Well, I've wrote a primer on Suicide Black a long time ago and explained the idea, but since then the metagame shifted, there was a big patch, lots of nerfs and buffs, and well, let's be honest, one doesn't always feel like sharing a legitimate 8X% win rate deck on a website visited by thousands daily. I've posted a lot of primers, budget decks and what not, but I think this is the first real, competitive deck I've posted on Hearthstone.
Of course I was being jealous, I'm letting people in on my "secrets" and potentially lower my win rate, but what the hell, this is a fun game to be played for fun, and since then I was able to create 2/3 decks that have results as impressive if not, more impressive even (none of them Warlock tho).
So I'm sharing one. Well, a lot of people boast about "Masters 3 deck" (not that it matters with the current ranking mode) or "X,Y,Z% win rate", I'll let you test how well this deck does by yourself, I guarantee you will be amazed.
I'll explain my view on each of the cards, this is my view, if you want to change something, do so at your own risk, I don't care but you risk crippling the deck, if you obtain better results however after extensive testing, feel free to share.
The deck should be played aggressively, for example: if you don't get a decent one drop, and you have to Coin to answer his 2 drop with a 3 drop, DON'T, just tap, seriously, let him hit you (in this deck, this is a terrible advice in a normal situation), let him think he has control of the board somewhat, no problem, you'll get it back almost instantly, his life matters, yours doesn't, if your life is 1< you're golden.
Your goal is reach turn 8/9 and play Lord Jaraxxus, by all means necessary, and I do mean, all means necessary, if you have to trade 3/4 cards for one, hell, do it as long as you have a follow up, nothing matters, nothing has value until the point you play Jaraxxus. You shall not be trying to win the game, you're trying to play Jaraxxus, that's when you win, once he gets in, the board is supposed to be clean or you should (normally you will) have board advantage (slight or big), and preferably, a couple of follow ups for next turn in your hand, Defender of Argus and a Siphon Soul would be ideal, but a couple of Sacrificial Pacts is not bad either.
Mulligan is simple, try to have as many low cost cards as possible, 3 or less, some removal is optimal, if you have Jaraxxus, DO NOT send him away, you can play with one card less, remember what's your hero power and the goal, you can come from behind and turn the game around easily!
Sacrificial Pact - If someone tells you this card is bad, insult them heavily. I guarantee anyone that says this card is bad hasn't played it for long enough in their decks. In a normal scenario, with this card you can kill one of "your" Demons, and get 5 life back if you're in a tough spot, but you're being counter-productive, agreed, iiiiiiin a normal scenario.
First of all, the Imp that Imp Master summons, is a Demon, Infernal is a Demon so you can kill low health infernals to get 5 life back, but it doesn't stop here. This card is aaaaamaaaazing in a mirror match, not only you can kill, nay, execute enemy Demons for 0 cost and get 5 life back, it one shots Lord Jaraxxus (more on this ahead), and if that wasn't enough, there's also mind control oriented cards, and Priest cards that lets him play with "your deck", nope, denied. No one plays with my deck but me, if any of your Demons dare riot, smite them with your hand of justice, drain their life force, and taunt your opponent for being foolish. This card has a long list of useful traits, and you will learn to love each of them.
Soulfire - Hopefully a finisher, on a not so perfect scenario it's a soft removal with low cost, I mean, this card is amazing, why am I explaining what it does? Costs almost nothing, hits hard, beautiful finisher, avoid playing it however.
Blood Imp - You're playing big creatures, you're trying to wipe the board at all times, having 1 extra health in all of your creatures will succeed in doing that, play it and never move him a inch, he's simply that, a global +1 health in all your creatures at all times. Finally, if you have two in your hand, play 1 and if possible, keep the other in your hand, force him to use many area of effect spells, but I'll leave this entirely up to you.
Flame Imp - Damaging yourself = less expensive Molten Giant, this card is also a removal magnet, if it doesn't get removed however it hits hard and can compete with any 1 drop, most 2 drops, and some 3 drops. Pretty simple.
