Lady Vashj prime > bigger. It should be a threat not just a regular easy minion. The other primes are all bigger except the rogue one which is stealthed
Mogu fleshshaper > this card has become unplayable, reduce mana again or if it is too problematic with the evolve mechanism increase damage and health
Nithogg > another useless card, increase eggs health , they are way too easy to remove right now
Vivid spore > reduce to 3 mana and overload for 2
These are all balanced changes that can put some cards back in game without being too op. I don't understand why it is so difficult to find solutions to rebalance the class a little
Lady Vashj prime > bigger. It should be a threat not just a regular easy minion. The other primes are all bigger except the rogue one which is stealthed
Mogu fleshshaper > this card has become unplayable, reduce mana again or if it is too problematic with the evolve mechanism increase damage and health
Nithogg > another useless card, increase eggs health , they are way too easy to remove right now
Vivid spore > reduce to 3 mana and overload for 2
These are all balanced changes that can put some cards back in game without being too op. I don't understand why it is so difficult to find solutions to rebalance the class a little
You want to know what Shaman needs? Reverting nerfs. You could honestly just revert Invocation of Frost and Mogu Fleshshaper back to it's original card, and it would help push shaman in general. Galakrond Shaman was OP for sure, but there was no need to just destroying everything that supported it. All 3 invoke cards saw a nerf, and really just took it completely out of the game.
You want to know what Shaman needs? Reverting nerfs. You could honestly just revert Invocation of Frost and Mogu Fleshshaper back to it's original card, and it would help push shaman in general. Galakrond Shaman was OP for sure, but there was no need to just destroying everything that supported it. All 3 invoke cards saw a nerf, and really just took it completely out of the game.
I would rather see a rework in the classic set with some new cards that offer more card draw and/or support the overload mechanic (for example something like a 2-mana draw 1 card, draw 1 more for each overloaded mana crystal). Un-nerfing some cards from the Galakrond archetype that will anyway rotate out in ~6 months won't solve Shaman's issues long-term
I'm in agreement. My slightly different take is that the ideas that revolve around Shaman work well. I like the idea of evolution, spell damage, overload, elementals, etc. I think some FURTHER buffs like with what they did with The Lurker Below. Blizzard is so afraid to buff, but it's small little improvements that can make a big difference.
I would rather see a rework in the classic set with some new cards that offer more card draw and/or support the overload mechanic (for example something like a 2-mana draw 1 card, draw 1 more for each overloaded mana crystal). Un-nerfing some cards from the Galakrond archetype that will anyway rotate out in ~6 months won't solve Shaman's issues long-term
I mean a rework in the classic set is also in order. I agree with overload needing more support, and of course a cheap draw would be an idea. Overload seems like it should have some kind of premier deck. Just looking at something to help with the atrocious state of the class for now.
Ok I played a lot of shaman for two years. Really liked the control shaman. Hagatha was awesome. But shaman is a tempo class with a very strong burst package. It does not need major changes. Just the people playing and choosing the decks suck ass. Then make posts about it.
Now I do agree with some of your points, but as a Shaman main I have to say people are lowkey sleeping on Control Shaman right now. I do believe that an even more viable Control Shaman variant next expansion will be a real threat.
Instructor Fireheart is a phenomenal card. One of my favorites from the set. It's basically a verymini-Zephrys the Great imo. The card is just super good.
Honestly I feel like they might just change lady Vash. He should first draw some spells. And prime might be turned into evocation with no discard while removing future overload. Or maybe change it from spells to cards with overload. And maybe remove the overload from the cards but you overload now first stage anyway.
Now I do agree with some of your points, but as a Shaman main I have to say people are lowkey sleeping on Control Shaman right now. I do believe that an even more viable Control Shaman variant next expansion will be a real threat.
Instructor Fireheart is a phenomenal card. One of my favorites from the set. It's basically a verymini-Zephrys the Great imo. The card is just super good.
As for the other legendaries. unfortunately I have to agree. They're very underwhelming compared to other class legendaries.
I am running all the above cards in my HL Control Shaman which was the main deck I was playing last month on my D5-Legend grind. However after some initial success I started getting crushed left and right by the more popular meta decks. The problem is that even though they are all very good cards, (a) they do not have great synergies together , (b) with limited card draw you will eventually run out of answers no matter how many great cards are in your deck and, more important, (c) none of them is really broken. When most other classes have some broken stuff to play, responding with some 'great value cards' pales in comparison
I myself have made countless of decks and tried again and again and again with the tools that i have been given.
Shaman is heavily independent on mulligan because minimal card draw leaves you open to be rushed and killed easily.
You can make something work but at this moment, totem shaman is the only arch type that has the widest support with rng being its down fall.
Even after the buff to the totem golem, its still not strong enough to defeat, big value priests or endless face damage done by demon hunters.
I tried to play around ideas like reborn shaman, zoo shaman, dragon shaman, zephyrs shaman, overload shaman, battlecry with intensive neutral draw shaman but all of them had common problems,
Inpactful and powerful minions that would keep opponent busy.
