well since no one apparently opened my reasoning for my picks, i guess ill copy paste it here. in particular if you are running void terror/power overwhelming/elven archer...you can do better for yourself...
Also my win rate has gone down. People have responded. The only decks that exist now are zoo, and zoo counters. Miracle actually does really well right now, because it holds its own vs zoo, and destroys the zoo counters.
the last thing this deck needs is more reach, I beat a handlock on like turn 17, you never run out of gas with this deck, the only way you lose is from getting behind, for example by having your hand filled with cards like this.
The archer is better in early stage. That 1/1 body is really useful in the early game to clean up some sticky minions like Harvest Golem. Also good target for Dire Wolf Alpha ang Argus buff. Mortal coil has better top deck value in late game, but a considerable tempo loss if used in early game.
Take this with a grain of salt since I started at rank 25 but just rattled off 15 straight wins with this deck then lost to priest who got injured + circle combo, plus auchenai + another circle + another auchenai + cabal shadow priest.
its still a deck reliant on a multi card combo when it just isnt necessary, and the multi card combo gets you one fat minion, when the whole point of zoo is to always keep your board stocked with enough minions to be able to use your battlecries to trade efficiently.