sees any success is the fact that people don't know how to mulligan against warlocks. You mulligan against zoo, it's even. You mulligan against even, it's cubelock.
it wins because it's good. everyone knows that it's gonna be heal lock at this point, even training wheels mode is full of them.
I feel your pain about not guessing the muligan right, but the heal zoo deck is good. Yeah at first it had that blind side factor. Now though everyone knows the deck and it still wins, it wins because it counters things. It's auto win VS. odd paladin and theres a lot of those as well.
it's also got a way to lethal from hand, and ignore all taunts as well. so it gets cheeky wins VS. taunt druid.
I think you are right on one hand, it did have the element of surprise on it's side, but that is gone now. The deck wins because it's good.
You are wrong, the element of surprise is not gone. I started mulliganing against zoo and I always won (whether I played hunter, mage or warlock), but then I played against a lot of even warlocks and even some cubelocks, so I started mulliganing against those and that's why I lost against zoo. TBH, I have been encountering more even warlocks than zoo and mulliganing against even is way different.
Example: I just ran into 3 even warlocks, so I mulligan for candle shot and hunter's mark so I can remove their turn 3 giant. This mulligan completely sucks against zoo where I need taunts and fireflies (that do nothing against even warlock)
that's not element of surprise though, it's just muligananing wrong. (which is just a game of chance anyway, the more decks a class has the harder this becomes. I don't really worry about it too much and try and just have cards I can actually play and not "brick my hand"
an element of surprise is when no one knows the deck yet, but heal zoo is the most played deck in the meta right now. I have the stats to back that up as well.
You guys are newbs. Zoo is by far from just a face deck. You can play it like that and show you are a newb by losing more than you win. Classic zoo is all about board presence, efficient trades, positioning, not over extending and planning ahead and tapping efficiently too. Control decks like mage are so dumb because you just play a 1 card removal. That is your game plan. Play a removal. Each and every turn. The beauty of zoo is that it is cheap, relatively easy to play to understand basics of the game but hard to master. You can tech as you please too. So it's flexible. As someone who is always high legend with zoo and over 6k wins with it I know.
You guys are newbs. Zoo is by far from just a face deck. You can play it like that and show you are a newb by losing more than you win. Classic zoo is all about board presence, efficient trades, positioning, not over extending and planning ahead and tapping efficiently too. Control decks like mage are so dumb because you just play a 1 card removal. That is your game plan. Play a removal. Each and every turn. The beauty of zoo is that it is cheap, relatively easy to play to understand basics of the game but hard to master. You can tech as you please too. So it's flexible. As someone who is always high legend with zoo and over 6k wins with it I know.
Yes, playing turn 1 librarian coin voodoo doll and 2x happy ghoul and turn 2 keleseth is very skill heavy. Honestly, you make it seem like playing zoo is on the same level of intelligence as brain surgery. Btw, people hit high legend with odd paladin as well and it's not skill heavy deck either, just play your whole hand and go face. Having high legend doesn't equal having skill or thinking out your turns in this game.
You guys are newbs. Zoo is by far from just a face deck. You can play it like that and show you are a newb by losing more than you win. Classic zoo is all about board presence, efficient trades, positioning, not over extending and planning ahead and tapping efficiently too. Control decks like mage are so dumb because you just play a 1 card removal. That is your game plan. Play a removal. Each and every turn. The beauty of zoo is that it is cheap, relatively easy to play to understand basics of the game but hard to master. You can tech as you please too. So it's flexible. As someone who is always high legend with zoo and over 6k wins with it I know.
Yes, playing turn 1 librarian coin voodoo doll and 2x happy ghoul and turn 2 keleseth is very skill heavy. Honestly, you make it seem like playing zoo is on the same level of intelligence as brain surgery. Btw, people hit high legend with odd paladin as well and it's not skill heavy deck either, just play your whole hand and go face. Having high legend doesn't equal having skill or thinking out your turns in this game.
He just means that Zoo is more nuanced than other aggro decks. (and TBH usually Zoo isn't really an aggro deck. It's in a weird niche all on it's own. Which is the initial point I raised when making this thread)
Granted this particular version is easier to play and waaaay faster than versions in the past. So if we're only talking about this specific version of Zoo, then yeah I agree with you to some extent.
I love the idea of the deck, but still is annoying AF to play against. Especially with 3 playable warlocks decks when you dont know how to mulligan.
You'd hate cuing into me then. I usually play my own warlock decks that don't really adhere too closely to those "meta" decks. I mean I do run an Even deck, but it's got some key differences in that it runs glinda and meat wagons with portal and a bunch of cards not in the regular even deck to support that. Then I play either my own home brew control deck (also uses glinda) or a variety of combo decks that all just resemble control on the surface, so again would not only be hard to muligan for, would be hard to play against as well
This is the same for most of my warlock decks though. they resemble one thing on the surface, but then do comepletely different things that the opponent doesn't consider because they were only expecting to face meta decks.
and this is the true element of surprise and what I love about hearthstone.
I love to play decks that function partly like some deck you have seen before, then lull you into a false sense of security while I do something crazy and then swing the game... love it.
yeah, they know. (or at least should)
Yes minions have to be hurt .
