Okay, so I did not actually watch the stream, so I'm not sure if this was covered or if this is even how it works, but I'm looking at the new C'thun card. Please feel free to correct me if I'm wrong here!
Recently shaman has been underperforming overall and I think this really boils down to lacking a proper win condition. They have excellent control tools with board clears, healing and some decent minions. So they control the board and stay alive... then... maybe win with fatigue damage?
So now, enter C'thun.
If you collect all four pieces, it will assemble in your hand and then you can play it for a 30 damage battlecry, yeah? That sounds pretty good. But of course, if your opponent has minions on board, it will soak a lot of damage. Hey, how about we double the battlecry?
Yes, the quest hero power + a tour guide can certainly achieve this!
60 damage machine gun to your opponent's side of the board seems like a nice win condition to me, and shaman has the tools to stay alive until everything is assembled and make it powerful!
This was simply my first thought when I saw this card, seems good to me. Maybe some hope for more shaman in the meta this time around.
Sounds interesting will definitely be trying it out. Keep in mind that you can also use licensed adventurer since you're using quest, and turn it into an OTK deck.
I was thinking exactly the same about new C'thun when first saw it. IMHO fits very nice into Control Shaman, 5-mana spells will work nicely with cards like Groundskeeper or new Dunk Tank and such deck may even make use of Lady Vashj (finally).
The fact that C'thun breaks into spells and is not in the deck/hand unless all 4 spells are played is a big pros - you don't have a dead 10-mana card sitting in your hand / dead draw.
I will definitely try to make Highlander Shaman work as well :D
Shaman's great weakness is card draw. So it's probably among the worst classes to assemble all four pieces of C'Thun.
I agree that card draw is a weakness, but if you play a control style, you can theoretically survive until you do draw them all. Or maybe the deck can run a lower curve and make use of Lorekeeper Polkelt to put all the pieces at the top of your deck.
It will be interesting to see what other cards are revealed that may assist with the game plan.
It will be a very strong win condition, IF you survive until that time. I said IF, becuase every one know Shaman slow drawing. There def will be a DH, Druid, Warrior, Rogue deck which abused their draw system to draw and 1 shot you with Cthun first. So, if you play Control Quest Shammy this expansion, tech in 2 Hecklebot. The moment they put their Cthun in their deck, you can pull that out and win the game.
I put together a deck for ideas. Definitely not sure how well it will work, but I think it could have potential. Lorekeeper to pull out C'thun first would also work. Was it confirmed that once assembled, C'thun gets shuffled in, and not put in hand?
The problem is that the quest makes control shaman a lot weaker because you need to use a lot of battlecry minions that take precious space from more useful cards. Right now the best control shaman deck hardly uses any minions and very few of them have a battlecry. I think I would still try the new C’Thun even without the quest
Okay, so I did not actually watch the stream, so I'm not sure if this was covered or if this is even how it works, but I'm looking at the new C'thun card. Please feel free to correct me if I'm wrong here!
Recently shaman has been underperforming overall and I think this really boils down to lacking a proper win condition. They have excellent control tools with board clears, healing and some decent minions. So they control the board and stay alive... then... maybe win with fatigue damage?
So now, enter C'thun.
If you collect all four pieces, it will assemble in your hand and then you can play it for a 30 damage battlecry, yeah? That sounds pretty good. But of course, if your opponent has minions on board, it will soak a lot of damage. Hey, how about we double the battlecry?
Yes, the quest hero power + a tour guide can certainly achieve this!
60 damage machine gun to your opponent's side of the board seems like a nice win condition to me, and shaman has the tools to stay alive until everything is assembled and make it powerful!
This was simply my first thought when I saw this card, seems good to me. Maybe some hope for more shaman in the meta this time around.
Sounds interesting will definitely be trying it out. Keep in mind that you can also use licensed adventurer since you're using quest, and turn it into an OTK deck.
Good point.BUT maybe they print a shaman class endgame as well in the end
C'Thun is like Khalim's pieces from Diablo II. Would be fun to gather them all in my autism shaman.
Shaman's great weakness is card draw. So it's probably among the worst classes to assemble all four pieces of C'Thun.
And if the assembled C'Thun is 10 mana, you'll need a Bloom to double the battlecry.
Actually you can play Tour Guide too.
I was thinking exactly the same about new C'thun when first saw it. IMHO fits very nice into Control Shaman, 5-mana spells will work nicely with cards like Groundskeeper or new Dunk Tank and such deck may even make use of Lady Vashj (finally).
The fact that C'thun breaks into spells and is not in the deck/hand unless all 4 spells are played is a big pros - you don't have a dead 10-mana card sitting in your hand / dead draw.
I will definitely try to make Highlander Shaman work as well :D
... as stated by OP in his opening post.
Take a walk on the wild side...
Yep, but CaptainKaulu didn't read It.
I was also thinking...
If you are running Diligent Notetaker you could play the "pieces" and then get it back into your hand for the combo!
Hm...hm... I think this is really coming together.
I agree that card draw is a weakness, but if you play a control style, you can theoretically survive until you do draw them all. Or maybe the deck can run a lower curve and make use of Lorekeeper Polkelt to put all the pieces at the top of your deck.
It will be interesting to see what other cards are revealed that may assist with the game plan.
I honestly don't think that this isn't a shaman win condition. it is much more than a rotten hen's egg that the demon hunter drinks alive.
It will be a very strong win condition, IF you survive until that time. I said IF, becuase every one know Shaman slow drawing. There def will be a DH, Druid, Warrior, Rogue deck which abused their draw system to draw and 1 shot you with Cthun first. So, if you play Control Quest Shammy this expansion, tech in 2 Hecklebot. The moment they put their Cthun in their deck, you can pull that out and win the game.
I put together a deck for ideas. Definitely not sure how well it will work, but I think it could have potential. Lorekeeper to pull out C'thun first would also work. Was it confirmed that once assembled, C'thun gets shuffled in, and not put in hand?
The problem is that the quest makes control shaman a lot weaker because you need to use a lot of battlecry minions that take precious space from more useful cards. Right now the best control shaman deck hardly uses any minions and very few of them have a battlecry. I think I would still try the new C’Thun even without the quest
Shaman...
Win Condition!?
That's a good one 😂
Mages are going to start running Counterspell again like mad bastards. C'Thun will be hard to pull off against them.
They already do