Acidic Swamp Ooze - Use it for the Battlecry against Paladin, Shaman, Rogue and Warrior and if possible Hunter, the other 4 classes just use it as a 3/2 body for 2 mana cost. I don't have Harrison Jones but if you do, I'm not sure how it will work, but try removing one for it and tell me how it goes.
Faerie Dragon - Another early game amazing trader, hard to remove from the board and lets you be selective on the targets, does wonders vs Priest and Mage.
Imp Master - I'll be honest, this is a filler, but it's a decent one. 5 health makes him somewhat hard to remove and let's face it, you won't be losing a whole lot if they waste removal in it, it's not an amazing trader but you can use the Imp as great targets for Power Overwhelming or Sacrificial Pact. If you want to trade it for a Sunfury Protector it's acceptable.
Harvest Golem - Well, a decent target for Power Overwhelming, allows for good trades and it becomes a 2/4 that spawns a 2/2 with Blood Imp on the board, other than that it's an amazing card in many many decks, this is no exception.
Shattered Sun Cleric - This card makes lower cost cards trade for higher cost cards, plain and simple, recognized by everyone as one of, if not the best 3 mana drop in the game currently.
Pit Lord - Same as Flame Imp but bigger, nastier, and hits much harder, hard to soft remove and an overall amazing card, play it without fear and force your opponent to spend all his solutions early on, or pay the price for letting it live.
Defender of Argus - So you failed to wipe the board? Your opponent is playing a charge deck? This is your first line of defense, this is the card that turns your big nasty creatures, into bigger nasty creatures with Taunt. There's hardly a better feeling in Hearthstone other than beating an opponent that kept e-moting crap the entire match and gets smacked in the end, playing two Molten Giant for free and this in-between comes as a close second.
Shadowflame - "God, I wish my Pit Lord could hit 6 cards at the same time", tadaa! Not hard to explain this card, is he heavy in the board? Well not anymore he isn't! Much better than Hellfire in this deck, specially since you don't want to kill your Blood Imp.
Siphon Soul - Instant hard removal, gives you life back, amazing for what it costs, save it as long as you can, I rarely if ever use this in any creature that isn't at least a 8/8+ or a 4/12 (if you know what I mean).
Molten Giant - The cherry on top of the cake that is this deck, I can easily say if it wasn't for this card, the deck wouldn't be near as amazing, the only possible way I can imagine this card being any sweeter, is if it was a Demon. You're very likely to play them for 0~4 mana cost, but if you play your cards right, mostly 0.
Lord Jaraxxus - Why this is a card still beats me to this moment. Jaraxxus is the final boss of the game, he is the eredar lord of the burning legion, he has a mean weapon that will crush people if they don't destroy it, and his hero power is so broken it hurts. He can't be mind controlled, he can't be hard removed, he spawns 6/6's for 2 for God's sake, when he hits the field, it's OBLIVION! The game is over. This is THE win condition of this deck, this is what puts your opponents on a clock once you draw it, play it and make them cry.
Well, that's it, hope you enjoy it, try it, leave some feedback if possible. <3
I used to run it instead of Imp Master and honestly, did nothing for me.
I swear, this deck has to be the douchebag steamroller. Last game, this kid called Saifur on the EU server, we're playing normally, I play creatures, he clears the board, Holy Nova back to back, using all his removal, on turn 7, he has Chillwind Yeti on the board, I have Damaged Golem and nothing else, I play a Pit Lord, go down to 13, he uses Mind Control on Pit Lord and like the douche he is, immediately emotes "Thank You". He proceeds to run his Chillwind Yeti into my Damaged Golem and passes the turn.
