I feel dirty, but Heal-Zoo is really nice. it's so damn fast when it gets going, with loads of synergy. I had been so wrapped up in making Glinda decks that I'd put this one on the back burner until tonight. I just crafted myself a void ripper and trying some games out now.
Was funny as my first game was taunt warrior, a deck that usually ruins me, I had it won by like turn 5.
I forgot how disgusting zoo can be at closing out combo decks like that, and zoo isn't just you average aggro deck neither, it plays more like a weird control/tempo hybrid usually. This one is more on the tempo side though I think, it seems to be extremely fast and the highest cost card is 5.
I have really missed those 1 mana soul fire finishers as well. It just feels great tbh.
I see by the stats a lot of people are probably playing this deck right now, and I can see why. It's really fast and efficient at getting out an early board state that often cannot be dealt with. It reminds me of token druid last year when it was an aggro deck.
Any of you playing this deck or hate it or something.... leave your thoughts down bellow.
EDIT: question about lightwarden. Do the minions have to be hurt and actually gain healing for the chain buff thing to go off? I didn't want to risk trying it.. in fact I did drop that AoE shroom guy, but I forgot to check it out the numbers... ah well next game.
Well, I made legend with zoolock in March and April and, honestly, it made me lose respect for the deck because I still don't think of myself as a legend player lol. I think that's more of a me problem though. I guess I made legend with zoo-lock when it wasn't "cool" or flavour of the month, so that's something.
The popularity of zoolock has allowed me to break out my other favourite deck though, the control priest. It just seems to be your next run of the mill Keleseth aggro/tempo deck, nothing too unique. It's gross exactly how popular it has become. Seems like the odd paladins and recruit hunter players all switched to this deck since it's popularity is well over 10% of the entire Legend - Rank 5 meta lol. It's a little annoying when decks reach that level of popularity, but at least it's easy to counter.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
I feel like it came out of nowhere to be honest. Mind you, I haven't played much in the last month but when I did, I ran into the deck three times in a row. At first I was fascinated with the idea but I just hate how quickly people bandwagon when something becomes FoTM. Same thing with recruit hunter. I loved that deck last expansion but everyone thought it was trash back then and now are playing it despite pretty much no new cards being added with Witchwood. I understand that meta changes make certain decks more viable but I honestly think it's just that people stick to whatever has the best winrate even if it's a difference of like 2-3%.
I disliked playing against every zoo deck that has been in the game, but I give props to the guy(s?) who came up with that concept. It was out of nowhere when odd rogue and paladin kept other zoo variants firmly out of the metagame.
I forgot how disgusting zoo can be at closing out combo decks like that, and zoo isn't just you average aggro deck neither, it plays more like a weird control/tempo hybrid usually.
Listen, it’s fine you want to play an Aggro deck, but don’t proclaim it’s anything other than that to make yourself feel less dirty.
Like, Control? Really? Zoo is Aggro. Period.
It's like control (regular zoo) in that you trade a lot more than standard aggro decks and in that sense you "control" the board.
Otherwise, yeah.. Zoo is not a control deck in the classical sense by any means. I just meant that you actually trade with a traditional zoo deck. This one however is faster than normal. You get tons of variants of zoo lock decks that play differently I found though. Still you are right.. It's not a control deck :D
Also yeah if I want to play an aggro deck, I will. No shame in it. I like playing all different types of decks.
Is this kind of deck bullshit without Keleseth? I’d like to try but I won’t craft that just for this.
You could make one without keleseth, but it needs built slightly different. Theres a heal lock right at the top of the warlock decks with like 200 votes. check the guide out there as I'm sure the uploader explains a package you can use instead of having keleseth.
I feel like it came out of nowhere to be honest. Mind you, I haven't played much in the last month but when I did, I ran into the deck three times in a row. At first I was fascinated with the idea but I just hate how quickly people bandwagon when something becomes FoTM. Same thing with recruit hunter. I loved that deck last expansion but everyone thought it was trash back then and now are playing it despite pretty much no new cards being added with Witchwood. I understand that meta changes make certain decks more viable but I honestly think it's just that people stick to whatever has the best winrate even if it's a difference of like 2-3%.
It was the same with Cubelock last year as well.
