Quite the unique list, is there a reason for no 3 drops(I don't really count feral spirits)? Also, is there a reason for no Neptulon as well? Probably gonna give this a shot next season(I'm trying to hit legend with my deck this season).
Would you consider - zombie chow for a second azure drake? I never seem to draw them early and they suck late game and azure drake is a sweet card all around for shaman. Also whats your opinion on Dr.Boom vs Neptulon for the 7 mana slot?
Nuba, is there a point in playing Dr.Boom only to give the opponent BGH value? Are the two bombs worth 7 mana? I'm asking this because BGH is extremely popular (some even run 2 copies).
Admittedly he can seal a game vs aggro on turn 7, but by that point i feel a zoo/hunter/mechmage game is already decided. I'm pretty sure even a few mechmage are running BGH.
Would you consider Troggzor for the WTF DO I DO factor instead? Everytime he got played against me regardless of the deck i was playing he sealed the game.
Ty Nuba. I really like this list. You have thought of every matchup so well and just put together a nice finely tuned deck. I wish I could build decks like this but for some reason deck building boggles my mind lol. Just looking at the deck shows me the answers to the little things which have been giving me a hard time lately (mostly priest and midrange paladin). I love the piloted shredder despite the deck not being mech based. I really don't like the mech based decks because to me annoy o tron is just inferior to haunted creeper. I love this deck so far!
I just have 2 questions about the control warrior matchup.
1: When and what do I Harrison? The gorehowl that gets used to kill my minions assuming they play the version with it. A random weapon as soon as I have the mana to Harrison and nothing better to play or the death's bite they plan to use for the Alex into Grom+enrage with the 2nd charge of the weapon after a swing to the face.
2: In some games the CW just gets so much armour that it makes it seemingly impossible to get through because he can use executes/shield slams on my minions before I can pressure him. Is there anything to prevent it or just bad luck that he gets the removal when he needs it the most?
Nuba - I wanted to get your feedback on the deck I've been running with. It's a variation of yours and I was wondering if you could comment on some of the changes. Here is the deck:
-1 Vitality Totem + Antique Healbot I made this swap due to the fact that when I needed healing, it was usually the larger burst I needed. With how some of our match ups are played though, I do feel you can get more healing out of vitality totem.
+1 Neptulon I personally think this is a great card. It's a great turn 8-10 play when you have a board and combinations you can pull of from it are great. This also explains cutting Mana Tide Totem
-1 Doomhammer +1 Al'Akir the Windlord Personally I made this cut due to not wanting to overload on turn 5. I felt Al'Akir the Windlord could serve as a finisher if needed while providing more value at the end of the road. I've considered cutting both in favor of a second Azure Drake or second Defender of Argus because at times they haven't felt needed.
I feel you man. All the time i played against Troggzors it seems I'm really not sure what to do and feels you really don't have a way of efficiently deal with him, he often makes you run atleast 3 minions on him or use an spell and face another 3-5 who can still trade perfectly.
I'm feeling a bit skeptical about BOOM. People asking for a nerf, but i think he is a nice card, but sometimes I just do not see it so strong.
Hello everyone, its been long since I posted on this thread. I made a lot of changes to my initial list, and the updated version is the following:
I know this list is good because even after 100 wins, I was still within the top 100~200 range, I left for new year celebrations 1 day before the season ended so I probably left the top 100 during these days, but I would just like to emphasys on how strong it is. Probably the strongest laddering option for Shaman.
Do you think piloted shredder is a really good card for shamans compared to something like harvest golem?
I was thinking the same thing, but a leftover 2 drop versus a 2/1 damaged golem seems like the shredder has the advantage, so long as you can afford the extra mana cost
Hey guys, on holidays sry I couldnt post this before!
Enjoy!
Retired Hearthstone Columnist
do you know any replacements for zombie chow?
Why Vitality Totem over Antique Healbot like every other Shaman deck runs?
I like it better, also fits the curve more and is anti-alexs
Retired Hearthstone Columnist
you need to post gameplay videos, faced your deck about 6 times today, all wins...
you need to teach those netdeck drivers how to drive ;)
Currently on Vacation in Buenos Aires :P
Cant play/make videos
Retired Hearthstone Columnist
Quite a lot of people reaching legend with this, good work guys!
