I don't think Control warlocks HAVE to craft her, but I think she has a place in the deck. She is bad, but not useless against aggro and if you get her at the right time, she is okay as an additional clock to pressure non-warlock Combo and Control Decks. But where she really shines is against the Carnivorous Cube + Void Lord + N'Zoth + Gul'Dan Decks, especially if you yourself are running such a deck.
In one card it, gives you a lot of value and most of all, a proactive thing to do while all those Void Lords and Walkers do nothing against each other. A Proactive thing that offers an avenue of attack that by passes all those near infinite Taunts by putting your opponent into Fatigue ahead of you.
I would not necessarily craft her, but I would try to have some plan to overcome the infinite wall of Taunts that Control Warlocks can put up nowadays. And having some proactive plan for winning those games is propably a good idea. Like some silences for Rin and the Cubes with some threats that generate extra value like Ysera and/or Elise.
Since many Warlock decks seem to cut a Siphon and a Twisting Nether, Ysera might have a decent chance of actually sticking around for a couple of turns.
Rin cost 1 mana more thanFen Creeper, which is borderline unplayable even in arena. If you call that "at worst average" I'm not sure what game you are playing.
Arena is another story, in construct Control Warlock obviously dont care for tempo, and have a whole arsenal of boardclear to offset the tempo loss. You feel slow when you play the Seal, but for another player, he is also panic and want to rush with his cards. This card dont win you game you have no business of winning like a.k.a Yogg lord, but it will win you the bottleneck control matchups which is really important. Its role is like Elise, but no random elements.
Rin is way to slow with all her seals to be considered a win condition.
Why take 7+ turns when you can just run something mindless like Exodia mage or Spellstone shaman or even Highlander priest?
It is strict wincondition against control mages, control paladins, nzoth control locks and big priests. It makes 3 matchups where lock is not favorable to highly favorable. This is the only thing to include it to any control lock deck.
There's a lot of praising her on these boards. "Hey, you can bring her out with Master Oakheart!"
Yeah, alright. Oakheart is 9 mana, the 5 cards you receive from Rin are 5 mana each, the final card is 10 mana.
Even if by some miracle you're playing against a deck so slow that allows you to summon Azari, how much of their deck is going to be left at that point?
There's a lot of praising her on these boards. "Hey, you can bring her out with Master Oakheart!"
Yeah, alright. Oakheart is 9 mana, the 5 cards you receive from Rin are 5 mana each, the final card is 10 mana.
Even if by some miracle you're playing against a deck so slow that allows you to summon Azari, how much of their deck is going to be left at that point?
She's awful.
Just played mirror where it destroyed 8 cards in opponent decks, and I had 13. Fatique easily killed him. Against control mages and paladins I often managed to destroy up to 15 cards.
But the thing is not amount of cards. Even 4 cards or say 1 card against kingsbane rogue is cool. The thing is that your deck highly defensive. You need just start fatique in opponent deck earlier and play taunt walls and removals. I'm sure if Rin was a warrior card long years ago, control warrior would be top1 deck for months and months :)
There's a lot of praising her on these boards. "Hey, you can bring her out with Master Oakheart!"
Yeah, alright. Oakheart is 9 mana, the 5 cards you receive from Rin are 5 mana each, the final card is 10 mana.
Even if by some miracle you're playing against a deck so slow that allows you to summon Azari, how much of their deck is going to be left at that point?
There's a lot of praising her on these boards. "Hey, you can bring her out with Master Oakheart!"
Yeah, alright. Oakheart is 9 mana, the 5 cards you receive from Rin are 5 mana each, the final card is 10 mana.
Even if by some miracle you're playing against a deck so slow that allows you to summon Azari, how much of their deck is going to be left at that point?
She's awful.
She's currently being played in Control Warlock at the top of the ladder in both NA and EU. The prohibitive cost of the tokens isn't an issue in the control mirror match, which is the only reason she sees play. Whether she continues to see play a month from now is anyone's guess - it will take at least that long for the meta-game to stabilize. Presumably, if the game is slow enough in January and February for the card to remain relevant, she'll see play, and otherwise not. Regardless of how ladder shapes up, however, the tournament scene is liable to be a different matter - the tournament meta-game is far more pliable than ladder, and folks who choose to ban faster decks can ensure that Rin has a place in their line-up for the foreseeable future.
