-Jaraxxus and Gul'dan together is pretty terrible, total anti-synergy.
-What is your win-condition? Grinding? Threats? Tempo? Wild is no place for decks which do not know what they want.
-Why no brann? How are you not overrun early? There are plenty of answers to doomsayers around...
/facepalm
Ever heard of Demon Handlock? Google it then and watch videos that are 1-2 years old. That will answer all your questions. Jaraxxus is there to come out of Voidcaller most of the time, then you taunt him or shambler him, then you ressurect him with gul'dan and do the same.
I know every version of control warlock thank you.
1-2 years old, exactly. There have introduced been quite a few extremely powerful cards and combos since then, and this deck looks ill equipped to deal with most of then
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
If you're not playing a Renlock with Demons then you only need to fill your deck with 1 Mal'Ganis, 2 Abyssal Enforcers, 2 Voidcallers, 2 Voidwalkers because you only want demons that defend your hero, respawn demons when removed or are fat value like a 6/6 body. You can use stuff like Dark Peddler and Stonehill Defender to ensure you have demons in your hand that will drop after they board wipe you, the otherwise unplayable demons with Taunt are good cards to sandbag because the Felguard's drawback doesn't matter after T10 and that crap that discards cards gets circumvented by the battle cry bringing it into play.
I'm not really sure if Demonlock is a serious deck in wild tho', it's pretty hard to top Naga Giant spam or ol' Renolock.
Krul is seriously underrated imo. When you play Krul you force your opponent to spend a lot of his resources dealing with your board which makes him completely unprepared for a follow up DK. I've won so many games on turn 10 by making this play. It's especially powerful if Krul pulls Mal'Ganis, because you now have him in play paired with a board he can buff. You don't need to build up a sticky board to play Mal'Ganis onto and you almost always threaten lethal in that spot.
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Come now; no need to get into a scuffle :/ Let's bond with our collective soul-siphoning and demon summoning lol
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
If you're not playing a Renlock with Demons then you only need to fill your deck with 1 Mal'Ganis, 2 Abyssal Enforcers, 2 Voidcallers, 2 Voidwalkers because you only want demons that defend your hero, respawn demons when removed or are fat value like a 6/6 body. You can use stuff like Dark Peddler and Stonehill Defender to ensure you have demons in your hand that will drop after they board wipe you, the otherwise unplayable demons with Taunt are good cards to sandbag because the Felguard's drawback doesn't matter after T10 and that crap that discards cards gets circumvented by the battle cry bringing it into play.
I'm not really sure if Demonlock is a serious deck in wild tho', it's pretty hard to top Naga Giant spam or ol' Renolock.
Krul is seriously underrated imo. When you play Krul you force your opponent to spend a lot of his resources dealing with your board which makes him completely unprepared for a follow up DK. I've won so many games on turn 10 by making this play. It's especially powerful if Krul pulls Mal'Ganis, because you now have him in play paired with a board he can buff. You don't need to build up a sticky board to play Mal'Ganis onto and you almost always threaten lethal in that spot.