its just a bad card, its not a conspiracy, maybe we will get a cool synergy next year
My problem is the it feels like the opposite of a conspiracy, it feels like a lot of cards lately are just random trash. Balancing a full sets worth of cards is hard, so just make a few that are meant to be viable, for a few classes, and the only rule for the rest of set is that it will never be playable so they wont have to worry about them. Actually, maybe that is a conspiracy, a conspiracy to be lazy ass devs.
its just a bad card, its not a conspiracy, maybe we will get a cool synergy next year
My problem is the it feels like the opposite of a conspiracy, it feels like a lot of cards lately are just random trash. Balancing a full sets worth of cards is hard, so just make a few that are meant to be viable, for a few classes, and the only rule for the rest of set is that it will never be playable so they wont have to worry about them. Actually, maybe that is a conspiracy, a conspiracy to be lazy ass devs.
Hearthstone cards were 90% random trash up until Kobolds & catacombs was released, but maybe you didn't play back then to feel the nostalgia :)
I did. I disagree. The first four expansions were as bad they are now. (Naxx, Goblins, Blackroack, Grand Tournament) but you can chalk that up to it being relatively new. They were pretty good with playability after that (with a few exceptions like Karazan) Good: League of Explorers, Old Gods, Knights, Un' Goro, Kobolds, etc...etc...
My expectation, especially of class cards, is that they are on average better than neutrals, and I understand their is always a dude or two, or a direction that doesn't pan out that expansion (Though, the expectation their is that they will add or buff cards in the direction until it is viable).
Speaking as someone that only plays Shaman for F2P reasons. We got one playable card in the last 3, possibly including this one, expansions (Clown Fish) We got several dudes, like the 8 mana spell I mentioned, several big unplayable minions, and several directions that didn't pan out and aren't getting more support. Totems, this (Big Shaman) has exactly one enabler!, They printed a few cards for a board flood direction, and gave us back bloodlust, but you look at it for two seconds and you can tell it's way worse than Imp Warlock, and Beast Druid and those barely work against Renethal so what chance is their of that panning out, they took away some of the Freeze synergy, We havent gotten a new Elemental in 3 sets, we haven't got new Frost, Fire, Nature spell support in 3 sets, we haven't got Overload in 3 sets.
It really feels like they are choking out Shaman with a dozen different directions, none of which have the support they need, or are getting additional support. I don't remember it being this bad before, we always got at least one card here and there to try to make old archetypes work.
I did. I disagree. The first four expansions were as bad they are now. (Naxx, Goblins, Blackroack, Grand Tournament) but you can chalk that up to it being relatively new. They were pretty good with playability after that (with a few exceptions like Karazan) Good: League of Explorers, Old Gods, Knights, Un' Goro, Kobolds, etc...etc...
My expectation, especially of class cards, is that they are on average better than neutrals, and I understand their is always a dude or two, or a direction that doesn't pan out that expansion (Though, the expectation their is that they will add or buff cards in the direction until it is viable).
Speaking as someone that only plays Shaman for F2P reasons. We got one playable card in the last 3, possibly including this one, expansions (Clown Fish) We got several dudes, like the 8 mana spell I mentioned, several big unplayable minions, and several directions that didn't pan out and aren't getting more support. Totems, this (Big Shaman) has exactly one enabler!, They printed a few cards for a board flood direction, and gave us back bloodlust, but you look at it for two seconds and you can tell it's way worse than Imp Warlock, and Beast Druid and those barely work against Renethal so what chance is their of that panning out, they took away some of the Freeze synergy, We havent gotten a new Elemental in 3 sets, we haven't got new Frost, Fire, Nature spell support in 3 sets, we haven't got Overload in 3 sets.
It really feels like they are choking out Shaman with a dozen different directions, none of which have the support they need, or are getting additional support. I don't remember it being this bad before, we always got at least one card here and there to try to make old archetypes work.
This. I always feel like Shaman is one of the most experimental and thematic classes if not the most experimental clas of the game. It has a good amount of great tools in wild that collected around the years to get solid decks but in general the package is usually not focus on competitive decks, it lack of consistency between the expansions. The only thing that is consistent is the heavy amount of Murloc Legends in the class that really is something good because you have a package of utility cards that dont really need to go in that deck but you can always put in that deck if you want.
