Hello guys:) I've been wanting to make a murloc deck since I started playing in the beta buuut I've never really had the chance. Fortunately for me the new expansions seems like it will make my dream come true. This is a simple deck I've come up with so far and any critisizm is welcome and recommended! thanks :)
can't wait for those as well tho I don't have neptulon sadly ;/ if this deck turns out good enough I will surely craft one tho! Was thinking of replacing a jeeves for another enhance-o-mechano tho
If you do not have Neptulon or Siltfin Spiritwalker then there is absolut no reason to use shaman as a murloc deck. Druid already has "AOE-Buffs" so if you do not use these two shaman cards the deck gets pointless.
I have tested murloc shaman alot, I actually use it more than any other shaman decks when I need to do the daily quests and here is what I have learned.
Neptulon works in the same way that Archmage Antonidas does in tempomage, it gives you a win-condition in the control matches. Siltfin Spiritwalker gives you an anti-AOE-effect as your opponent can end up giving you a lot of cards, if they choose to clear anyway.
Jeeves is just to slow, if you want strong card draw don't be a pussy and use Coldlight Oracle instead ;)
hm.. I see where you're going with the siltfin and coldlight and agree with neptulon but sadly I don't currently have him ;/ will add the coldlight and siltfin then :)
absolutely.. it's like a wisp but murloc, free card that can get numerously buffed by the others ([card]Grimscale Oracle[/card] [card]Murloc Tidecaller[/card] etc) and can buff (example [card]Old Murk-Eye[/card]) also helps out [card]Everyfin is Awesome[/card]
Edit: [card]Murloc Tinyfin[/card] synergises too well in such a deck to not be included. The other murloc deck that you should see after the 3rd wing is released is a paladin one because of [card]Anyfin Can Happen[/card] and expect a [card]Murloc Tinyfin[/card] in it as well... it just synergieses too well..
The Bluegill often end as a kamikaze minion to protect warleader, so yeah I would cut the Bluegill or one Grimscale Oracle but with Everyfin is Awesome the 1 and 0 cost murlocs might be pretty important :P
Murloc decks often run into the issue of running out of steam quick, so one thing I'd consider for card draw engine is running double of both Siltfin Spiritwalker and Cult Master. This way you're playing a more board control centric game, but you can win by drawing 17 cards ahead of your opponent and dumping more threats than they can deal with. If you do this you can cut the Storm, since you'll be clearing the board with trades.
Hello guys:)
I've been wanting to make a murloc deck since I started playing in the beta buuut I've never really had the chance. Fortunately for me the new expansions seems like it will make my dream come true. This is a simple deck I've come up with so far and any critisizm is welcome and recommended! thanks :)
Theory Murloc Shamman
You linked the shaman deckbuilder and not the deck.
THE ELEPHANTS WILL DESTROY YOU!
noticed, fixing as we speak. Had to make the deck from scratch again ;/
I would probably replace 1 jeeves for 1 coldlight oracle and the fire elemental for Neptulon as long as you have it.
Looks like a pretty fun deck though and can't wait to see the tinyfin+ everyfin is awesome combo :)
THE ELEPHANTS WILL DESTROY YOU!
can't wait for those as well tho I don't have neptulon sadly ;/ if this deck turns out good enough I will surely craft one tho! Was thinking of replacing a jeeves for another enhance-o-mechano tho
If you do not have Neptulon or Siltfin Spiritwalker then there is absolut no reason to use shaman as a murloc deck. Druid already has "AOE-Buffs" so if you do not use these two shaman cards the deck gets pointless.
I have tested murloc shaman alot, I actually use it more than any other shaman decks when I need to do the daily quests and here is what I have learned.
Neptulon works in the same way that Archmage Antonidas does in tempomage, it gives you a win-condition in the control matches. Siltfin Spiritwalker gives you an anti-AOE-effect as your opponent can end up giving you a lot of cards, if they choose to clear anyway.
Jeeves is just to slow, if you want strong card draw don't be a pussy and use Coldlight Oracle instead ;)
hm.. I see where you're going with the siltfin and coldlight and agree with neptulon but sadly I don't currently have him ;/ will add the coldlight and siltfin then :)
better? or should I add another siltfin or coldlight oracle?
This deck looks like a mess.... Murloc Tinyfin, really?
absolutely.. it's like a wisp but murloc, free card that can get numerously buffed by the others ([card]Grimscale Oracle[/card] [card]Murloc Tidecaller[/card] etc) and can buff (example [card]Old Murk-Eye[/card]) also helps out [card]Everyfin is Awesome[/card]
Edit: [card]Murloc Tinyfin[/card] synergises too well in such a deck to not be included. The other murloc deck that you should see after the 3rd wing is released is a paladin one because of [card]Anyfin Can Happen[/card] and expect a [card]Murloc Tinyfin[/card] in it as well... it just synergieses too well..
Not sure about the Thaurissan because of how low cost murlocs are in general, I'd say a combo/face deck. Completely agree about the card draw
I think that 2*siltfin is mandatory. When Cult Master was a 3/4 it was completely broken in all aggro decks.
The coldlight oracle is up for discussion with all the new cards that comes next week, so there might only be space for one :P
hm.. what should I take out for the siltfin then? bluegill? I dont even know why I put that one in eitehr way :D and yeah.. cult master WAS broken :D
The Bluegill often end as a kamikaze minion to protect warleader, so yeah I would cut the Bluegill or one Grimscale Oracle but with Everyfin is Awesome the 1 and 0 cost murlocs might be pretty important :P
hm.. yeah... those low costs are vital :P
Murloc decks often run into the issue of running out of steam quick, so one thing I'd consider for card draw engine is running double of both Siltfin Spiritwalker and Cult Master. This way you're playing a more board control centric game, but you can win by drawing 17 cards ahead of your opponent and dumping more threats than they can deal with. If you do this you can cut the Storm, since you'll be clearing the board with trades.
hm.. okey, thanks lord pikachu :D