Retired Hearthstone Columnist
Quite the unique list, is there a reason for no 3 drops(I don't really count feral spirits)? Also, is there a reason for no Neptulon as well? Probably gonna give this a shot next season(I'm trying to hit legend with my deck this season).
Also, how's the hunter match-up?
there's only one things to say bout this deck - LOVE the inclusion of vitality totem!
Would you consider - zombie chow for a second azure drake? I never seem to draw them early and they suck late game and azure drake is a sweet card all around for shaman. Also whats your opinion on Dr.Boom vs Neptulon for the 7 mana slot?
Nuba, is there a point in playing Dr.Boom only to give the opponent BGH value? Are the two bombs worth 7 mana? I'm asking this because BGH is extremely popular (some even run 2 copies).
Admittedly he can seal a game vs aggro on turn 7, but by that point i feel a zoo/hunter/mechmage game is already decided. I'm pretty sure even a few mechmage are running BGH.
Would you consider Troggzor for the WTF DO I DO factor instead? Everytime he got played against me regardless of the deck i was playing he sealed the game.
My comments refer mostly to the wild format.
Ty Nuba. I really like this list. You have thought of every matchup so well and just put together a nice finely tuned deck. I wish I could build decks like this but for some reason deck building boggles my mind lol. Just looking at the deck shows me the answers to the little things which have been giving me a hard time lately (mostly priest and midrange paladin). I love the piloted shredder despite the deck not being mech based. I really don't like the mech based decks because to me annoy o tron is just inferior to haunted creeper. I love this deck so far!
Loving the deck so far.
I just have 2 questions about the control warrior matchup.
1: When and what do I Harrison? The gorehowl that gets used to kill my minions assuming they play the version with it. A random weapon as soon as I have the mana to Harrison and nothing better to play or the death's bite they plan to use for the Alex into Grom+enrage with the 2nd charge of the weapon after a swing to the face.
2: In some games the CW just gets so much armour that it makes it seemingly impossible to get through because he can use executes/shield slams on my minions before I can pressure him. Is there anything to prevent it or just bad luck that he gets the removal when he needs it the most?
Nuba - I wanted to get your feedback on the deck I've been running with. It's a variation of yours and I was wondering if you could comment on some of the changes. Here is the deck:
-1 Vitality Totem + Antique Healbot I made this swap due to the fact that when I needed healing, it was usually the larger burst I needed. With how some of our match ups are played though, I do feel you can get more healing out of vitality totem.
+1 Neptulon I personally think this is a great card. It's a great turn 8-10 play when you have a board and combinations you can pull of from it are great. This also explains cutting Mana Tide Totem
-1 Doomhammer +1 Al'Akir the Windlord Personally I made this cut due to not wanting to overload on turn 5. I felt Al'Akir the Windlord could serve as a finisher if needed while providing more value at the end of the road. I've considered cutting both in favor of a second Azure Drake or second Defender of Argus because at times they haven't felt needed.
Thoughts?
I feel you man. All the time i played against Troggzors it seems I'm really not sure what to do and feels you really don't have a way of efficiently deal with him, he often makes you run atleast 3 minions on him or use an spell and face another 3-5 who can still trade perfectly.
I'm feeling a bit skeptical about BOOM. People asking for a nerf, but i think he is a nice card, but sometimes I just do not see it so strong.
Hello everyone, its been long since I posted on this thread. I made a lot of changes to my initial list, and the updated version is the following:
I know this list is good because even after 100 wins, I was still within the top 100~200 range, I left for new year celebrations 1 day before the season ended so I probably left the top 100 during these days, but I would just like to emphasys on how strong it is. Probably the strongest laddering option for Shaman.
PS: I got my golden Shaman <3333
Retired Hearthstone Columnist
i am going all in on this new deck you posted Nuba. Let's do it :)
Do you think piloted shredder is a really good card for shamans compared to something like harvest golem?
Also do you think Shaman is one of the better classes for laddering with currently?
I was thinking the same thing, but a leftover 2 drop versus a 2/1 damaged golem seems like the shredder has the advantage, so long as you can afford the extra mana cost
Yes Piloted Shredder is, imo, better than Harvest Golem.
Retired Hearthstone Columnist