Ok so i main Zoolock, Tempo Mage, and a bit of Aggro/Mid/Hybrid Hunter. This is the first season where ive decided to pick up the pace and increase my volume of games and see where it takes me. I slacked a bit on this goal and have played more games but not nearly as many as i planned to (~100 so far instead of the planned 200+) but this has nonetheless given me an idea of where i stand. I plan to acheive the goal of +200 games in season 29, which begins in 4 or 5 days from now. My highest rank so far has been 15, which wasnt awfully hard and I am confident i can climb higher than this if i simply grind out the games and focus. I was just wondering if anyone could give me card replacement/crafting tips & opinions for my Zoolock deck for the remained of this season and going into season 29. In summary my goal by the end of Season 29 (next season) is to 1st of all (1) play 200+ games, the more the merrier, and (2) hopefully climb to ~Rank 10 (i'm more focused on getting in +200 games for the sheer experience rather than climbing rank but i'd also like to see where i plateau at this point.)
-NOTE: my reasoning behind the chosen cards is typed out within the deck builder link.Click on title below
You need 2 flame imps. Zoo is a deck relying on board control to win. Even if you take 3dmg, you opponent should also take 3dmg from it and maybe several times. Having 2 flame imps is crucial for zoo since the 3/2 body for 1 mana is so great at putting pressure, trading or damaging the opponent early.
Shadowbolt is bad in zoo. Zoo relies on minions and tempo to win. Playing 4 dmg at a minion for 3mana is just too slow for the deck. Its better to play a 3drop or a bunch of 1 drops instead. Better run soulfire. It helps to win the board. Lets say the opponent has a 5/4 that they played for 4 mana, you just put a lot of pressure playing your small minions and remove it for 1mana. Also soulfire can go face and can be used to burst dmg opponent and win.
I also dont like ironbeak owl. You have 2xpower overwhelming to get rid of a big guy and a 2/1 body for 3mana doesnt do enough. I rather play a 2nd dark iron dwarf instead.
I think impmasters are pretty weak to play on turn 3 compared to the op imp gang boss. Since you dont have it, I would suggest 2 argent horseriders, which are really great at trading favorably and does something as soon as you play it on board.
You need 2 flame imps. Zoo is a deck relying on board control to win. Even if you take 3dmg, you opponent should also take 3dmg from it and maybe several times. Having 2 flame imps is crucial for zoo since the 3/2 body for 1 mana is so great at putting pressure, trading or damaging the opponent early.
Shadowbolt is bad in zoo. Zoo relies on minions and tempo to win. Playing 4 dmg at a minion for 3mana is just too slow for the deck. Its better to play a 3drop or a bunch of 1 drops instead. Better run soulfire. It helps to win the board. Lets say the opponent has a 5/4 that they played for 4 mana, you just put a lot of pressure playing your small minions and remove it for 1mana. Also soulfire can go face and can be used to burst dmg opponent and win.
I also dont like ironbeak owl. You have 2xpower overwhelming to get rid of a big guy and a 2/1 body for 3mana doesnt do enough. I rather play a 2nd dark iron dwarf instead.
I think impmasters are pretty weak to play on turn 3 compared to the op imp gang boss. Since you dont have it, I would suggest 2 argent horseriders, which are really great at trading favorably and does something as soon as you play it on board.
Alright I can agree with the Flame Imps.
another question before I forget: if offered Argent Squire, Soulfire, and Power Overwhelming from Dark Peddler, which is usually the best choice? My first instinct is power overwhelming since it does the same damage as soulfire without discarding and I can use it on a 1/1 to clear or hit face while only giving up the cheap 1/1 minion (Altho ill have less 1/1s if i switch out my imp masters as you suggested) but I was wanting another opinion.
Alright I see your logic on the Soulfire, but if I end up with Doomguard and Soulfire at the same time,what is the best harm reduction method you can suggest? or maybe i should ask the best way to play around discard in general?
I'll test out the 2nd Dwarf, sounds reasonable.
The suggestion to remove Imp Master is the only one i would question- are you sure it would be worth it considering the synergy its tokens have with Darkshire Councilman, Knife Juggler, and Power Overwhelming?
Depends on the situation you are in. If you have 1 mana left and no minions to play, it might be ok to pick argent squire for the board.
PO is usually the best choice since zoo usually have stuff on the board to use it on. Only time that I would pick soulfire over PO is that the opponent has a 4 hp minion on the board, I have 1 mana left and no minion left to attack with. However there are countless situations so you need to adapt and think about the optimal option. Playing a lot of games and thinking about all possibilities helps a lot at making the best decisions.
When you play doomguard or soulfire, the way you want to use them is empty your hand first then play one of them as the last card of your hand. Thats the best case scenario. Well when you are unlucky enough and draw both, then if you have several cards (4-5) in your hand, you could try to soulfire first and discard another card instead of the doomguard. If you are in a situation where you have only doomguard and soulfire in your hand, I would just play doomguard and let the soulfire go. It depends on your hand.
One reason I dont like impmaster is that when you play it, its only a 1/4 and a 1/1 on turn 3 and the 1/4 usually will die or get damaged to 1/1 before getting any value. Even playing a 2drop and a 1 drop will be better on turn 3. From a value point of view, you are like playing a 1/4 for 2 and a 1/1 for 1 if it doesnt spawn any other 1/1s. If you like token synergy, bilefin tidehunter is not bad for the deck.
