Wanted to give this deck some exposure, I think I've stumbled upon something here and maybe I can get some suggestions from you folks. Small incomplete writeup as of now, will update if there's any interest.
I run a maly shaman that plays like a control deck until you can shoot a bunch of damage at your opponents face. I run one charged and one doomhammer. It's fun to play, and getting the new hero power is great.
i disagree with a lot of your card choices, specially putting double thunderbluff valiant in a deck with double charged hammer so consider cutting both and put in a healbot and one kodo rider since the combo of kodo rider+hero power+attack(with your last charge of the hammer)+hero power is pretty sweet in the late game
What other choices do you disagree with besides the one you pointed out. I have been considering kodoriders, but haven't had the courage to put them in just yet. I might for one thunderbluff though.
I dont want to push down my ideas of deck building into your experiment since my suggestions would mean a complete overhaul of the deck but the general problem i see is that you are depending entirely on minion combat to win the board but you are mixing in inefective/slow cards for that purpose leading to a deck that is unable to fight efectively the fastest decks of the meta while also lacking the endgame punch to face other slow decks.
You grasped the idea perfectly from looking at it - it is indeed very minion combat dependant, I would gladly invite you to the stream, which is live currently @ www.twitch.tv/donniemckarlo where I'm currently showcasing the deck, if you are interested.
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Wanted to give this deck some exposure, I think I've stumbled upon something here and maybe I can get some suggestions from you folks. Small incomplete writeup as of now, will update if there's any interest.
I run a maly shaman that plays like a control deck until you can shoot a bunch of damage at your opponents face. I run one charged and one doomhammer. It's fun to play, and getting the new hero power is great.
i disagree with a lot of your card choices, specially putting double thunderbluff valiant in a deck with double charged hammer so consider cutting both and put in a healbot and one kodo rider since the combo of kodo rider+hero power+attack(with your last charge of the hammer)+hero power is pretty sweet in the late game
THE LEGEND!!!! (not really)
What other choices do you disagree with besides the one you pointed out. I have been considering kodoriders, but haven't had the courage to put them in just yet. I might for one thunderbluff though.
I dont want to push down my ideas of deck building into your experiment since my suggestions would mean a complete overhaul of the deck but the general problem i see is that you are depending entirely on minion combat to win the board but you are mixing in inefective/slow cards for that purpose leading to a deck that is unable to fight efectively the fastest decks of the meta while also lacking the endgame punch to face other slow decks.
THE LEGEND!!!! (not really)
If i were to play a control shaman now, it would include Reno Jackson, Malygos along with some burn to actually finish the opponent. Id probably also consider Kel'Thuzad, Feugen + Stalagg and Reincarnate.
You grasped the idea perfectly from looking at it - it is indeed very minion combat dependant, I would gladly invite you to the stream, which is live currently @ www.twitch.tv/donniemckarlo where I'm currently showcasing the deck, if you are interested.