Well, then it wasn't a loss, it was a lesson and I'm sure it helped you improve in the future ;)
I'm not sure about Sylvanas Windrunner, the card just, doesn't appeal to me, I'd definitely rather take a Sunfury Protector to be on the safe side. The deck right now feels VERY strong, I'm sure it can take a couple of tweeks (literally, a couple, 2/3 cards) but I still have to analyze it very deeply, it's like every card at this point has a purpose.
I'm also thinking about Captain Greenskin just for Jaraxxus, seriously, a 4/8 weapon can't be good for their health.
I'm happy that you took such a commitment on trying this deck, so here's hoping you will get great results from it, and specially, that you have fun playing it.
Trying this out, debating on incorporating my Sylvannas+Cairne(I run in my main lock deck, both because they have good synergy with Shadowflame)
Things I've noted: Opponent opening 2/1's are a huge nuisance to this deck (i.e. If you don't draw a blood imp, you will probably lose). I'm definitely not sold on Sacrificial pact. Both of these have me leaning heavily towards removing them and adding Sunfury Protectors in their place (2/3 battlecry: adjacent taunt)
They function the virtually the same and add better options for early game control/pressure (rather than having to rely on).
OP Why do you feel Sac.Pact could outperform sunfury protectors?
Also: @SoulStriderX I share those sentiments in regards to blood imps/soulfire. In my main lock deck I have the imps replaced with hellfire and Soulfires with shadow bolts.
Edit: Upon playing with it further, it actually plays extremely solid.
I made a clone deck for comparison swapping a few cards (2 Sac.Pacts -> 2 SunfuryProtector ||| ImpMaster -> Felgaurd ||| 2Soulfire -> Sylvannas+Cairne)
In the small sample size that I've played with both, the deck is outperforming the clone one.
Since when Sense Demons can fetch Jaraxxus? Didn't they remove Pit Lord and Lord Jaraxxus from the fetch? Please correct me if I'm wrong.
Told you so, it's like I said, some cards look like they aren't great by themselves or on paper, but when you put everything together as a whole, you see the reason for them to be there.
I agree, I never, ever play Soulfire with a Lord Jaraxxus in my hand, I don't gamble, I don't like gambles unless it's absolutely necessary, but, you can play Lord Jaraxxus and 1/2 Soulfire in the same turn, just to clean the board and make a opening for Jaraxxus to win.
I don't think Sacrificial Pact outperforms Sunfury Protector, I think it outperforms pretty much any other card in Hearthstone in this deck, that's how necessary I think it is in a deck like this in the current metagame.
This deck smashes Priests, I even dare saying, I never lost against a Priest with it, all my losses are to very fast aggro decks where all the cards are handed to them perfectly, as if they could pick what cards to draw, but the consistency nonetheless, is undeniable, like I said, 80% or more.
Love this deck! Only lost vs. a Hunter that managed to misplay and rush me going Unleash for 9 damage on ~turn 3 and managed to win it off when I had 4 hp with arcaneshot+hero power (I had +9 on him and game next turn lol) - and another one vs paladin which managed to get a perfect start and rushed me down, near the end I had +4 on his 2 cards, he has a secret set which hasn't activated in a looong while, pops Truesilver rams into my taunt and Eye for an Eye pops for 3 damage, game over :d
so did about 10-2, love the deck and its synergy, feels like living on the edge vs pyroblasts haha
That's 84.4% win rate even with you being unlucky a few times :)
And in the future, it might improve! You know how I found out this deck was awesome? I already knew it was good, but I got to a point where I started wondering "did I ever even lose with this deck?" so one night, it's 0:30, I tell myself, "ok, I'll keep playing the Warlock deck, and I'll go to bed when I lose", I went to bed at 3:15.
Thanks god this decklist is still here. I had it bookmarked and after clicking on it today and not finding it, i was quite scared :D. Like Mazzelaar i've crafted Jarraxus just for this deck :) Even before getting into beta i found this decklist and it just... stuck with me. Even though i'm few cards short, i'm really grateful for this decklist, mate :)
I'm glad you liked it, maybe I'll add a few more decks in the future! I have a Warrior and a Rogue deck, that are absolutely demolishing.