That said, I never played impmaster in zoo and if its working for you, then its great :)
sry to say it, but by netdecking zoo decks you'll get the best result, if you're trying something original, stop asking for help
Also sorry to say it, but he's right.
I'm a very casual player, fired up a homebrew zoo with some oddball choices, hit rank 10 pretty easily last month then hit a wall. No biggie, lost interest.
This season, I hit that wall at 15. Swapped in a few more standard choices (added argent horse riders, which I hate...but they are effective... crafted a Leroy to replace Doomguard, I also hate discard mechanics,) got back to 10 with little trouble. Havn't played much since ranked since then. But...the point is I went with the "net deck" solutions over my oddball choices and it paid dividends in my win %.
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Ok so i main Zoolock, Tempo Mage, and a bit of Aggro/Mid/Hybrid Hunter. This is the first season where ive decided to pick up the pace and increase my volume of games and see where it takes me. I slacked a bit on this goal and have played more games but not nearly as many as i planned to (~100 so far instead of the planned 200+) but this has nonetheless given me an idea of where i stand. I plan to acheive the goal of +200 games in season 29, which begins in 4 or 5 days from now. My highest rank so far has been 15, which wasnt awfully hard and I am confident i can climb higher than this if i simply grind out the games and focus. I was just wondering if anyone could give me card replacement/crafting tips & opinions for my Zoolock deck for the remained of this season and going into season 29. In summary my goal by the end of Season 29 (next season) is to 1st of all (1) play 200+ games, the more the merrier, and (2) hopefully climb to ~Rank 10 (i'm more focused on getting in +200 games for the sheer experience rather than climbing rank but i'd also like to see where i plateau at this point.)
-NOTE: my reasoning behind the chosen cards is typed out within the deck builder link.Click on title below
You need 2 flame imps. Zoo is a deck relying on board control to win. Even if you take 3dmg, you opponent should also take 3dmg from it and maybe several times. Having 2 flame imps is crucial for zoo since the 3/2 body for 1 mana is so great at putting pressure, trading or damaging the opponent early.
Shadowbolt is bad in zoo. Zoo relies on minions and tempo to win. Playing 4 dmg at a minion for 3mana is just too slow for the deck. Its better to play a 3drop or a bunch of 1 drops instead. Better run soulfire. It helps to win the board. Lets say the opponent has a 5/4 that they played for 4 mana, you just put a lot of pressure playing your small minions and remove it for 1mana. Also soulfire can go face and can be used to burst dmg opponent and win.
I also dont like ironbeak owl. You have 2xpower overwhelming to get rid of a big guy and a 2/1 body for 3mana doesnt do enough. I rather play a 2nd dark iron dwarf instead.
I think impmasters are pretty weak to play on turn 3 compared to the op imp gang boss. Since you dont have it, I would suggest 2 argent horseriders, which are really great at trading favorably and does something as soon as you play it on board.
Alright I can agree with the Flame Imps.
another question before I forget: if offered Argent Squire, Soulfire, and Power Overwhelming from Dark Peddler, which is usually the best choice? My first instinct is power overwhelming since it does the same damage as soulfire without discarding and I can use it on a 1/1 to clear or hit face while only giving up the cheap 1/1 minion (Altho ill have less 1/1s if i switch out my imp masters as you suggested) but I was wanting another opinion.
Alright I see your logic on the Soulfire, but if I end up with Doomguard and Soulfire at the same time,what is the best harm reduction method you can suggest? or maybe i should ask the best way to play around discard in general?
I'll test out the 2nd Dwarf, sounds reasonable.
The suggestion to remove Imp Master is the only one i would question- are you sure it would be worth it considering the synergy its tokens have with Darkshire Councilman, Knife Juggler, and Power Overwhelming?
Thanks for your help!
Depends on the situation you are in. If you have 1 mana left and no minions to play, it might be ok to pick argent squire for the board.
PO is usually the best choice since zoo usually have stuff on the board to use it on. Only time that I would pick soulfire over PO is that the opponent has a 4 hp minion on the board, I have 1 mana left and no minion left to attack with. However there are countless situations so you need to adapt and think about the optimal option. Playing a lot of games and thinking about all possibilities helps a lot at making the best decisions.
When you play doomguard or soulfire, the way you want to use them is empty your hand first then play one of them as the last card of your hand. Thats the best case scenario. Well when you are unlucky enough and draw both, then if you have several cards (4-5) in your hand, you could try to soulfire first and discard another card instead of the doomguard. If you are in a situation where you have only doomguard and soulfire in your hand, I would just play doomguard and let the soulfire go. It depends on your hand.
One reason I dont like impmaster is that when you play it, its only a 1/4 and a 1/1 on turn 3 and the 1/4 usually will die or get damaged to 1/1 before getting any value. Even playing a 2drop and a 1 drop will be better on turn 3. From a value point of view, you are like playing a 1/4 for 2 and a 1/1 for 1 if it doesnt spawn any other 1/1s. If you like token synergy, bilefin tidehunter is not bad for the deck.
That said, I never played impmaster in zoo and if its working for you, then its great :)