Still though, even though this version of Zoo is pretty popular, It's new to me so going to have some games with it. I've been playing loads of meme decks lately and it's nice to play something basic, but still fun.
I can report from another side of thais matchup: me quest warrior, enemy heal warlock.
I have to say that if i hadn't played brawl on turn 5-6 I;d be dead, but except that it was pretty easy, warpath would work aswell i think, very dependant on removals.
Usually I play slower burning decks and I allow the taunt warrior way too much time to set up and then I end up dying to the hero power in the end after a 30 minute game.
With this deck I knew I had to kill him quickly, not over extend to invite brawl. thing is he didn't get a chance to brawl. I think I'd won on turn 5 as I remember knowing he'd used his coin already so I could add more stuff on turn 4. I'd went first so had lethal on 5. I imagine I'd have lost my board if the game had went any further though.
It's certainly a tough match up for warlock. (I don't know about other classes as I rarely play them)
I forgot how disgusting zoo can be at closing out combo decks like that, and zoo isn't just you average aggro deck neither, it plays more like a weird control/tempo hybrid usually.
Listen, it’s fine you want to play an Aggro deck, but don’t proclaim it’s anything other than that to make yourself feel less dirty.
Like, Control? Really? Zoo is Aggro. Period.
Imo it's all in how you play it. Just like the vanilla Zoolock you can go all face and make zero trades (or the minimal amount of them) or you can mostly control the board early on and then start going face. If you go the latter route I wouldn't exactly call that an aggro strat.
I forgot how disgusting zoo can be at closing out combo decks like that, and zoo isn't just you average aggro deck neither, it plays more like a weird control/tempo hybrid usually.
Listen, it’s fine you want to play an Aggro deck, but don’t proclaim it’s anything other than that to make yourself feel less dirty.
Like, Control? Really? Zoo is Aggro. Period.
Imo it's all in how you play it. Just like the vanilla Zoolock you can go all face and make zero trades (or the minimal amount of them) or you can mostly control the board early on and then start going face. If you go the latter route I wouldn't exactly call that an aggro strat.
Yeah, this is what I mean.
Basic aggro or "smorc" decks just go face, they don't trade. Ever.
Zoo on the other hand can trade and at high level play, does trade.
Of Course there are going to be times when the best play is to go face, but tempo decks are the same.
I understand some players though despise these simpler decks and only want to see nothing but control decks, but that would be boring so I wish for a meta just like we have now. Lots of different styles.
I feel the deck has ANY success because most people miss mulligan for it, there are 2 top tier warlock decks and they have big threats you have to get rid of as soon as turn 3 so Mulliganing for the less threatening zoo is acceptable, that's why the deck has a high win rate in general.. and that's why druid also gets sort of stronger cause it's hard to identify the arctype you are playing against when queueing against malfurion/lunara.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
I can't understand what's so skillful in playing aggro/tempo/fast decks. Do you really enjoy playing these kind of decks? It's so boring that when your opponent has a full board-clear spell or minion you know you're screwed. I'm starting to prey for fast decks to show up and get knocked out by my control decks :D. so gl xD
It doesn't really have anything to do with what I enjoy. These decks are necessary for the game to work. If you removed fast decks then the system just would cease to work. Combo decks would always win.
I mostly play uncompetitive "meme" decks if I'm being honest here.
I like most archetypes though. Yes full blown "brain dead" aggro would get a lot more boring to play in the long term, but something like Zoo or Odd Paladin is nice to play at times when you just want to gain wins as fast as possible (for whatever reason this may be.)
If I am playing just for fun however I play homebrew combo decks mostly.
If I am playing to shatter dreams I play control warlock and stamp out all the fast aggro decks :D
I truly like most decks.. the decks I find annoying are the solitaire decks like the old Quest Mage and standard Shuderwok Shaman. I simply don't like playing against them. I don't "hate" them though and respect a players right to play what they want to play.
The main reason this deck sees any success is the fact that people don't know how to mulligan against warlocks. You mulligan against zoo, it's even. You mulligan against even, it's cubelock.
The main reason this deck sees any success is the fact that people don't know how to mulligan against warlocks. You mulligan against zoo, it's even. You mulligan against even, it's cubelock.
it wins because it's good. everyone knows that it's gonna be heal lock at this point, even training wheels mode is full of them.