How do you feel about replacing the pit lords with yeti? arguably same board presence but 1 turn earlier?
edit: thought pit lord was 5 mana. but still, most things that can trade with yeti will also kill pit lord, so why take the extra 5 damage?
How do I feel? I don't feel, I haven't even pondered that, most likely because I won't.
If you don't have the two Pit Lord and you're short of crafting them, that's ok, but they're not "arguably same board presence", Pit Lord is technically not even there for the presence, he's there to damage you, damage him if possible, but in a perfect scenario, draw a removal from the opponent, and trust me, people like to think "Oh wow, he already took 5 damage for me, and now I get the creature, ahahah, what an idiot!" *Mind Control* to that I say, Sacrificial Pact + [card]Molten Giant[card]s (giant first :P)
You can see from above testaments, it's all about the synergy, yeah this deck feels kind of "living in the edge" vs Pyroblast and some other stuff, but people just can't manage to be able to finish you off. You life tap without consequences, you play big creatures without consequences, eventually you play the giants for free because that's what you worked for and that's why you hurt yourself and tapped like a maniac even tho getting bigger creatures and getting rid of his removal, while possibly doing a lot of damage was a bonus, but while you're always behind on life, you're always ahead in the game, always.
Besides the sensationalism in the title the deck felt lackluster without sense demons. There's no other way to win unless you play jaraxxus because the threat of the deck is pretty low unless you want to cheese with molten giants and argus. Even if you play jaraxxus there's a serious lack of taunts. The deck itself is pretty solid but honestly, there's not much to say in terms of early game so you're just betting on getting molten giants if you're losing. After a handful of wins I started to often lose vs burn and aggro decks because sacrificial pact was dead and only has one early target with imp master because you're hurting yourself with pitlord and imp master. The card still feels counterintuitive in most cases besides mind controls and trying to survive with jaraxxus. I'll swap some cards around but I think the deck is just another standard cleric+golem+argus deck with jaraxxus kinda "thrown" in it as in he feels kinda out of place.
@soulstrider [card] name [ /card], and I really hate blood imps and hellfire in the same deck
Well, then you must be doing something wrong because me, and clearly more people not lose that much with the deck. Someone stated a 10-2 in here so... Are you sure the problem in your losses is in the deck?
Also, I laughed at the deck having no treats and the giants being cheap :\
I'd rate it as a solid ~65% win deck, nothing more. Too weak against high removal and aggro decks which are extremely popular, although it does well vs more standard decks.
I'm tending to believe the win % of a deck is highly dependent on the person who plays it. Not exactly better or worst players, just the play style itself.
going well for me. took some getting used to because its not normally my style, but the strength of the deck is obvious. I am running it with Captain Greenskin.
More of this "the deck is 100% amazing, you're just playing it wrong" argument that people pull. I'm seeing the same results as Agh because theres too many liabilities. You might want to try a sense demons and twisting nether because your removal options only go so far without shadowbolt and other aoe clear and the deck is still weak against strong aggro, burn, and rush. Relying on a single imp master that spawns a 1 health minion at the end of your turn that you hope will survive in your deck is silly if you want to have something to heal off of until you start to playing other demons to try and heal off of. What, two blood imps you can't target, two flame imps that hurt yourself, and two pit lords that are redundant to pact in the first place? Dont' forget the obvious disynergy between poweroverwhelming+shadowflame on faerie dragon.
What can I say? You're playing it wrong. I find solutions for everything, ALL the time, I don't understand how you don't. Take it with a grain of salt.
Best decks out there are going to go much above 60% wins. I've run this deck and it's no way its a 80%+ win. Its good, about as solid as warlock gets, but no class or deck is going to run that high of win percent, period. Don't get the noobs hopes up.
