So right now it's sort of hard to test this for me, because all the aggro decks are SUPER refined. Soul Demon Hunter, face Hunter, etc. But all the control decks are sort of hard to keep up with.
I find a spell damage list still worked the best for me. Rune Dagger is great with Dunk Tank, Earthquake, Storm strike and Lightning Storm. I've even thrown C'thun in because the pieces of C'thun are great for activating the medic & the dunk tank. They also have pretty decent synergy with the spell damage stuff I'm running. It also adds some cycle because the elemental draw a weapon card is pretty good tempo.
Now that the meta is settled a bit, I'm considering adjusting this list some more, hopefully breaking into the 50% winrate club. Not sure if Hagatha's Scheme is still vital now that Clown Druid and Tickatus Warlock have fallen out of favor. On the other hand, Paladin is still pretty big, and I'm 0-10 against it with recent versions of the deck. I'm thinking maybe Hex or Torrent to deal with Libram of Hope?
Now that the meta is settled a bit, I'm considering adjusting this list some more, hopefully breaking into the 50% winrate club. Not sure if Hagatha's Scheme is still vital now that Clown Druid and Tickatus Warlock have fallen out of favor. On the other hand, Paladin is still pretty big, and I'm 0-10 against it with recent versions of the deck. I'm thinking maybe Hex or Torrent to deal with Libram of Hope?
The key to beating pure/libram paladin is to keep tempo with their board usually. Since you're running a lot of galakrond stuff, you maybe just want to lean more into that? Maybe run some more early game rush minions or something?
Hex is usually a good card to have in a lot of situations, though. Even against like... Face Hunter for their Dragonslayer.
Now that the meta is settled a bit, I'm considering adjusting this list some more, hopefully breaking into the 50% winrate club. Not sure if Hagatha's Scheme is still vital now that Clown Druid and Tickatus Warlock have fallen out of favor. On the other hand, Paladin is still pretty big, and I'm 0-10 against it with recent versions of the deck. I'm thinking maybe Hex or Torrent to deal with Libram of Hope?
The key to beating pure/libram paladin is to keep tempo with their board usually. Since you're running a lot of galakrond stuff, you maybe just want to lean more into that? Maybe run some more early game rush minions or something?
Hex is usually a good card to have in a lot of situations, though. Even against like... Face Hunter for their Dragonslayer.
So right now it's sort of hard to test this for me, because all the aggro decks are SUPER refined. Soul Demon Hunter, face Hunter, etc. But all the control decks are sort of hard to keep up with.
I find a spell damage list still worked the best for me. Rune Dagger is great with Dunk Tank, Earthquake, Storm strike and Lightning Storm. I've even thrown C'thun in because the pieces of C'thun are great for activating the medic & the dunk tank. They also have pretty decent synergy with the spell damage stuff I'm running. It also adds some cycle because the elemental draw a weapon card is pretty good tempo.
I've played 130 games with this deck so far and adjusted the list at least 4 times. Check out the changes!
The meta isn't weapon-heavy enough for Harrison; instead I'm using Claw Machines and Cagematch Custodian for draw. Hagatha's Scheme is pretty vital in this meta of huge boards. Walking Fountain is (probably?) better than Tidal Wave when you consider its synergies with Parade Leader and Claw Machine. Parade Leader second copy and Stormstrike were fine, but just not as impressive as Whack-A-Gnoll Hammer.
This is what I'm running now. I'd be kinda curious to try out your list too.
Now that the meta is settled a bit, I'm considering adjusting this list some more, hopefully breaking into the 50% winrate club. Not sure if Hagatha's Scheme is still vital now that Clown Druid and Tickatus Warlock have fallen out of favor. On the other hand, Paladin is still pretty big, and I'm 0-10 against it with recent versions of the deck. I'm thinking maybe Hex or Torrent to deal with Libram of Hope?
The key to beating pure/libram paladin is to keep tempo with their board usually. Since you're running a lot of galakrond stuff, you maybe just want to lean more into that? Maybe run some more early game rush minions or something?
Hex is usually a good card to have in a lot of situations, though. Even against like... Face Hunter for their Dragonslayer.
I came to the same conclusion about needing more early Rush, went with Darkmoon Dirigibles replacing Hagatha's Schemes.
The Dirigibles feel meh and I'm sure there's a lot of luck involved, but the deck is 24-12 since the latest changes, 4-4 vs Paladins. :D