I feel your pain about not guessing the muligan right, but the heal zoo deck is good. Yeah at first it had that blind side factor. Now though everyone knows the deck and it still wins, it wins because it counters things. It's auto win VS. odd paladin and theres a lot of those as well.
it's also got a way to lethal from hand, and ignore all taunts as well. so it gets cheeky wins VS. taunt druid.
I think you are right on one hand, it did have the element of surprise on it's side, but that is gone now. The deck wins because it's good.
Hm, welcome to Hearthstone, you must be new ... is what I would like to say, but I'm guessing this is some form of sarcasm? I'm sure you must have some idea of how to play Zoo and how it plays differently from the usual aggro/face archetypes.
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I feel dirty, but Heal-Zoo is really nice. it's so damn fast when it gets going, with loads of synergy. I had been so wrapped up in making Glinda decks that I'd put this one on the back burner until tonight. I just crafted myself a void ripper and trying some games out now.
Was funny as my first game was taunt warrior, a deck that usually ruins me, I had it won by like turn 5.
I forgot how disgusting zoo can be at closing out combo decks like that, and zoo isn't just you average aggro deck neither, it plays more like a weird control/tempo hybrid usually. This one is more on the tempo side though I think, it seems to be extremely fast and the highest cost card is 5.
I have really missed those 1 mana soul fire finishers as well. It just feels great tbh.
I see by the stats a lot of people are probably playing this deck right now, and I can see why. It's really fast and efficient at getting out an early board state that often cannot be dealt with. It reminds me of token druid last year when it was an aggro deck.
Any of you playing this deck or hate it or something.... leave your thoughts down bellow.
EDIT: question about lightwarden. Do the minions have to be hurt and actually gain healing for the chain buff thing to go off? I didn't want to risk trying it.. in fact I did drop that AoE shroom guy, but I forgot to check it out the numbers... ah well next game.
Well, I made legend with zoolock in March and April and, honestly, it made me lose respect for the deck because I still don't think of myself as a legend player lol. I think that's more of a me problem though. I guess I made legend with zoo-lock when it wasn't "cool" or flavour of the month, so that's something.
The popularity of zoolock has allowed me to break out my other favourite deck though, the control priest. It just seems to be your next run of the mill Keleseth aggro/tempo deck, nothing too unique. It's gross exactly how popular it has become. Seems like the odd paladins and recruit hunter players all switched to this deck since it's popularity is well over 10% of the entire Legend - Rank 5 meta lol. It's a little annoying when decks reach that level of popularity, but at least it's easy to counter.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
I feel like it came out of nowhere to be honest. Mind you, I haven't played much in the last month but when I did, I ran into the deck three times in a row. At first I was fascinated with the idea but I just hate how quickly people bandwagon when something becomes FoTM. Same thing with recruit hunter. I loved that deck last expansion but everyone thought it was trash back then and now are playing it despite pretty much no new cards being added with Witchwood. I understand that meta changes make certain decks more viable but I honestly think it's just that people stick to whatever has the best winrate even if it's a difference of like 2-3%.
Is this kind of deck bullshit without Keleseth? I’d like to try but I won’t craft that just for this.
I disliked playing against every zoo deck that has been in the game, but I give props to the guy(s?) who came up with that concept. It was out of nowhere when odd rogue and paladin kept other zoo variants firmly out of the metagame.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
something like this, dude.
1 Spellbreaker
2 Flame Imp
2 Voidwalker
2 Voodoo Doctor
2 Lightwarden
2 Soulfire
1 Leeroy Jenkins
2 Tar Creeper
1 Prince Keleseth
2 Saronite Chain Gang
2 Happy Ghoul
2 Despicable Dreadlord
2 Kobold Librarian
1 Void Ripper
2 Fungalmancer
2 Fungal Enchanter
2 Lifedrinker
It's like control (regular zoo) in that you trade a lot more than standard aggro decks and in that sense you "control" the board.
Otherwise, yeah.. Zoo is not a control deck in the classical sense by any means. I just meant that you actually trade with a traditional zoo deck. This one however is faster than normal. You get tons of variants of zoo lock decks that play differently I found though. Still you are right.. It's not a control deck :D
Also yeah if I want to play an aggro deck, I will. No shame in it. I like playing all different types of decks.