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Well, I've wrote a primer on Suicide Black a long time ago and explained the idea, but since then the metagame shifted, there was a big patch, lots of nerfs and buffs, and well, let's be honest, one doesn't always feel like sharing a legitimate 8X% win rate deck on a website visited by thousands daily. I've posted a lot of primers, budget decks and what not, but I think this is the first real, competitive deck I've posted on Hearthstone.
Of course I was being jealous, I'm letting people in on my "secrets" and potentially lower my win rate, but what the hell, this is a fun game to be played for fun, and since then I was able to create 2/3 decks that have results as impressive if not, more impressive even (none of them Warlock tho).
So I'm sharing one. Well, a lot of people boast about "Masters 3 deck" (not that it matters with the current ranking mode) or "X,Y,Z% win rate", I'll let you test how well this deck does by yourself, I guarantee you will be amazed.
I'll explain my view on each of the cards, this is my view, if you want to change something, do so at your own risk, I don't care but you risk crippling the deck, if you obtain better results however after extensive testing, feel free to share.
The deck should be played aggressively, for example: if you don't get a decent one drop, and you have to Coin to answer his 2 drop with a 3 drop, DON'T, just tap, seriously, let him hit you (in this deck, this is a terrible advice in a normal situation), let him think he has control of the board somewhat, no problem, you'll get it back almost instantly, his life matters, yours doesn't, if your life is 1< you're golden.
Your goal is reach turn 8/9 and play Lord Jaraxxus, by all means necessary, and I do mean, all means necessary, if you have to trade 3/4 cards for one, hell, do it as long as you have a follow up, nothing matters, nothing has value until the point you play Jaraxxus. You shall not be trying to win the game, you're trying to play Jaraxxus, that's when you win, once he gets in, the board is supposed to be clean or you should (normally you will) have board advantage (slight or big), and preferably, a couple of follow ups for next turn in your hand, Defender of Argus and a Siphon Soul would be ideal, but a couple of Sacrificial Pacts is not bad either.
Mulligan is simple, try to have as many low cost cards as possible, 3 or less, some removal is optimal, if you have Jaraxxus, DO NOT send him away, you can play with one card less, remember what's your hero power and the goal, you can come from behind and turn the game around easily!
Sacrificial Pact - If someone tells you this card is bad, insult them heavily. I guarantee anyone that says this card is bad hasn't played it for long enough in their decks. In a normal scenario, with this card you can kill one of "your" Demons, and get 5 life back if you're in a tough spot, but you're being counter-productive, agreed, iiiiiiin a normal scenario.
First of all, the Imp that Imp Master summons, is a Demon, Infernal is a Demon so you can kill low health infernals to get 5 life back, but it doesn't stop here. This card is aaaaamaaaazing in a mirror match, not only you can kill, nay, execute enemy Demons for 0 cost and get 5 life back, it one shots Lord Jaraxxus (more on this ahead), and if that wasn't enough, there's also mind control oriented cards, and Priest cards that lets him play with "your deck", nope, denied. No one plays with my deck but me, if any of your Demons dare riot, smite them with your hand of justice, drain their life force, and taunt your opponent for being foolish. This card has a long list of useful traits, and you will learn to love each of them.
Soulfire - Hopefully a finisher, on a not so perfect scenario it's a soft removal with low cost, I mean, this card is amazing, why am I explaining what it does? Costs almost nothing, hits hard, beautiful finisher, avoid playing it however.
Blood Imp - You're playing big creatures, you're trying to wipe the board at all times, having 1 extra health in all of your creatures will succeed in doing that, play it and never move him a inch, he's simply that, a global +1 health in all your creatures at all times. Finally, if you have two in your hand, play 1 and if possible, keep the other in your hand, force him to use many area of effect spells, but I'll leave this entirely up to you.
Flame Imp - Damaging yourself = less expensive Molten Giant, this card is also a removal magnet, if it doesn't get removed however it hits hard and can compete with any 1 drop, most 2 drops, and some 3 drops. Pretty simple.
