Galakrond's Awakening Adventure Guide & Card List
Self explanatory deck.
no fancy legendary or epic cards ( don't think I'll be putting a whole lot of money as soon as I start just to get fancy cards / none of them are necessary as we have everything we need already )
Lots of board control (4 silence cards to deal with taunts etc.)
Some card draw (not too many)
Azure drake is great as it is a decent minion by itself ( which we can obviously use to buff and do the combos / spell power for our dmg spells, and card draw )
lots of buffs(windfury/+attack) to buff our stealth creatures/deal massive damage on a single turn
taunt creatures to protect us while we get ready for big combos
direct dmg cards for finishing blows as well as board control
totem will synergize well with the buffs and minions we have
Mana curve is a little shallow. Unless you think you wont get to turn 7, you may want 1 or 2 fatties - maybe mr 5/5 tiger, or super rogue - to finish the game for sure.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Thanks for the feedback,
I thought about that too but in that case what cards would be good to replace with the stealth tiger(s) or the rouge(s)?
Well I question the value of worgen infiltrator, only because they kinda serve a similar use to totems.
to think about it, it actually does makes a lot of sense to replace the 1 cost stealths with the 5/5 tigers as they won't be much of use after a few turns and I won't have the mana/cards to do all the combos. Cheers