I've been wondering why current Standard decks favor Landslide over Lightning Storm.
Landslide: Deal 1 damage to all enemy minions. Repeat if Overloaded
Lightning Storm: Deal 3 damage to all enemy minions. Overload 2.
Old L.Storm was hopelessly outdated, but the current implementation seems alright. Landslide makes a good combo with Novice Zapper, but... it's basically the same thing as any Spell Damage + L.Storm. I'd get the point if meta was more focused on Deathrattles or Divine Shields, but currently it's not.
Shaman is already lacking draw to make Zapper + Landslide consistent, and buffed Storm is an alright early board clearer by itself. Am I missing something really obvious here (besides the Overload, which has always been there) or are people sleeping on buffed L.Storm?
I've been wondering why current Standard decks favor Landslide over Lightning Storm.
Landslide: Deal 1 damage to all enemy minions. Repeat if Overloaded
Lightning Storm: Deal 3 damage to all enemy minions. Overload 2.
Old L.Storm was hopelessly outdated, but the current implementation seems alright. Landslide makes a good combo with Novice Zapper, but... it's basically the same thing as any Spell Damage + L.Storm. I'd get the point if meta was more focused on Deathrattles or Divine Shields, but currently it's not.
Shaman is already lacking draw to make Zapper + Landslide consistent, and buffed Storm is an alright early board clearer by itself. Am I missing something really obvious here (besides the Overload, which has always been there) or are people sleeping on buffed L.Storm?
Slide/Zapper is 1 less mana I guess. Maybe you need that on T3 instead of T4. Quite honestly, I think Bliz wants Shaman to be a control class that runs both cards.
Yes you are missing that Landslide costs 2 mana and Lighning storm costs 5 mana.
You say they do "basically the same damage" with zapper. Well, yes, the same damage, for 2 mana instead of 5. And with more spell damage, Landslide scales better than Storm.
Even without any spell damage in the deck, one could argue that a 2 mana deal 2 damage board clear is more useful than a 5 mana deal 3 damage board clear.
Yes you are missing that Landslide costs 2 mana and Lighning storm costs 5 mana.
You say they do "basically the same damage" with zapper. Well, yes, the same damage, for 2 mana instead of 5. And with more spell damage, Landslide scales better than Storm.
Even without any spell damage in the deck, one could argue that a 2 mana deal 2 damage board clear is more useful than a 5 mana deal 3 damage board clear.
... but it's NOT "same dmg for 2 mana instead of 5". Going by your logic, Zapper + Landslide is TWO cards, 4 mana (Zapper is 1 Mana + Overload 1) "Deal 4 dmg". With any other Spell Damage, Landslide is "Deal 2 dmg". Without Zapper you'd need a third card to trigger Overlod condition, and 3 card combo with shaman's card draw just ain't happening.
L.Storm doesn't force you to combo it with Zapper, any Spell Damage will push it to 4 dmg.
Landslide just by itself is 2 mana "Deal 1 dmg to all enemy minions", just like that one Basic Mage card that never sees play. 3 to everything is usually enough to kill aggro player's early board (even buffed Gibberlings), without randomness L.Storm really doesn't look that bad anymore.
I've been wondering why current Standard decks favor Landslide over Lightning Storm.
Landslide: Deal 1 damage to all enemy minions. Repeat if Overloaded
Lightning Storm: Deal 3 damage to all enemy minions. Overload 2.
Old L.Storm was hopelessly outdated, but the current implementation seems alright. Landslide makes a good combo with Novice Zapper, but... it's basically the same thing as any Spell Damage + L.Storm. I'd get the point if meta was more focused on Deathrattles or Divine Shields, but currently it's not.
Shaman is already lacking draw to make Zapper + Landslide consistent, and buffed Storm is an alright early board clearer by itself. Am I missing something really obvious here (besides the Overload, which has always been there) or are people sleeping on buffed L.Storm?
Slide/Zapper is 1 less mana I guess. Maybe you need that on T3 instead of T4. Quite honestly, I think Bliz wants Shaman to be a control class that runs both cards.
2 overload? That makes it almost unusable early game. And 3 damage AOE late game isn't enough.
Yes you are missing that Landslide costs 2 mana and Lighning storm costs 5 mana.
You say they do "basically the same damage" with zapper. Well, yes, the same damage, for 2 mana instead of 5. And with more spell damage, Landslide scales better than Storm.
Even without any spell damage in the deck, one could argue that a 2 mana deal 2 damage board clear is more useful than a 5 mana deal 3 damage board clear.
... but it's NOT "same dmg for 2 mana instead of 5". Going by your logic, Zapper + Landslide is TWO cards, 4 mana (Zapper is 1 Mana + Overload 1) "Deal 4 dmg". With any other Spell Damage, Landslide is "Deal 2 dmg". Without Zapper you'd need a third card to trigger Overlod condition, and 3 card combo with shaman's card draw just ain't happening.
L.Storm doesn't force you to combo it with Zapper, any Spell Damage will push it to 4 dmg.
Landslide just by itself is 2 mana "Deal 1 dmg to all enemy minions", just like that one Basic Mage card that never sees play. 3 to everything is usually enough to kill aggro player's early board (even buffed Gibberlings), without randomness L.Storm really doesn't look that bad anymore.
With so few overload cards effectively played (tbh the only one worth paying is serpentshrine portal) I find that landslide is less and less useful.
LS all the way. Just do not use it at turn 3 unless you must.