I've been having a ton of fun and a lot of success playing Quest Shaman lately (playing around #2000 legend, both pre- and post nerfs). The build I am using differs quite a bit from the more common builds I see out there so I thought I'd share my decklist + a guide to it. The main bullet points are: - Focus on more discovery, minions with good stats, higher curve - Fewer non-nature spells to have better chances of drawing 2 cards off Dungeoneer - No 'steady progress' with the quest. Instead goal is 'miracle - mana cheat turns'
You can click on the top below for a link to the full guide:
Interesting, I love quest shaman. I always sort of wondered about taking out Lightning Bloom because it always felt like a way to "cheat out" advancing the quest-line but didn't do much else. Did you find the same thing with it?
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Hi all,
I've been having a ton of fun and a lot of success playing Quest Shaman lately (playing around #2000 legend, both pre- and post nerfs). The build I am using differs quite a bit from the more common builds I see out there so I thought I'd share my decklist + a guide to it. The main bullet points are:
- Focus on more discovery, minions with good stats, higher curve
- Fewer non-nature spells to have better chances of drawing 2 cards off Dungeoneer
- No 'steady progress' with the quest. Instead goal is 'miracle - mana cheat turns'
You can click on the top below for a link to the full guide:
Interesting, I love quest shaman. I always sort of wondered about taking out Lightning Bloom because it always felt like a way to "cheat out" advancing the quest-line but didn't do much else. Did you find the same thing with it?