I just got legend with this deck and I'm not ashamed of that ><
Wanna know a secret trick in Mirror match up ?
Add One copy of Hellfire 👌
Zoo isn't just a aggro deck. It's clear we have very few experienced zoolock players in this thread.
I could pose the same question about control decks. Is it fun knowing that in most metas the only viable control decks are warlock, priest, and mage? Is it fun knowing that if you ever want to go control as pally, rogue, hunter, or shaman you will almost always be disadvantaged because those classes lack the skilllolz board clears and value generators that the lock, priest, and mage have access to.
Control is and will always be a lock, priest, mage circle jerk that is 'so skillful and diverse' it pushes most of the other classes out of the control archtype. So yeah, go control if you want a 3 class meta (Keep in mind I'm only considering standard control archtypes in this example, not branch off control sub-archtypes like combo/otk).
Have you tried taking a bath?
Favourite card in Hearthstone: Dark Magician :)
nice idea.
yeah I agree. the most taxing thing for me currently is counting the cards in my hand to make sure I don't over draw while playing handlock style decks. with control lock it's just "react to play and even the playing field" until they concede or die of fatigue pretty much.
I think rogue actually has some thought involved though with 2 turn lethal's and stuff. I'm still new to the class though so will probably become easier with more games.
Old gods was great. I loved the zoo from that era as well with darkshire and possessed villager etc. what was the one that gave you loads of 1/1 tentacles? that was great for with knife thrower and darkshire councilmen. (this newer zoo reminds me of that though with how you can snowball the light wardens)
Children of Nurgle do not bathe.
Eh, farming zoolocks with big spell mage is always a pleasure. But I have to thank you zoolock players for keeping that shudderwock shaman away from the ladder.
The enemy of my enemy is still my enemy :D
this is what I was thinking earlier about control players complaining about aggro when they are actually favourable in the match up, and in turn aggro counters the control's weakness (in combo decks). surely they should like aggro for this?
great point, dude.
I don't see really whats the problem people have with aggro. It's an archetype like the others
It's also a necessity for the game to work. it follows a rock, paper and scissors format. Take one out and all you'd have is combo decks winning constantly without aggro to keep the greed in check.
I'm pretty sure they know this as well.. ha ha.
You are wrong, the element of surprise is not gone. I started mulliganing against zoo and I always won (whether I played hunter, mage or warlock), but then I played against a lot of even warlocks and even some cubelocks, so I started mulliganing against those and that's why I lost against zoo. TBH, I have been encountering more even warlocks than zoo and mulliganing against even is way different.
Example: I just ran into 3 even warlocks, so I mulligan for candle shot and hunter's mark so I can remove their turn 3 giant. This mulligan completely sucks against zoo where I need taunts and fireflies (that do nothing against even warlock)
the only reason I don't play it is out of shame, that I did not come up with it. Great deck.
that's not element of surprise though, it's just muligananing wrong. (which is just a game of chance anyway, the more decks a class has the harder this becomes. I don't really worry about it too much and try and just have cards I can actually play and not "brick my hand"
an element of surprise is when no one knows the deck yet, but heal zoo is the most played deck in the meta right now. I have the stats to back that up as well.
You guys are newbs. Zoo is by far from just a face deck. You can play it like that and show you are a newb by losing more than you win. Classic zoo is all about board presence, efficient trades, positioning, not over extending and planning ahead and tapping efficiently too. Control decks like mage are so dumb because you just play a 1 card removal. That is your game plan. Play a removal. Each and every turn. The beauty of zoo is that it is cheap, relatively easy to play to understand basics of the game but hard to master. You can tech as you please too. So it's flexible. As someone who is always high legend with zoo and over 6k wins with it I know.
Was "Heal-Zoo" not specific enough?
Yes, playing turn 1 librarian coin voodoo doll and 2x happy ghoul and turn 2 keleseth is very skill heavy. Honestly, you make it seem like playing zoo is on the same level of intelligence as brain surgery. Btw, people hit high legend with odd paladin as well and it's not skill heavy deck either, just play your whole hand and go face. Having high legend doesn't equal having skill or thinking out your turns in this game.
He just means that Zoo is more nuanced than other aggro decks. (and TBH usually Zoo isn't really an aggro deck. It's in a weird niche all on it's own. Which is the initial point I raised when making this thread)
Granted this particular version is easier to play and waaaay faster than versions in the past. So if we're only talking about this specific version of Zoo, then yeah I agree with you to some extent.
You'd hate cuing into me then. I usually play my own warlock decks that don't really adhere too closely to those "meta" decks. I mean I do run an Even deck, but it's got some key differences in that it runs glinda and meat wagons with portal and a bunch of cards not in the regular even deck to support that. Then I play either my own home brew control deck (also uses glinda) or a variety of combo decks that all just resemble control on the surface, so again would not only be hard to muligan for, would be hard to play against as well
This is the same for most of my warlock decks though. they resemble one thing on the surface, but then do comepletely different things that the opponent doesn't consider because they were only expecting to face meta decks.
and this is the true element of surprise and what I love about hearthstone.
I love to play decks that function partly like some deck you have seen before, then lull you into a false sense of security while I do something crazy and then swing the game... love it.
what are you referring to, dude?