FWIW - I'd say she's "pretty good, but certainly not necessary in Control Warlock . . ." Maybe a 3/5?
Edit - apologies, I'm not sure how I managed to quote the previous post twice.
The reason why rin is decent is because it's a 1 card win condition that's also not complete garbage against aggro. Often times that's a problem with more expensive win-cons like c'thun or n'zoth, you just know they're gonna sit in your hand doing nothing if most matches end before turn 10. If it didn't have taunt, I'd wager it would be a lot more risky to play it.
But to answer your question, I'd maybe hold off on crafting it just a couple weeks more to see how the meta shapes up and try playing double stonehill defender. Warlock has a couple of decent class taunts (voidwalker, homunculus and tar lurker are decent against aggro, rin and voidlord against control) and there's also a few good neutral ones like tar creeper, lich king, sleepy dragon etc.
If you play a 7 mana do nothing, i have absolutely nothing against it. And heal for 8... againt priest not really relevant.
Edit: Yes, you can craft her, if you have absolutely all good legendaries in the game, including wild-legendaries. Because Dr. Boom is still worth more than her.
Beside of this bad legendary: getting her from Stonehill Defender is pretty good; there are cards in the game that you don't want to have in your deck but nothing against drawing it from another card. For Example Bone Drake. You don't want to put it in a dragon priest-deck but drawing it from Netherspite Historian is absolutely OK.
But to be honest the game I won destroying enemy deck is ... zero :)
Simply because when you finish her spells, the enemy is normally already out of cards. The deck above... interresting approach (and finally a warlock-deck without Prince Keleseth), still i personally believe that replacing her with Stonehill Defender might be the better choice.
I love playing this card. Rin hasn't gotten me terribly far on the ladder, but man, it is satisfying every time you get to destroy a deck.
I don't think I would have crafted it, but I opened one up. Warlock isn't one of my main classes, but I've been having a lot of fun playing it a lot since the expansion and opening Rin. With some decent card draw options, I've been able to get her early enough to play on turn 6. Once you get to 10 mana, you can play 2 seals at once, depending on how much you need to play defense against what is on the board, and it escalates quickly from there. And once you start playing seals, your opponent might change their gameplan to try and force you to play more defensive moves, to stop you from playing your seals. I've been able to summon Azari, the Devourer a bunch of times, although certainly been thwarted by Potion of Polymorph. A Big Priest still managed to kill me by taking out Azari with a Shadow Word: Death and moving quickly after that.
My most satisfying win against a Valeera the Hollow who had Shadowstep, Vilespine Slayer, and Edwin VanCleef, because it was neck-in-neck until the very end, even after I destroyed her deck. When she was finally about to die from fatigue, she played Sprint. My friend, who does not play Hearthstone, was watching and said, "If you had done that to my deck, I would have gone out that way, too." :D
So now that we've had a few weeks to practice, tell me - is rin worth crafting? I do want to try her out, and I've seen people pull her off, but at the same time, I'm just not sure if she's actually useful, or will fall out after a few more weeks.
yes, she is a great addition to a control deck. for those matches where you manage to draw it out and get the fatigue victory, i definitely recommend crafting her. I may be bias though as I like playing her.
As a control mage I run two polymorphs and a silence just for Rin and whenever I miss the opportunity I concede immediately. I need more turns than I get and I can't apply pressure fast enough to block them from playing the Seals.
I always play her on turn 7 and then dark pact her when facing decks that run these type of spells. so you won't have a chance to :)
Well, nearly all tournament control lock lists are running her (for example https://tempostorm.com/articles/decklists-2017-sydney-innvitational ). As for me I decided to try her and it was first legendary of this set I crafted yesterday (if somebody said me that before release I would say "lol you are jocking, i would never craft this card")))
I haven't played to many games with her, something like 20-25 games, and it was helpfull against big spell mage twice, miracle rogue with his infinite dagger and once against BIG priest. Not so much archetypes actually... Razakus now are running dragons and you had play aggressively against him now, against jades it is nearly no sense, because when you will destroy his deck his golems will be 11/11+ and he will sure have some single idol in hand.
