So here's the deck i built. It doesn't all in on the mech theme, there are few useful mech minions and Powermace is a decent weapon even if you don't manage to buff something (but you should be able to). It also possibly allows your 4/3 > 6/5 mechs to trade positively into belchers, buff up your annoy-o-tron or zap-o-matic etc.
I put BGH in so i can hex a yeti without losing to rag (short version).
Right now the problem of this deck is the transition to late game, juggling stuff with flametongue is fine and all but you're bound to run out at a certain point, if neptulon doesn't comes to refill your hand with lolos it gets very ugly very fast.
Any ideas?
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My comments refer mostly to the wild format.
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So here's the deck i built. It doesn't all in on the mech theme, there are few useful mech minions and Powermace is a decent weapon even if you don't manage to buff something (but you should be able to). It also possibly allows your 4/3 > 6/5 mechs to trade positively into belchers, buff up your annoy-o-tron or zap-o-matic etc.
I put BGH in so i can hex a yeti without losing to rag (short version).
Right now the problem of this deck is the transition to late game, juggling stuff with flametongue is fine and all but you're bound to run out at a certain point, if neptulon doesn't comes to refill your hand with lolos it gets very ugly very fast.
Any ideas?
My comments refer mostly to the wild format.