Hi everyone, I'm putting together an odd Shaman list and I had a couple questions that I was hoping someone with some experience playing the deck could help with as I still have a couple card-crafting decisions to make.
- Is Windshear Stormcaller ever worth keeping? How often do you find yourself able to keep all 4 different basic totems on the board? Any success comboing with Totem Goliath? I would think this might make the curve a bit high as well though...
- Instructor Fireheart vs Ras Frostwhisper? Assuming I end up crafting one of them, which one and why? I like the idea of Ras to also go with odd mage, but Fireheart seems like a good value engine
Also open to hearing any other tips/discussion for the deck.
A second devolving missiles might be good. But as usual room is tight. And please don´t underestimate the earth elementals. They are a key card in this deck ;-). I also like it due to Hallazel getting a place in a deck. :-).
I don't know what kind of deck you want to turn this into, but currently, Odd Shaman is focused on spell damage, and has no real need for Totem Goliath. Maybe, if you want to build a version that is more board focused with Bloodlust, but outside of Storm's Wrath, Shaman lacks good board buffs, and is rather vulnerable to clears otherwise. I honestly don't know which version is better, but the spell damage route seems more reliable to me. Windshear Stormcaller actually makes less sense in Odd Shaman, because accumulating the 4 basic totems is an inefficiency that the improved hero power is meant to overcome. Depending on the matchup, I can manage to have 2-3, sometimes 4 totems on the board, but I would never want to summon a crappy Searing Totem.
Ras Frostwhisper is pretty decent though. Not necessary, but it can turn games around where you tend to fall behind (like Discard Warlock), and probably the better craft. Not only because it is also a good Mage card (in Standard at least), but Fireheart is a bit of a gamble (whether you get cheap spells offered), and not all that necessary. Mana Tide Totems and the redundancy of burst spells are usually enough for you to have the tools you need to win. When you encounter Highlander decks and Reno saves the day, the little extra value probably wouldn't help you that much either.
My version just killed a mage from 30 health dropping jaina. It´s a a spell/overload shaman doing huge lategame drops that can even win against n'zot. But OTK that can heal a lot or heavy aggro might be very hard.
As said don´t expect to have a high winrate at diamond or legend. It is very cool to play but slow. Far sight is so exiting it it :-).
Hallazeal and Firehart are not a must. Both might be exchanged. But both won me games ;-). Zola is a winner. You have to think that your giants will usually cost 0. You drop one, zola him and summon three more keeping the one as reserve.
If you replace Hallazeal i would use healing. A second rain is not too bad. Just lost one due to two healing options still in the last 10 cards.... Would have won otherwise.
Good options if you need to replace.
Second devolving missiles.
Second Acolyte of pain
Second healing rain.
one Drakari defender (won´t use two, testet it in the past)
Classic lighning storm (if you are constantlyswarmed)