So I wouldn't say this card is so useful, but anyway it is additional wincondition against few archetypes and overall fun card to play. At least I don't regret I crafted her
use doomsayer and then he will add more jades to his deck, then skulking geist asap.
I don't think Control warlocks HAVE to craft her, but I think she has a place in the deck. She is bad, but not useless against aggro and if you get her at the right time, she is okay as an additional clock to pressure non-warlock Combo and Control Decks. But where she really shines is against the Carnivorous Cube + Void Lord + N'Zoth + Gul'Dan Decks, especially if you yourself are running such a deck.
In one card it, gives you a lot of value and most of all, a proactive thing to do while all those Void Lords and Walkers do nothing against each other. A Proactive thing that offers an avenue of attack that by passes all those near infinite Taunts by putting your opponent into Fatigue ahead of you.
I would not necessarily craft her, but I would try to have some plan to overcome the infinite wall of Taunts that Control Warlocks can put up nowadays. And having some proactive plan for winning those games is propably a good idea. Like some silences for Rin and the Cubes with some threats that generate extra value like Ysera and/or Elise.
Since many Warlock decks seem to cut a Siphon and a Twisting Nether, Ysera might have a decent chance of actually sticking around for a couple of turns.
There's a lot of praising her on these boards. "Hey, you can bring her out with Master Oakheart!"
Yeah, alright. Oakheart is 9 mana, the 5 cards you receive from Rin are 5 mana each, the final card is 10 mana.
Even if by some miracle you're playing against a deck so slow that allows you to summon Azari, how much of their deck is going to be left at that point?
She's awful.
There is a thing called an uninstall button. Nobody cares that you are quitting Heathstone
The reason why rin is decent is because it's a 1 card win condition that's also not complete garbage against aggro. Often times that's a problem with more expensive win-cons like c'thun or n'zoth, you just know they're gonna sit in your hand doing nothing if most matches end before turn 10. If it didn't have taunt, I'd wager it would be a lot more risky to play it.
But to answer your question, I'd maybe hold off on crafting it just a couple weeks more to see how the meta shapes up and try playing double stonehill defender. Warlock has a couple of decent class taunts (voidwalker, homunculus and tar lurker are decent against aggro, rin and voidlord against control) and there's also a few good neutral ones like tar creeper, lich king, sleepy dragon etc.
I have included Rin in my 72% win rate weapon deck; it has some use (see deck)
http://www.hearthpwn.com/decks/999557-72-win-rate-manari-warlock
But to be honest the game I won destroying enemy deck is ... zero :)
HS addicted
Perfectly acceptable, surprisingly much more playable than I originally anticipated. It can be a one card wincon against other control decks.
I love playing this card. Rin hasn't gotten me terribly far on the ladder, but man, it is satisfying every time you get to destroy a deck.
I don't think I would have crafted it, but I opened one up. Warlock isn't one of my main classes, but I've been having a lot of fun playing it a lot since the expansion and opening Rin. With some decent card draw options, I've been able to get her early enough to play on turn 6. Once you get to 10 mana, you can play 2 seals at once, depending on how much you need to play defense against what is on the board, and it escalates quickly from there. And once you start playing seals, your opponent might change their gameplan to try and force you to play more defensive moves, to stop you from playing your seals. I've been able to summon Azari, the Devourer a bunch of times, although certainly been thwarted by Potion of Polymorph. A Big Priest still managed to kill me by taking out Azari with a Shadow Word: Death and moving quickly after that.
My most satisfying win against a Valeera the Hollow who had Shadowstep, Vilespine Slayer, and Edwin VanCleef, because it was neck-in-neck until the very end, even after I destroyed her deck. When she was finally about to die from fatigue, she played Sprint. My friend, who does not play Hearthstone, was watching and said, "If you had done that to my deck, I would have gone out that way, too." :D
rin has won me so many games its hilarious and really fun, when you pull it off its usually gg
Kobolds are almost as bad as goblins, they gotta die (⌐■_■)–︻╦╤─
As others have said, she's 100% necessary in Control Warlock.
You will NOT beat other Control decks if you don't use her, barring obscene luck.
With the seals, having Arcane Tyrant in the deck (or Medivh, the Guardian) can greatly help offset the tempo loss from popping seals.
And both cards are ones you should be running in Control Warlock anyway.
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