Power Overwhelming - Read Soulfire. Plain and simple.
Acidic Swamp Ooze - Use it for the Battlecry against Paladin, Shaman, Rogue and Warrior and if possible Hunter, the other 4 classes just use it as a 3/2 body for 2 mana cost. I don't have Harrison Jones but if you do, I'm not sure how it will work, but try removing one for it and tell me how it goes.
Faerie Dragon - Another early game amazing trader, hard to remove from the board and lets you be selective on the targets, does wonders vs Priest and Mage.
Imp Master - I'll be honest, this is a filler, but it's a decent one. 5 health makes him somewhat hard to remove and let's face it, you won't be losing a whole lot if they waste removal in it, it's not an amazing trader but you can use the Imp as great targets for Power Overwhelming or Sacrificial Pact. If you want to trade it for a Sunfury Protector it's acceptable.
Harvest Golem - Well, a decent target for Power Overwhelming, allows for good trades and it becomes a 2/4 that spawns a 2/2 with Blood Imp on the board, other than that it's an amazing card in many many decks, this is no exception.
Shattered Sun Cleric - This card makes lower cost cards trade for higher cost cards, plain and simple, recognized by everyone as one of, if not the best 3 mana drop in the game currently.
Pit Lord - Same as Flame Imp but bigger, nastier, and hits much harder, hard to soft remove and an overall amazing card, play it without fear and force your opponent to spend all his solutions early on, or pay the price for letting it live.
Defender of Argus - So you failed to wipe the board? Your opponent is playing a charge deck? This is your first line of defense, this is the card that turns your big nasty creatures, into bigger nasty creatures with Taunt. There's hardly a better feeling in Hearthstone other than beating an opponent that kept e-moting crap the entire match and gets smacked in the end, playing two Molten Giant for free and this in-between comes as a close second.
Shadowflame - "God, I wish my Pit Lord could hit 6 cards at the same time", tadaa! Not hard to explain this card, is he heavy in the board? Well not anymore he isn't! Much better than Hellfire in this deck, specially since you don't want to kill your Blood Imp.
Siphon Soul - Instant hard removal, gives you life back, amazing for what it costs, save it as long as you can, I rarely if ever use this in any creature that isn't at least a 8/8+ or a 4/12 (if you know what I mean).
Molten Giant - The cherry on top of the cake that is this deck, I can easily say if it wasn't for this card, the deck wouldn't be near as amazing, the only possible way I can imagine this card being any sweeter, is if it was a Demon. You're very likely to play them for 0~4 mana cost, but if you play your cards right, mostly 0.
Lord Jaraxxus - Why this is a card still beats me to this moment. Jaraxxus is the final boss of the game, he is the eredar lord of the burning legion, he has a mean weapon that will crush people if they don't destroy it, and his hero power is so broken it hurts. He can't be mind controlled, he can't be hard removed, he spawns 6/6's for 2 for God's sake, when he hits the field, it's OBLIVION! The game is over. This is THE win condition of this deck, this is what puts your opponents on a clock once you draw it, play it and make them cry.
Well, that's it, hope you enjoy it, try it, leave some feedback if possible. <3
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Moved out of General Discussion.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
Did I post it on General Discussion? Ahaha, I apologize, honest mistake.
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Looking good.
In my opinion, every somewhat 'controlish' warlock deck should have molten giants in it.
Ever considered Alexstrasza?
Also known as 'Emoeritz'
XaszEmoeritz#1504
I used to run it instead of Imp Master and honestly, did nothing for me.
I swear, this deck has to be the douchebag steamroller. Last game, this kid called Saifur on the EU server, we're playing normally, I play creatures, he clears the board, Holy Nova back to back, using all his removal, on turn 7, he has Chillwind Yeti on the board, I have Damaged Golem and nothing else, I play a Pit Lord, go down to 13, he uses Mind Control on Pit Lord and like the douche he is, immediately emotes "Thank You". He proceeds to run his Chillwind Yeti into my Damaged Golem and passes the turn.
