I don't see a single shaman deck in weeks, not once, except maybe for warlock in Un'goro meta I don't remember a class totally disapear like shaman now, thinking about the class always is one of less played class most of the time, sometimes Blizzard release broken cards and the game turn into shamanstone and the class is nerfed to oblivion again.
It is impossible to balance shaman? The class always will be in Tier S GODLY or Tier garbage unplayable?
It's only impossible to balance a class, insofar as it's impossible to match your idea of "balance". What is "balanced" supposed to mean? What is your "middle ground"? Good, but not too good? Common, but not too common? High variety, but not viable in all ways? And more importantly, is it really about classes or decks or the metagame as a whole?
Some would say, "balanced" can't coincide with a class having two or even three strong decks (like Hunter currently), because that would be a "clear sign" that the class is "too strong", regardless of how strong excactly the decks are. However, some might actually see multiple strong decks of a class as proof of balance, because it would mean that different themes in a class are equally well developed, giving you more options to choose from instead of relying on one specific trick that may or may not continue to work out when the meta changes. So, already it is debatable whether "balanced" needs to mean, that a class has only one good deck, or many. And then it's another question how good the decks are allowed to be.
To some people, "balanced" means that a class has only "tier 2" decks, because that means the class isn't at the top but still viable. To others, "tier 2" might not be good enough, perhaps even too weak, if you have a decent chance to beat other decks, but are likely to lose against the best (and usually most popular) ones. But if a class can only be balanced if it isn't at the top, it would mean that a class can never be balanced AND strong, which is a bit silly. It would mean that a class is only balanced if it's significantly weaker than others; instead of being as strong as others. Not exactly what I would consider as balance.
Part of the problem here is that everything at the top is almost automatically considered as "too strong" and "cancer" and "needs to get nerfed". However, for as frequently as you hear people complain about something being "broken", it's not easily identifiable what is really unfair. Even the best decks usually have poor matchups, and their advantage is that their counters are generally not as viable or have more variance in their performance. Is the deck "too good", or is their counter simply not good enough against everything else? In that case, you can't really talk about whether a class or even a deck is balanced, but whether the metagame is. In other words, there would be no unfair decks, only insufficient counters.
To the developers, "balance" actually depends on the prevalence more than on the powerlevel. To them, a deck with a 40% playrate and a winrate of 54% is more problematic than a deck with a 90% winrate and a 0.2% playrate, because people complain about the decks they see the most, and hear the most about, not about decks they almost always lose against but only see once in a blue moon and that very few have even heard of. 54% isn't a huge winrate, but when you'd see the same deck several games in a row, you will lose eventually, and if nothing else be annoyed by always seeing the same cards. And the developers care less about classes being "balanced". While it can be considered problematic if 50% of all players play one out of 5 different Rogue decks (and each 10%), they don't think it's necessary that there is always one good deck for each class, as long as different playstyles (and thus counters) are represented.
Bottomline, it is indeed pretty much impossible to have a class balanced. It's difficult enough to define what would make a class "balanced" in the first place, and what you end up with would likely go against sentiments of most players: A deck, or class, is either decent but unremarkable, thus inferior to others, or about to become the next deck that everyone plays, turning it into a "problem". You really only have it balanced when every class is exactly on the same level, and that is very unlikely to achieve, especially with a design team, that sees no reason to force equality.
The other way out is to just give up on the whole "balance" idea and only point out decks that really are sporting a very high winrate against almost all other decks over an extended period of time (that is more than a week or two), and in some rare cases, there are decks that warp the metagame so much that they are actually problematic on a deeper level. These are the exceptions. For all the other cases, just deal with it that there are decks and classes that will periodically be better or worse than others.
I honestly think they balanced shaman with the first round of galakrond nerfs back in the day. Wasn’t even tier 1 anymore after the first nerf. Then they just released more nerfs like 2 weeks later when it was kinda balanced and completely killed the class. Has been dead ever since.
Seriously the invocation of frost nerf was totally unnecessary and over the top. Completely killed almost every card shaman got from that expansion since the whole galakrond package just didn’t work without it.
Add Zentimo, Electra and Shudderwok rotating out and it became absolute garbage. Shaman missed out on an entire expansion which has cards that are still staples in every other class.
That and their classic set has been destroyed by nerfs too instead of problem cards from previous expansions. If you want to fix shaman, just undo some of the excessive nerfs. Hex back to 3 mana. Flame tongue back to 2. Invocation of frost back to 1 mana. Rock biter back to 1. Problem solved!
P.S. It’s kinda funny how they nerfed every competitive galakrond package to the point classes that didn’t have galakrond are dominating the meta from having an extra half an expansion worth of cards.
I honestly think they balanced shaman with the first round of galakrond nerfs back in the day. Wasn’t even tier 1 anymore after the first nerf. Then they just released more nerfs like 2 weeks later when it was kinda balanced and completely killed the class. Has been dead ever since.
Yes, they push the nerfs too far, maybe the class are ok and balanced now if they stop after the first wave.
I don't see a single shaman deck in weeks, not once, except maybe for warlock in Un'goro meta I don't remember a class totally disapear like shaman now, thinking about the class always is one of less played class most of the time, sometimes Blizzard release broken cards and the game turn into shamanstone and the class is nerfed to oblivion again.
It is impossible to balance shaman? The class always will be in Tier S GODLY or Tier garbage unplayable?
No
You opened EXACTLY the same topic with almost the exact same words (Shaman either "dead" or "broken") about half a year ago. In case you forgot about it, it's this one: https://www.hearthpwn.com/forums/class-discussion/shaman/240337-it-is-impossible-to-balance-shaman
Not much has changed since then, including your questionable ideas of balance. So I'll save myself some time and just quote myself.
I honestly think they balanced shaman with the first round of galakrond nerfs back in the day. Wasn’t even tier 1 anymore after the first nerf. Then they just released more nerfs like 2 weeks later when it was kinda balanced and completely killed the class. Has been dead ever since.
Seriously the invocation of frost nerf was totally unnecessary and over the top. Completely killed almost every card shaman got from that expansion since the whole galakrond package just didn’t work without it.
Add Zentimo, Electra and Shudderwok rotating out and it became absolute garbage. Shaman missed out on an entire expansion which has cards that are still staples in every other class.
That and their classic set has been destroyed by nerfs too instead of problem cards from previous expansions. If you want to fix shaman, just undo some of the excessive nerfs. Hex back to 3 mana. Flame tongue back to 2. Invocation of frost back to 1 mana. Rock biter back to 1. Problem solved!
P.S. It’s kinda funny how they nerfed every competitive galakrond package to the point classes that didn’t have galakrond are dominating the meta from having an extra half an expansion worth of cards.
Yes, they push the nerfs too far, maybe the class are ok and balanced now if they stop after the first wave.
Blizzard always hated Shaman class in World of Warcraft and now in Hearthstone.
I'm sure they feel regretted due to they included this class in Hearthstone.