I have bought and opened some packs today and with help of luck got golden Lorewalker Cho and useless golden epic and a little bonus of Illidan Stormrage.
So what do we got? Nice early game control, some good removals, little bit fatties creatures, good totem spell and all this is complement with unique Overcharged effect.
Do you like this? If so I'll continue with my next post to describe early, mid and late game stages of shaman pros/cons gameplay stuff.
Went up against a similar deck earlier with my cheap paladin rush deck and I got thoroughly owned. Nice to see shaman decks coming back honestly, I've always been a fan of them.
Earth Shock, Lightning Bolt, Rockbiter Weapon, Forked Lightning - so many good shaman class cards. 3 of them can hurt really painfull especially with spellpower buff not only at early stage. And they are so cheap. Rockbitter is just like 3/1 weapon for only 1 mana! All this stuff combined very good with overcharged effect. Turn 3 Feral Spirit and on turn 4 you can still use this awesome cards!
Some thoughts about totem spell? imo totems are good as 2 mana drop.
very constructive post d3management, are you collecting ranks?
OT: You're deck is a bit of both which usualy doesn't end well. You got flametongue totems which buff your field while you dont have that many cards to play on the field. Replace those with harvesters. 2 mana tide is an overkill and they will get destroyed too fast. Either pick 1 or replace 2 and put in a gadgetzan auctioneer (it does wonders with the amount of spellcards) Unbound elemental are a bit tricky to me, they come at decent cost with decent stats but I find them not good enough to fill in, if they work for you, keep them. Good luck with the rest of it.
anyways just for starters scrap the Manatides for 2x Loot Hoarders scrap the Flametongues for 1x Earth Elemental and 1x Fork Lightning. Makes surviving the Hunter Bumrush way easier.
The manatides and flametongues are situational anyways. (Currently Rank 3 with those adjustments)
anyways just for starters scrap the Manatides for 2x Loot Hoarders scrap the Flametongues for 1x Earth Elemental and 1x Fork Lightning. Makes surviving the Hunter Bumrush way easier.
The manatides and flametongues are situational anyways. (Currently Rank 3 with those adjustments)
If you netdeck and improve a little and get rank 3, that deck must totally be crap. rofl.
I'd really like to see a prove for that rank 3, but I guess there is none,
Yeah like I'm going to go through the trouble of screenshotting and photobucketing something just for your viewing pleasure. Ha, you're a total joke man.
The biggest issue I am facing is the fact that you can't do ANYTHING until turn 3-4 except for play totems. If your opponent plays minions he can just clear whatever you put up all game long.
I have bought and opened some packs today and with help of luck got golden Lorewalker Cho and useless golden epic and a little bonus of Illidan Stormrage.
So I'll dust golden cards and it's gonna be [card]Sylvanas Windrunner[/card] and [card]Faceless Manipulator[/card] reward.
After some testing I'll post my updated decklist.
Sorry for the offtopic post but I'm gonna watch pure fashion movie from 90th Patriot Games (imdb link here) right now;)
Let's start with a little bit intro!
Who's Shaman?
Man who likes absent? Just a regural guy? Person?
If you have an answer lets continue! ;)
So what do we got? Nice early game control, some good removals, little bit fatties creatures, good totem spell and all this is complement with unique Overcharged effect.
Do you like this? If so I'll continue with my next post to describe early, mid and late game stages of shaman pros/cons gameplay stuff.
Went up against a similar deck earlier with my cheap paladin rush deck and I got thoroughly owned. Nice to see shaman decks coming back honestly, I've always been a fan of them.
Early game (turn 1-3) cards usage:
First of all I wanna admit Lightning Storm and Feral Spirit - no comments guys!
Earth Shock, Lightning Bolt, Rockbiter Weapon, Forked Lightning - so many good shaman class cards. 3 of them can hurt really painfull especially with spellpower buff not only at early stage. And they are so cheap. Rockbitter is just like 3/1 weapon for only 1 mana! All this stuff combined very good with overcharged effect. Turn 3 Feral Spirit and on turn 4 you can still use this awesome cards!
Some thoughts about totem spell? imo totems are good as 2 mana drop.
*****[card]Wrath of Air Totem[/card]
***Stoneclaw Totem
***Healing Totem
**Searing Totem
So the question is do I really need 2 mana cost minions in the deck due to this good shaman ability? Maybe I don't even need Novice Engineer? Hm...
Before adding thought about mid and late parts of the game (lack of time) I'll post my current deck which I'm testing right now.
Updated the first post too!
If you like the discussion and the deck please vote for it! Votes are always motivate to make thread more qualitative! ;)
Thank you!
1x or 2x Earth Elemental?
Wanna discuss this with you friends!
I like running two....its so great when your opponent runs 2-4 minions into your EE to clear it and you just drop another one next turn....
Was quite busy this days but here I'm back with new rank 4 shammy deck:
16 dmg for 7 mana is pretty good and sinergy with rockbiter are facewrecking!
lol another deck that gets murdered vs Warlock rush unless you get a LIghtning Storm
Your deck is garbage
very constructive post d3management, are you collecting ranks?
OT: You're deck is a bit of both which usualy doesn't end well. You got flametongue totems which buff your field while you dont have that many cards to play on the field. Replace those with harvesters. 2 mana tide is an overkill and they will get destroyed too fast. Either pick 1 or replace 2 and put in a gadgetzan auctioneer (it does wonders with the amount of spellcards) Unbound elemental are a bit tricky to me, they come at decent cost with decent stats but I find them not good enough to fill in, if they work for you, keep them.
Good luck with the rest of it.
Of course I'm collecting ranks I'm damn skilled. The deck sucks no taunt cards means pray for a Taunt Totem. That's the theme of the his deck.
Yes
anyways just for starters scrap the Manatides for 2x Loot Hoarders
scrap the Flametongues for 1x Earth Elemental and 1x Fork Lightning.
Makes surviving the Hunter Bumrush way easier.
The manatides and flametongues are situational anyways.
(Currently Rank 3 with those adjustments)
Yeah like I'm going to go through the trouble of screenshotting and photobucketing something just for your viewing pleasure. Ha, you're a total joke man.
The biggest issue I am facing is the fact that you can't do ANYTHING until turn 3-4 except for play totems. If your opponent plays minions he can just clear whatever you put up all game long.
Yes!
Pagle is much better for sure!
Yes I know. I don't own a lot of legendaries to improve it. But after few packs I have opened today situation has changed a bit.