Oh no, you didn't. My turn 8, play two Molten Giant for 3 each, and use Sacrificial Pact on the now his Pit Lord, going up to 18, I pass, his turn, he plays two Northshire Cleric, heals the Chillwind Yeti, swings directly at me for 4, and concedes.
Instant Karma.
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Well, then it wasn't a loss, it was a lesson and I'm sure it helped you improve in the future ;)
I'm not sure about Sylvanas Windrunner, the card just, doesn't appeal to me, I'd definitely rather take a Sunfury Protector to be on the safe side. The deck right now feels VERY strong, I'm sure it can take a couple of tweeks (literally, a couple, 2/3 cards) but I still have to analyze it very deeply, it's like every card at this point has a purpose.
I'm also thinking about Captain Greenskin just for Jaraxxus, seriously, a 4/8 weapon can't be good for their health.
I'm happy that you took such a commitment on trying this deck, so here's hoping you will get great results from it, and specially, that you have fun playing it.
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Trying this out, debating on incorporating my Sylvannas+Cairne(I run in my main lock deck, both because they have good synergy with Shadowflame)
Things I've noted: Opponent opening 2/1's are a huge nuisance to this deck (i.e. If you don't draw a blood imp, you will probably lose). I'm definitely not sold on Sacrificial pact. Both of these have me leaning heavily towards removing them and adding Sunfury Protectors in their place (2/3 battlecry: adjacent taunt)
They function the virtually the same and add better options for early game control/pressure (rather than having to rely on).
OP Why do you feel Sac.Pact could outperform sunfury protectors?
Also: @SoulStriderX I share those sentiments in regards to blood imps/soulfire. In my main lock deck I have the imps replaced with hellfire and Soulfires with shadow bolts.
Edit: Upon playing with it further, it actually plays extremely solid.
I made a clone deck for comparison swapping a few cards (2 Sac.Pacts -> 2 SunfuryProtector ||| ImpMaster -> Felgaurd ||| 2Soulfire -> Sylvannas+Cairne)
In the small sample size that I've played with both, the deck is outperforming the clone one.
Since when Sense Demons can fetch Jaraxxus? Didn't they remove Pit Lord and Lord Jaraxxus from the fetch? Please correct me if I'm wrong.
Told you so, it's like I said, some cards look like they aren't great by themselves or on paper, but when you put everything together as a whole, you see the reason for them to be there.
I agree, I never, ever play Soulfire with a Lord Jaraxxus in my hand, I don't gamble, I don't like gambles unless it's absolutely necessary, but, you can play Lord Jaraxxus and 1/2 Soulfire in the same turn, just to clean the board and make a opening for Jaraxxus to win.
I don't think Sacrificial Pact outperforms Sunfury Protector, I think it outperforms pretty much any other card in Hearthstone in this deck, that's how necessary I think it is in a deck like this in the current metagame.
This deck smashes Priests, I even dare saying, I never lost against a Priest with it, all my losses are to very fast aggro decks where all the cards are handed to them perfectly, as if they could pick what cards to draw, but the consistency nonetheless, is undeniable, like I said, 80% or more.
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How do you feel about replacing the pit lords with yeti? arguably same board presence but 1 turn earlier?
edit: thought pit lord was 5 mana. but still, most things that can trade with yeti will also kill pit lord, so why take the extra 5 damage?
That's 84.4% win rate even with you being unlucky a few times :)
And in the future, it might improve! You know how I found out this deck was awesome? I already knew it was good, but I got to a point where I started wondering "did I ever even lose with this deck?" so one night, it's 0:30, I tell myself, "ok, I'll keep playing the Warlock deck, and I'll go to bed when I lose", I went to bed at 3:15.
I'm glad you liked it, maybe I'll add a few more decks in the future!
I have a Warrior and a Rogue deck, that are absolutely demolishing.
