comment or suggestion appreciated. i'm thingking of putting more molten giant. that thing is a bomb. i love it when i'm turn 9, 9 life left. summon 1 molten giant for 0, and then summon jarraxus.
I prefer Shadowflame to Hellfire. Has its drawbacks, but usually has better results. Otherwise I agree with matheus. Still finding Jaraxxus not that great without specific board clear decks.
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Shadowflame is a fucking amazing combo with Leroy Jenkins, when you get both with 8 mana it feels almost like a Twisting Nether (even better cause only on enemy minions). Drop Leroy for a nice nuke on enemy's face, then shadowflame for 6 damage on every enemy minion (and you kill the dragons you give to the enemy when Leroy is summoned). In some scenarios, if you have a bit of board control, that's almost gg.
Do not mean to be off-topic here, but if blade flurry stacks with spell power, you could have +1 per SP on top of your weapon's attack correct?
On Topic - I have heard that saving a voidwalker for turn 10 with jarraxxus leads to some good wins. Since the voidwalker cost 1, the molten giant is free, then jarraxxus. You will have a taunt, a large minion, and 15 hp to try to crush the enemy with. That 1/3 taunt can easily make the game if the enemy has just a few minions and has to waste an attack to take it out before the 15 you have.
What's the big draw for Jaraxxus? Aside from becoming a 3/15 negating whatever HP you were at before hand.
He has a lot of synergy with the Warlock's tendency to sacrifice a lot of life (through drawing cards, hellfire, flame imp, etc.) by letting you reset your life at 15 (ideally the turn before you'd die). He also turns your hero power into the ability to summon a 6/6 infernal for 2 mana, which can quickly overwhelm your opponent if they can't kill you quickly.
Here's my Deck
comment or suggestion appreciated. i'm thingking of putting more molten giant. that thing is a bomb. i love it when i'm turn 9, 9 life left. summon 1 molten giant for 0, and then summon jarraxus.
Since you have 2x Ironfur Grizzly, i'd switch the 3 mana 1/4 Patriarch for a 4 mana 3/5 Seijin Shieldmasta
I prefer Shadowflame to Hellfire. Has its drawbacks, but usually has better results.
Otherwise I agree with matheus.
Still finding Jaraxxus not that great without specific board clear decks.
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i hate shadowflame. most minions are 3-4 health, especially in rush deck.
when hellfire comes out it's usually wipe 80-90% of the board, the rest can be managed by either your minions or mortal coils.
Shadowflame is a fucking amazing combo with Leroy Jenkins, when you get both with 8 mana it feels almost like a Twisting Nether (even better cause only on enemy minions). Drop Leroy for a nice nuke on enemy's face, then shadowflame for 6 damage on every enemy minion (and you kill the dragons you give to the enemy when Leroy is summoned). In some scenarios, if you have a bit of board control, that's almost gg.
Even more amazing with a few spell damage minions.
I think shadowflame doesn't benefit from spell damage bonus, is just minion's you sacrifice damage.
It does, the poster above me is incorrect, go test it yourself.
Shadowflame works with spell power.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
Oh, nice to know then, thanks! So with +1 spell power it does minion's damage +1, right?
That is correct.
Effectively the same with Blade Flurry as well
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
OK, thank you both then, didn't know that :)
Do not mean to be off-topic here, but if blade flurry stacks with spell power, you could have +1 per SP on top of your weapon's attack correct?
On Topic - I have heard that saving a voidwalker for turn 10 with jarraxxus leads to some good wins. Since the voidwalker cost 1, the molten giant is free, then jarraxxus. You will have a taunt, a large minion, and 15 hp to try to crush the enemy with. That 1/3 taunt can easily make the game if the enemy has just a few minions and has to waste an attack to take it out before the 15 you have.
Jaraxxus must have <:
What's the big draw for Jaraxxus? Aside from becoming a 3/15 negating whatever HP you were at before hand.
He has a lot of synergy with the Warlock's tendency to sacrifice a lot of life (through drawing cards, hellfire, flame imp, etc.) by letting you reset your life at 15 (ideally the turn before you'd die). He also turns your hero power into the ability to summon a 6/6 infernal for 2 mana, which can quickly overwhelm your opponent if they can't kill you quickly.
you should have double motlen giant. void + jaraxxus, ggwp
yeah, it's hard to get a double molten from pack. still getting the mats to craft one though.