Best decks out there are going to go much above 60% wins. I've run this deck and it's no way its a 80%+ win. Its good, about as solid as warlock gets, but no class or deck is going to run that high of win percent, period. Don't get the noobs hopes up.
I run something near identical to this as my core warlock deck, literally 5 cards difference, and it's 72-23.That's just under 80% which I feel is about as high as one can obtain in the blind-matching that is constructed queue'ing, pushing 85%+ on a deck is highly improbable with larger play pooling but I'm sure there are a couple of people which have decks currently doing that (although they are few and far between).
As such, going 80% with this deck is doable. Personally it's stronger than mine face wise vs most class + deck trends but I'm a bit more robust for zerking based warriors decks & mage clearance (spell field control) combined their inherent burst.
You need to remember that the top 12 are 80%+ across multiple decks let alone a single one. If you carbon-copy this deck and sport a sub 60% win you're either very unlucky and have only played a few games (bad sample pool size) or you're doing something very very wrong.
A stick can be just a stick in one man's hand, but a weapon in others.
As for the deck its more 'this will work or it won't' than mine and leans heavily on card drawl 'luck'. Unfortunately there aren't that many options out there for drawl based cards that can actually survive without having taunt / bigger threat cards out in front of it or that won't get traded for a 2 drop. A sad limitation of current card selection, but understandably so. Other than that it's pretty solid and I liked your use of Pit Lords. Personally I avoid them due to the nauseating amount of mages and the inherent draw 'luck' ticking bomb that is late mid+ vs them.
I agree on your Sacrifice points. Power Overwhelming into Sacrifice is bread and butter. Its massive value for ONE and generally underrated due to sacrifice being bumped in place of low drop fillers. My mystic powers tell me that PO will be getting nerf'ed sooner or later either to a 3/3 or cost increased, it's simply too good currently.
I'm assuming that mages (clearance-spell heavy), bunker pallys and zerker warrior decks are your biggest issues? The latter being simply a drawl race between the two of you in hyper-drive.
@Skrify - Mages not so much, bunker pallys are definitely the worst you can face by far and really requires a bit of luck on the draw, zerker warriors depends on how fast you can set up a defense.
@fjab - Warlocks are the easiest when you have a free removal spell that heals for 5, usually you won't need Jaraxxus to win, you just trade with your bigger creatures, but again, don't save Defender of Argus for late game like you would do with any other class, set up a big defense fast because they can try cheap removal and charge with insane damage. Yesterday I lost a game vs Warlock on turn 5 because I had the worst possible draw and even tho he would die next turn, he was able to deal the exact perfect damage to kill me that turn.
@magiuspaulus - Too many MC worth cards in this deck that you can either sac pact or siphon soul which costs 6 while MC costs 8 so I have mana advantage. Also, about the win rate and the new players, I'm sure it will get better before it gets worst, but I've been defending that the real good players are still to come, and those who are thought to be pros now won't be in the future, maybe just streamers but not even recognized in constructed.
About the win rate, I'm sure it is definitely dependent on the person, but not only that, in your mind set, if you're in a good day or not, yesterday I played 5 matches with 5 different decks that I very rarely lose with, and lost all of them, was having a bad day for Hearthstone so I just stopped playing and went on AION xD
I don't know, he feels counter-productive, usually the opponent has to use removal to get rid of all your creatures, if you use Void Terror it's like, 3 for 1... I just hate putting all my eggs in one basket, that's all.
Plus that's not how I use Power Overwhelming, I don't use it for trades, I ram it into the enemy hero and then Shadowflame the creature to clear the board.
Plus, people say the deck is risky... You have a potential 30+16+Jaraxxus health..
My main issue is a lack of 4 damage creatures in the deck to hard counter priests running Shadow Word. Sure you have the +1/+1 from the clerics, but beyond that your minions are kind of exposed.
Not to mention the fact that a 4/x minion won't cost you 5 HP, but will retain a similar level of threat to that which a Pit Lord has. With the added benefit of being the sweet spot to bypass shadow words. Sure you can't combo it for Power overwhelming into shadowflame, but you aren't going to summon it, lose 5 HP then watch it be hard removed on your opponent's turn.
That is of course directly related to priests.
Overall I see that your strategy is simple enough and can be very effective, but it looks like there are some gaps in your armor.
I think this deck highly benefits from a Sense Demons, due to being dependent on Jaraxus. Plus there are lots of other demons it can pull out for you in a pinch. I also agree that this deck can get overrun pretty quickly. It has a lot of answers for that, but it is going to depend on the timing of when you get those answers and since this deck is all about running on low life, if they don't come quickly or when you need it, you can die in one turn to a bloodlust, stormwind champion, unleash the hounds, etc.
To be fair, I posted a, slightly older version of the deck that I used to run before Blizzcon, I made a few changes that doesn't make it as much, "all in"ish. But that's in the secrets of the gods :P
I can say Sac Pact is still in, 2 of them, and you guys got the basis of it, play a few games and you'll see what's missing or not.
The version of the deck posted by SoulStrider reminds me a bit of the one I use, which is a heavy control version of this deck. It runs Ancient Watchers, Sylvanas(who is awesome here if you have her) and Faceless Manipulators though.
