If you have Harrisson Jones replace it for Ooze. If you don't want neither of them I'd recommend Tinkmaster to have an extra "hex".
If you have any strong legendary card you can always swap it for Faceless, cause that card is basically to cover the lack of strong legendary cards.
IMPORTANT NOTE: This deck isn't meant to be super competitive at legendary rank and such, it's meant to be a funny shaman deck with chances to win if played well and luck with the draws.
I love the unique nature of it, and if done well could be hell of fun
Thanks I didn't know what 1 mana cost minion I should take so I finally took argent squire because if you happen to put it next to a flametongue you have a 3 attack minion with divine shield, which isn't half bad.
its a smart low cost call and causes a favorable trade on your part for someone to get rid of it and makes you immune to a cheap AoE, except a hellfire and a lock would try to eliminate your shields or flametongue.. eitherway you win that exchange alot more than it leaves you baron
Interesting idea for a deck. What is the most flames you got to attack on one Bloodlust? Another Bloodlust might be helpful to pop early for 10-18 damage. I don't have Illidan Stormrage but looks fun.
I'm going to try different versions of it forsure. Right now I feel like one is fine because you have some good control of the board with the spells wolves and totems and this can deal some good damage. Example, feral spirit turn 3. Turn 4 you only have 2 mana cause of overload and play flametongue in the middle = 8 dmg to his face.
Of course it's situational and you won't always such a good starting hand, but the deck has some other ways of dealing damage than blood lust imo.
I'm going to try different versions of it forsure. Right now I feel like one is fine because you have some good control of the board with the spells wolves and totems and this can deal some good damage. Example, feral spirit turn 3. Turn 4 you only have 2 mana cause of overload and play flametongue in the middle = 8 dmg to his face.
Of course it's situational and you won't always such a good starting hand, but the deck has some other ways of dealing damage than blood lust imo.
I used to think the same thing about Flametongue Totem but there are better cards. That is a great turn 4 play after a turn 3 Feral Spirit but I would never run two. It always gets removed and usually does no damage back when being removed by a minion.
I have been playing for about a month now... I was hovering around rank 18 when I started using a Shaman deck very similar to this one (with a dark iron dwarf, a few novice engineers and an earthen ring farseer... I immediately shot up to rank 14, and with some tweaking was rank 11 before the reset. Now it's the only ranked deck I use.
ZOMG, the key to getting value out of flametongue totems is to play them when you already have minions on the board who can attack, thus you gain instant value, usually clearing the board and gaining serious momentum. Cheap, high-health minions or those with high HP work the best with this deck. Slow play, with lots of control (2X Hex + a minion with silence) means nothing is too big and scary!
I'm going to try different versions of it forsure. Right now I feel like one is fine because you have some good control of the board with the spells wolves and totems and this can deal some good damage. Example, feral spirit turn 3. Turn 4 you only have 2 mana cause of overload and play flametongue in the middle = 8 dmg to his face.
Of course it's situational and you won't always such a good starting hand, but the deck has some other ways of dealing damage than blood lust imo.
I used to think the same thing about Flametongue Totem but there are better cards. That is a great turn 4 play after a turn 3 Feral Spirit but I would never run two. It always gets removed and usually does no damage back when being removed by a minion.
I think flametongue is a great way to add value to your totems that would otherwise mostly just stand there without doing nothing most of the time. If you're able to protect the flametongue I'm pretty sure that it covers it's value by far.
Hey I only have 2 legendaries: Nat Pagle and Illidan Stormrage so I thought about making a deck with them of my favourite class so far, Shaman.
Here's the result, I hope you like it, I can explain every card if you ask me to do so but I think they're all pretty obvious.
Here it is explained: http://www.hearthpwn.com/decks/25248-illidan-bloodlust-deck
Obvious replacements:
If you have Harrisson Jones replace it for Ooze. If you don't want neither of them I'd recommend Tinkmaster to have an extra "hex".
If you have any strong legendary card you can always swap it for Faceless, cause that card is basically to cover the lack of strong legendary cards.
IMPORTANT NOTE: This deck isn't meant to be super competitive at legendary rank and such, it's meant to be a funny shaman deck with chances to win if played well and luck with the draws.
I love the unique nature of it, and if done well could be hell of fun
Thanks I didn't know what 1 mana cost minion I should take so I finally took argent squire because if you happen to put it next to a flametongue you have a 3 attack minion with divine shield, which isn't half bad.
But I'm open to suggestions :)
its a smart low cost call and causes a favorable trade on your part for someone to get rid of it and makes you immune to a cheap AoE, except a hellfire and a lock would try to eliminate your shields or flametongue.. eitherway you win that exchange alot more than it leaves you baron
Interesting idea for a deck. What is the most flames you got to attack on one Bloodlust? Another Bloodlust might be helpful to pop early for 10-18 damage. I don't have Illidan Stormrage but looks fun.
I'm going to try different versions of it forsure. Right now I feel like one is fine because you have some good control of the board with the spells wolves and totems and this can deal some good damage. Example, feral spirit turn 3. Turn 4 you only have 2 mana cause of overload and play flametongue in the middle = 8 dmg to his face.
Of course it's situational and you won't always such a good starting hand, but the deck has some other ways of dealing damage than blood lust imo.
I used to think the same thing about Flametongue Totem but there are better cards. That is a great turn 4 play after a turn 3 Feral Spirit but I would never run two. It always gets removed and usually does no damage back when being removed by a minion.
I have been playing for about a month now... I was hovering around rank 18 when I started using a Shaman deck very similar to this one (with a dark iron dwarf, a few novice engineers and an earthen ring farseer... I immediately shot up to rank 14, and with some tweaking was rank 11 before the reset. Now it's the only ranked deck I use.
ZOMG, the key to getting value out of flametongue totems is to play them when you already have minions on the board who can attack, thus you gain instant value, usually clearing the board and gaining serious momentum. Cheap, high-health minions or those with high HP work the best with this deck. Slow play, with lots of control (2X Hex + a minion with silence) means nothing is too big and scary!
I think flametongue is a great way to add value to your totems that would otherwise mostly just stand there without doing nothing most of the time. If you're able to protect the flametongue I'm pretty sure that it covers it's value by far.
Hello, I'd love some more feedback please.
i run a bloodlust deck as well. i would recommend running imp master instead of the unbound as it gives more targets for lust and flametongue
Thanks for the feedback I'll try it and come back to give my opinion on it.