we know evolve shaman has 4 cards to play the weapon; Cage and the weapon itself. its in turn 5 and statistically its like 90% chance to play but we have seen shamans without them.
libram has 4 cards in turn one: FDoS and the 1/3 guy. there is far less chance for libram pally to play a 1 drop in turn one even with full mulligan.
my question is: have you ever seen a libram pally without a one drop in turn one? i hardly remember one.
i play secret mage and i have hard time drawing a secret from my deck. this is my hand in turn 7. ive played 1× Rigged to turn 7. yes one.
we know evolve shaman has 4 cards to play the weapon; Cage and the weapon itself. its in turn 5 and statistically its like 90% chance to play but we have seen shamans without them.
libram has 4 cards in turn one: FDoS and the 1/3 guy. there is far less chance for libram pally to play a 1 drop in turn one even with full mulligan.
my question is: have you ever seen a libram pally without a one drop in turn one? i hardly remember one.
i play secret mage and i have hard time drawing a secret from my deck. this is my hand in turn 7. ive played 1× Rigged to turn 7. yes one.
zero doubt RNG is nothing but economical AI
blame the paladin's 0 cost add 2 1 cost minions to his hand, they'll keep that shit any day of the week in the hand turn 1
Looks like you cracked it. The game is indeed plotting your doom.
You can tell... because it's statistically impossible to draw some cards before other ones.
It's also printed on those paladin cards, in very tiny font, "always get this in the mulligan, or your money back!"
And I've never seen a paladin refunded before. So, there it is.
Myth - BUSTED.
Try to play paladin yourself and you'll finally see paladins that don't draw the 1 mana 1/3 nor the 0 mana spell.