This 'suicide' style of play is very effective and seems to play well against a lot of decks. Just have to be careful with mages.
2x Blood Imp: They fell out of place. They are more suited in an aggro deck. In the end, I'm looking for my minions to be disposable. 2x Pit Lord: This guy just wasn't cutting it for me. There were several times when I got screwed by RNG and I drew them after playing Jaraxxus, which makes them a dead card in my hand. In many cases, when I got it early, it just got removed immediately by either damage or Poly/Hex. 2x Faerie Dragon: Great card, but I never felt like it had synergy with the rest of the deck, for instance, there were times when it was the only minion on my side of the board, and I wanted to buff it up with Power Overwhelming [/card] and I just couldn't because of it's ability. 1x [card]Syphon Soul: I removed this just to make some space for the additions, it might make it back to my list. 1x Shadowflame: See Syphon Soul.
I added the following:
2x Novice Engineer: Great card, feeds Twilight Drake early, helps you run through your deck quicker, which is really important. 2x Sense Demons: Best addition to the deck. By lowering the number of demons I run to 4 (Lord Jaraxxus, Flame Imp, Void Terror) that means this has a 50% chance of fetchingLord Jaraxxus to your hand. If not, it will get you some great demons. An early, turn 4Void Terror +Power Overwhelming combo can be devastating you your opponent. At least, it will get him busy trying to deal with the creature while you strengthen your board presence. 2x Sunfury Protector: This card is crucial against aggro decks!
It's been performing great. Let me know what you think.
Edit: My play style has been shifting towards a more control approach. The objective is no longer to play Jaraxxus as soon as possible, while burning your health to get your Giants up, but rather control the board until Jaraxxus can enable the win.
Just finished a quick 10 games round, my results are here:
Rogue Aggro: 2 - 0
Rogue Control: 1 - 0
Hunter Combo: 1 - 0
Mage Control: 1 - 0
Priest Control: 3 - 0
Warrior (Artosis copy): 1 - 0
Shaman Aggro: 0 - 1
Only game I lost was against a Shaman who hit me for 18 with his 9/3 Fire Elemental buffed with Windfury. :P
What am I missing about the Void Terror+Power Overwhelming combo? "At least, it will get him busy trying to deal with the creature while you strengthen your board presence." isn't he dying as soon as your turn ends? or am I missing something?
You cast Power Overwhelming on another creature that's already on the board - let's say a Flame Imp - he becomes a 7/6, attacks that turn, then you cast Void Terror. Void Terror absorbs the stats, but not the downside of Power Overwhelming. The opponent then has to deal with a 10/9 Void Terror.
But...I haven't understand: this deck actually work with this META? Because in the deck list it is "classified" as obsolete...
Not sure about the version the OP runs, but the synergy control version style deck that I run wrecks aggro decks since they rarely pack the removal necessary to deal with consistent large threats mid/late game(It's pretty hard to deal with x2 Ancient Watcher + Sunfury Protector). They'll typically get you down to like 10-15 life, enable molten giants and then get trashed as you make highly profitable trades. This includes the popular aggro rush rogues(played against five copies of this in a row recently, every match ended the same way)/paladins/warlocks etc. The only major worry I've found is Pyroblast(mages are pretty easy otherwise, though).
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You're right, maybe people walk the other 20% on themselves, "noobs" like you say won't get a deck and magically become pro.
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I run something near identical to this as my core warlock deck, literally 5 cards difference, and it's 72-23.That's just under 80% which I feel is about as high as one can obtain in the blind-matching that is constructed queue'ing, pushing 85%+ on a deck is highly improbable with larger play pooling but I'm sure there are a couple of people which have decks currently doing that (although they are few and far between).
As such, going 80% with this deck is doable. Personally it's stronger than mine face wise vs most class + deck trends but I'm a bit more robust for zerking based warriors decks & mage clearance (spell field control) combined their inherent burst.
You need to remember that the top 12 are 80%+ across multiple decks let alone a single one. If you carbon-copy this deck and sport a sub 60% win you're either very unlucky and have only played a few games (bad sample pool size) or you're doing something very very wrong.
A stick can be just a stick in one man's hand, but a weapon in others.
As for the deck its more 'this will work or it won't' than mine and leans heavily on card drawl 'luck'. Unfortunately there aren't that many options out there for drawl based cards that can actually survive without having taunt / bigger threat cards out in front of it or that won't get traded for a 2 drop. A sad limitation of current card selection, but understandably so. Other than that it's pretty solid and I liked your use of Pit Lords. Personally I avoid them due to the nauseating amount of mages and the inherent draw 'luck' ticking bomb that is late mid+ vs them.
I agree on your Sacrifice points. Power Overwhelming into Sacrifice is bread and butter. Its massive value for ONE and generally underrated due to sacrifice being bumped in place of low drop fillers. My mystic powers tell me that PO will be getting nerf'ed sooner or later either to a 3/3 or cost increased, it's simply too good currently.
I'm assuming that mages (clearance-spell heavy), bunker pallys and zerker warrior decks are your biggest issues? The latter being simply a drawl race between the two of you in hyper-drive.