In that sense i dont belive Shaman is a trolling class. More like a class to appeal a different kind of player than the others. Just like Priest is heavy focus on control tools, slow games and "improvise" your winconditions with your oponent cards. Shaman is focus on building this sensation of "i have tools from very different elements" and "my deck is not just one think, is a lot of stuff that can work together" even when this decks dont reach the consistency they would like to reach.
Would it tho? Lesser Diamond Spell Stone cost 7, Flark's Boom-Zooka cost 7, There has been a few cards with similiar effects in the past and with the exception of Rez Priest (Which was stronger a concept and had WAY WAY more support) this effect has been pretty week. Celestrial Alignment originally cost seven and that lets you flood the board with giant minions for the rest of the game.
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Wrathspine Enchanter is a 7-mana card that cheats out a Fire, Frost, or Nature spell, but we got it with no big spells in those schools.
Then we got a 8-mana spell that would be good if we could cheat it out but it had no spell school.
Now we are getting some more big spells but they are SHADOW spell school!
As a Shaman player I feel like I am being bullied and don't know who to report this to.
If Wrathspine Enchanter could cast From de Other Side it’d be completely busted, so that seems kinda fair to me.
It’s unplayable as it is, true, but maybe there’ll be some spells for it next year.
its just a bad card, its not a conspiracy, maybe we will get a cool synergy next year
Not every card is meant for the current meta, theorycraft!
DJ
This card is from the future! You don't understand it yet.
It will be playable in 2-4 years
My problem is the it feels like the opposite of a conspiracy, it feels like a lot of cards lately are just random trash. Balancing a full sets worth of cards is hard, so just make a few that are meant to be viable, for a few classes, and the only rule for the rest of set is that it will never be playable so they wont have to worry about them. Actually, maybe that is a conspiracy, a conspiracy to be lazy ass devs.
Hearthstone cards were 90% random trash up until Kobolds & catacombs was released, but maybe you didn't play back then to feel the nostalgia :)
I did. I disagree. The first four expansions were as bad they are now. (Naxx, Goblins, Blackroack, Grand Tournament) but you can chalk that up to it being relatively new. They were pretty good with playability after that (with a few exceptions like Karazan) Good: League of Explorers, Old Gods, Knights, Un' Goro, Kobolds, etc...etc...
My expectation, especially of class cards, is that they are on average better than neutrals, and I understand their is always a dude or two, or a direction that doesn't pan out that expansion (Though, the expectation their is that they will add or buff cards in the direction until it is viable).
Speaking as someone that only plays Shaman for F2P reasons. We got one playable card in the last 3, possibly including this one, expansions (Clown Fish) We got several dudes, like the 8 mana spell I mentioned, several big unplayable minions, and several directions that didn't pan out and aren't getting more support. Totems, this (Big Shaman) has exactly one enabler!, They printed a few cards for a board flood direction, and gave us back bloodlust, but you look at it for two seconds and you can tell it's way worse than Imp Warlock, and Beast Druid and those barely work against Renethal so what chance is their of that panning out, they took away some of the Freeze synergy, We havent gotten a new Elemental in 3 sets, we haven't got new Frost, Fire, Nature spell support in 3 sets, we haven't got Overload in 3 sets.
It really feels like they are choking out Shaman with a dozen different directions, none of which have the support they need, or are getting additional support. I don't remember it being this bad before, we always got at least one card here and there to try to make old archetypes work.
This. I always feel like Shaman is one of the most experimental and thematic classes if not the most experimental clas of the game. It has a good amount of great tools in wild that collected around the years to get solid decks but in general the package is usually not focus on competitive decks, it lack of consistency between the expansions. The only thing that is consistent is the heavy amount of Murloc Legends in the class that really is something good because you have a package of utility cards that dont really need to go in that deck but you can always put in that deck if you want.
In that sense i dont belive Shaman is a trolling class. More like a class to appeal a different kind of player than the others. Just like Priest is heavy focus on control tools, slow games and "improvise" your winconditions with your oponent cards. Shaman is focus on building this sensation of "i have tools from very different elements" and "my deck is not just one think, is a lot of stuff that can work together" even when this decks dont reach the consistency they would like to reach.
We will get better shaman spells next year Clueless
Would it tho? Lesser Diamond Spell Stone cost 7, Flark's Boom-Zooka cost 7, There has been a few cards with similiar effects in the past and with the exception of Rez Priest (Which was stronger a concept and had WAY WAY more support) this effect has been pretty week. Celestrial Alignment originally cost seven and that lets you flood the board with giant minions for the rest of the game.