How do I feel? I don't feel, I haven't even pondered that, most likely because I won't.
If you don't have the two Pit Lord and you're short of crafting them, that's ok, but they're not "arguably same board presence", Pit Lord is technically not even there for the presence, he's there to damage you, damage him if possible, but in a perfect scenario, draw a removal from the opponent, and trust me, people like to think "Oh wow, he already took 5 damage for me, and now I get the creature, ahahah, what an idiot!" *Mind Control* to that I say, Sacrificial Pact + [card]Molten Giant[card]s (giant first :P)
You can see from above testaments, it's all about the synergy, yeah this deck feels kind of "living in the edge" vs Pyroblast and some other stuff, but people just can't manage to be able to finish you off. You life tap without consequences, you play big creatures without consequences, eventually you play the giants for free because that's what you worked for and that's why you hurt yourself and tapped like a maniac even tho getting bigger creatures and getting rid of his removal, while possibly doing a lot of damage was a bonus, but while you're always behind on life, you're always ahead in the game, always.
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Besides the sensationalism in the title the deck felt lackluster without sense demons. There's no other way to win unless you play jaraxxus because the threat of the deck is pretty low unless you want to cheese with molten giants and argus. Even if you play jaraxxus there's a serious lack of taunts. The deck itself is pretty solid but honestly, there's not much to say in terms of early game so you're just betting on getting molten giants if you're losing. After a handful of wins I started to often lose vs burn and aggro decks because sacrificial pact was dead and only has one early target with imp master because you're hurting yourself with pitlord and imp master. The card still feels counterintuitive in most cases besides mind controls and trying to survive with jaraxxus. I'll swap some cards around but I think the deck is just another standard cleric+golem+argus deck with jaraxxus kinda "thrown" in it as in he feels kinda out of place.
@soulstrider [card] name [ /card], and I really hate blood imps and hellfire in the same deck
Well, then you must be doing something wrong because me, and clearly more people not lose that much with the deck. Someone stated a 10-2 in here so... Are you sure the problem in your losses is in the deck?
Also, I laughed at the deck having no treats and the giants being cheap :\
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This is the Warlock Control deck I want to try, but it'll be a long time before I have half of these cards ):
I'll post my own feedback once I'm able to play it. Thanks for sharing.
Yeah, this deck is not exactly cheap with one Legendary and a few epics.
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I'd rate it as a solid ~65% win deck, nothing more. Too weak against high removal and aggro decks which are extremely popular, although it does well vs more standard decks.
I'm tending to believe the win % of a deck is highly dependent on the person who plays it. Not exactly better or worst players, just the play style itself.
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Why would you ever play Greenskin in here?
More of this "the deck is 100% amazing, you're just playing it wrong" argument that people pull. I'm seeing the same results as Agh because theres too many liabilities. You might want to try a sense demons and twisting nether because your removal options only go so far without shadowbolt and other aoe clear and the deck is still weak against strong aggro, burn, and rush. Relying on a single imp master that spawns a 1 health minion at the end of your turn that you hope will survive in your deck is silly if you want to have something to heal off of until you start to playing other demons to try and heal off of. What, two blood imps you can't target, two flame imps that hurt yourself, and two pit lords that are redundant to pact in the first place? Dont' forget the obvious disynergy between poweroverwhelming+shadowflame on faerie dragon.
What can I say? You're playing it wrong. I find solutions for everything, ALL the time, I don't understand how you don't. Take it with a grain of salt.
Also switch Imp Master for Sense Demons when I realized it could also fetch Lord Jaraxxus.
@orbling: Captain Green Skin gives Jaraxxus's weapon +1 Attack and 8 Durability, a 4/8 is not a joke.
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Best decks out there are going to go much above 60% wins. I've run this deck and it's no way its a 80%+ win. Its good, about as solid as warlock gets, but no class or deck is going to run that high of win percent, period. Don't get the noobs hopes up.