I wouldn't call five different cards nearly identical normally. But, if the style is similar, I'd like to know your differences.
@Skrify - Mages not so much, bunker pallys are definitely the worst you can face by far and really requires a bit of luck on the draw, zerker warriors depends on how fast you can set up a defense.
@fjab - Warlocks are the easiest when you have a free removal spell that heals for 5, usually you won't need Jaraxxus to win, you just trade with your bigger creatures, but again, don't save Defender of Argus for late game like you would do with any other class, set up a big defense fast because they can try cheap removal and charge with insane damage. Yesterday I lost a game vs Warlock on turn 5 because I had the worst possible draw and even tho he would die next turn, he was able to deal the exact perfect damage to kill me that turn.
@magiuspaulus - Too many MC worth cards in this deck that you can either sac pact or siphon soul which costs 6 while MC costs 8 so I have mana advantage. Also, about the win rate and the new players, I'm sure it will get better before it gets worst, but I've been defending that the real good players are still to come, and those who are thought to be pros now won't be in the future, maybe just streamers but not even recognized in constructed.
About the win rate, I'm sure it is definitely dependent on the person, but not only that, in your mind set, if you're in a good day or not, yesterday I played 5 matches with 5 different decks that I very rarely lose with, and lost all of them, was having a bad day for Hearthstone so I just stopped playing and went on AION xD
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trying this now with sylvannas in place of a cleric
He doesn't have charge. :D
I don't know, he feels counter-productive, usually the opponent has to use removal to get rid of all your creatures, if you use Void Terror it's like, 3 for 1... I just hate putting all my eggs in one basket, that's all.
Plus that's not how I use Power Overwhelming, I don't use it for trades, I ram it into the enemy hero and then Shadowflame the creature to clear the board.
Plus, people say the deck is risky... You have a potential 30+16+Jaraxxus health..
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My main issue is a lack of 4 damage creatures in the deck to hard counter priests running Shadow Word. Sure you have the +1/+1 from the clerics, but beyond that your minions are kind of exposed.
Not to mention the fact that a 4/x minion won't cost you 5 HP, but will retain a similar level of threat to that which a Pit Lord has. With the added benefit of being the sweet spot to bypass shadow words. Sure you can't combo it for Power overwhelming into shadowflame, but you aren't going to summon it, lose 5 HP then watch it be hard removed on your opponent's turn.
That is of course directly related to priests.
Overall I see that your strategy is simple enough and can be very effective, but it looks like there are some gaps in your armor.
Have you tried it..?
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No, read soulfire, it's a finisher or a removal, if people can't figure out how to combo shadowflare with power overwhelming it's their problem xD
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I think this deck highly benefits from a Sense Demons, due to being dependent on Jaraxus. Plus there are lots of other demons it can pull out for you in a pinch. I also agree that this deck can get overrun pretty quickly. It has a lot of answers for that, but it is going to depend on the timing of when you get those answers and since this deck is all about running on low life, if they don't come quickly or when you need it, you can die in one turn to a bloodlust, stormwind champion, unleash the hounds, etc.
have you considered using illidan since you deck is more or less all in?
To be fair, I posted a, slightly older version of the deck that I used to run before Blizzcon, I made a few changes that doesn't make it as much, "all in"ish. But that's in the secrets of the gods :P
I can say Sac Pact is still in, 2 of them, and you guys got the basis of it, play a few games and you'll see what's missing or not.
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This deck looks at lot more consistent to me, than the OP's deck. Will give it a shot!
The version of the deck posted by SoulStrider reminds me a bit of the one I use, which is a heavy control version of this deck. It runs Ancient Watchers, Sylvanas(who is awesome here if you have her) and Faceless Manipulators though.
This 'suicide' style of play is very effective and seems to play well against a lot of decks. Just have to be careful with mages.
Loving Soulstrider's deck. Wish the OP would tell us his new version :P
What am I missing about the Void Terror+Power Overwhelming combo? "At least, it will get him busy trying to deal with the creature while you strengthen your board presence." isn't he dying as soon as your turn ends? or am I missing something?
You cast Power Overwhelming on another creature that's already on the board - let's say a Flame Imp - he becomes a 7/6, attacks that turn, then you cast Void Terror. Void Terror absorbs the stats, but not the downside of Power Overwhelming. The opponent then has to deal with a 10/9 Void Terror.
Gotcha! thx kars
But...I haven't understand: this deck actually work with this META? Because in the deck list it is "classified" as obsolete...
...Too young to die, too drunk to live...
Not sure about the version the OP runs, but the synergy control version style deck that I run wrecks aggro decks since they rarely pack the removal necessary to deal with consistent large threats mid/late game(It's pretty hard to deal with x2 Ancient Watcher + Sunfury Protector). They'll typically get you down to like 10-15 life, enable molten giants and then get trashed as you make highly profitable trades. This includes the popular aggro rush rogues(played against five copies of this in a row recently, every match ended the same way)/paladins/warlocks etc. The only major worry I've found is Pyroblast(mages are pretty easy otherwise, though).