You could make one without keleseth, but it needs built slightly different. Theres a heal lock right at the top of the warlock decks with like 200 votes. check the guide out there as I'm sure the uploader explains a package you can use instead of having keleseth.
It was the same with Cubelock last year as well.
Still though, even though this version of Zoo is pretty popular, It's new to me so going to have some games with it. I've been playing loads of meme decks lately and it's nice to play something basic, but still fun.
Usually I play slower burning decks and I allow the taunt warrior way too much time to set up and then I end up dying to the hero power in the end after a 30 minute game.
With this deck I knew I had to kill him quickly, not over extend to invite brawl. thing is he didn't get a chance to brawl. I think I'd won on turn 5 as I remember knowing he'd used his coin already so I could add more stuff on turn 4. I'd went first so had lethal on 5. I imagine I'd have lost my board if the game had went any further though.
It's certainly a tough match up for warlock. (I don't know about other classes as I rarely play them)
Imo it's all in how you play it. Just like the vanilla Zoolock you can go all face and make zero trades (or the minimal amount of them) or you can mostly control the board early on and then start going face. If you go the latter route I wouldn't exactly call that an aggro strat.
Yeah, this is what I mean.
Basic aggro or "smorc" decks just go face, they don't trade. Ever.
Zoo on the other hand can trade and at high level play, does trade.
Of Course there are going to be times when the best play is to go face, but tempo decks are the same.
I understand some players though despise these simpler decks and only want to see nothing but control decks, but that would be boring so I wish for a meta just like we have now. Lots of different styles.
I feel the deck has ANY success because most people miss mulligan for it, there are 2 top tier warlock decks and they have big threats you have to get rid of as soon as turn 3 so Mulliganing for the less threatening zoo is acceptable, that's why the deck has a high win rate in general.. and that's why druid also gets sort of stronger cause it's hard to identify the arctype you are playing against when queueing against malfurion/lunara.
Lul zoolock is control deck? Really? Lmao
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Congrats you have made it!
spam and go face. WOW SO SMART!
10 points for trying
:D
It doesn't really have anything to do with what I enjoy. These decks are necessary for the game to work. If you removed fast decks then the system just would cease to work. Combo decks would always win.
I mostly play uncompetitive "meme" decks if I'm being honest here.
I like most archetypes though. Yes full blown "brain dead" aggro would get a lot more boring to play in the long term, but something like Zoo or Odd Paladin is nice to play at times when you just want to gain wins as fast as possible (for whatever reason this may be.)
If I am playing just for fun however I play homebrew combo decks mostly.
If I am playing to shatter dreams I play control warlock and stamp out all the fast aggro decks :D
I truly like most decks.. the decks I find annoying are the solitaire decks like the old Quest Mage and standard Shuderwok Shaman. I simply don't like playing against them. I don't "hate" them though and respect a players right to play what they want to play.
The main reason this deck sees any success is the fact that people don't know how to mulligan against warlocks. You mulligan against zoo, it's even. You mulligan against even, it's cubelock.
why play zoo when you can play "el gigante on 3" ? also way more fun.
it wins because it's good. everyone knows that it's gonna be heal lock at this point, even training wheels mode is full of them.
I feel your pain about not guessing the muligan right, but the heal zoo deck is good. Yeah at first it had that blind side factor. Now though everyone knows the deck and it still wins, it wins because it counters things. It's auto win VS. odd paladin and theres a lot of those as well.
it's also got a way to lethal from hand, and ignore all taunts as well. so it gets cheeky wins VS. taunt druid.
I think you are right on one hand, it did have the element of surprise on it's side, but that is gone now. The deck wins because it's good.
as someone who mains their own meme version of even lock, and beyond this loves handlock I agree.
it doesn't stop heal zoo being good though, which it is.
If you like Handlock style decks I have some beauties to share with you... they all contain glinda and meatwagon/portal though.
Hm, welcome to Hearthstone, you must be new ... is what I would like to say, but I'm guessing this is some form of sarcasm? I'm sure you must have some idea of how to play Zoo and how it plays differently from the usual aggro/face archetypes.