Hello guys:) I've been wanting to make a murloc deck since I started playing in the beta buuut I've never really had the chance. Fortunately for me the new expansions seems like it will make my dream come true. This is a simple deck I've come up with so far and any critisizm is welcome and recommended! thanks :)
If you do not have Neptulon or Siltfin Spiritwalker then there is absolut no reason to use shaman as a murloc deck. Druid already has "AOE-Buffs" so if you do not use these two shaman cards the deck gets pointless.
I have tested murloc shaman alot, I actually use it more than any other shaman decks when I need to do the daily quests and here is what I have learned.
Neptulon works in the same way that Archmage Antonidas does in tempomage, it gives you a win-condition in the control matches. Siltfin Spiritwalker gives you an anti-AOE-effect as your opponent can end up giving you a lot of cards, if they choose to clear anyway.
Edit: [card]Murloc Tinyfin[/card] synergises too well in such a deck to not be included. The other murloc deck that you should see after the 3rd wing is released is a paladin one because of [card]Anyfin Can Happen[/card] and expect a [card]Murloc Tinyfin[/card] in it as well... it just synergieses too well..
The Bluegill often end as a kamikaze minion to protect warleader, so yeah I would cut the Bluegill or one Grimscale Oracle but with Everyfin is Awesome the 1 and 0 cost murlocs might be pretty important :P
Murloc decks often run into the issue of running out of steam quick, so one thing I'd consider for card draw engine is running double of both Siltfin Spiritwalker and Cult Master. This way you're playing a more board control centric game, but you can win by drawing 17 cards ahead of your opponent and dumping more threats than they can deal with. If you do this you can cut the Storm, since you'll be clearing the board with trades.