Like if you made a deck that is smiliar to hunters with the 1/3 draws and everything, you would still loose because your cards don't support each others.
The amount of trying and trying is huge, i have tried to make something work because i had the feeling of, if missed a power creep, but i was wrong.
Shaman's evergreen set needs a rework, and I don't think anyone denies that. As they have stated repeatedly on the VS podcast, a bunch of old cards have too much overload. Overload is not the same mechanic that it appeared to be in alpha.
Beyond that, Shaman right now isn't THAT far away. I think if it gets one of either: better card draw, a competitive early game minion, early game AOE that isn't Lightning Storm, or a competitive late game legendary, the class will have a competitive deck. If it gets all of them, I think it can have multiple competitive decks.
Totem Shaman is already arguably competitive, but it could use more help fighting for board. Galakrond/Evolve Shaman is actually quite good, but entirely dependent on drawing the hammer, and folds if you don't. Control Shaman can last forever, but it can't do anything else. Quest Shaman is probably a good deck in a different metagame.
Buff that we still need now to revive dead cards
Lady Vashj prime > bigger. It should be a threat not just a regular easy minion. The other primes are all bigger except the rogue one which is stealthed
Mogu fleshshaper > this card has become unplayable, reduce mana again or if it is too problematic with the evolve mechanism increase damage and health
Nithogg > another useless card, increase eggs health , they are way too easy to remove right now
Vivid spore > reduce to 3 mana and overload for 2
These are all balanced changes that can put some cards back in game without being too op. I don't understand why it is so difficult to find solutions to rebalance the class a little
simple. they dont care
A well-known Congolese streamer achieved legend this season with a Control-Schmanen. So this archetype can't be that bad. raisins
1 out of how many streamers? One swallow does not make a summer
Look at the meta. Numbers don't lie
you can get to legend even if you play paladin with only basic cards.
its all about how much time do you need to sink to get to legend and with shaman, its allot.
You want to know what Shaman needs? Reverting nerfs. You could honestly just revert Invocation of Frost and Mogu Fleshshaper back to it's original card, and it would help push shaman in general. Galakrond Shaman was OP for sure, but there was no need to just destroying everything that supported it. All 3 invoke cards saw a nerf, and really just took it completely out of the game.
Edit :
Agreed on mana cost reduction would help here.
Invocation at 1 mana won't be generated randomly.
I would rather see a rework in the classic set with some new cards that offer more card draw and/or support the overload mechanic (for example something like a 2-mana draw 1 card, draw 1 more for each overloaded mana crystal). Un-nerfing some cards from the Galakrond archetype that will anyway rotate out in ~6 months won't solve Shaman's issues long-term
I'm in agreement. My slightly different take is that the ideas that revolve around Shaman work well. I like the idea of evolution, spell damage, overload, elementals, etc. I think some FURTHER buffs like with what they did with The Lurker Below. Blizzard is so afraid to buff, but it's small little improvements that can make a big difference.
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I mean a rework in the classic set is also in order. I agree with overload needing more support, and of course a cheap draw would be an idea. Overload seems like it should have some kind of premier deck. Just looking at something to help with the atrocious state of the class for now.
After Shudderwock and Corrupt the Waters Shaman deserves to be the worst class. Like Priest last year.
Ok I played a lot of shaman for two years. Really liked the control shaman. Hagatha was awesome. But shaman is a tempo class with a very strong burst package. It does not need major changes. Just the people playing and choosing the decks suck ass. Then make posts about it.
such salt much BM.
Now I do agree with some of your points, but as a Shaman main I have to say people are lowkey sleeping on Control Shaman right now. I do believe that an even more viable Control Shaman variant next expansion will be a real threat.
Instructor Fireheart is a phenomenal card. One of my favorites from the set. It's basically a very mini- Zephrys the Great imo. The card is just super good.
The Lurker Below This card has saved me a bunch and is the super juice in my Control Shaman list after I play Plague of Murlocs
Swampqueen Hagatha Great value card. I love getting a board clear from her or a Tidal Wave heal.
As for the other legendaries. unfortunately I have to agree. They're very underwhelming compared to other class legendaries.
Honestly I feel like they might just change lady Vash. He should first draw some spells. And prime might be turned into evocation with no discard while removing future overload. Or maybe change it from spells to cards with overload. And maybe remove the overload from the cards but you overload now first stage anyway.
I am running all the above cards in my HL Control Shaman which was the main deck I was playing last month on my D5-Legend grind. However after some initial success I started getting crushed left and right by the more popular meta decks. The problem is that even though they are all very good cards, (a) they do not have great synergies together , (b) with limited card draw you will eventually run out of answers no matter how many great cards are in your deck and, more important, (c) none of them is really broken. When most other classes have some broken stuff to play, responding with some 'great value cards' pales in comparison
I do have to agree with you, mate.
I myself have made countless of decks and tried again and again and again with the tools that i have been given.
Shaman is heavily independent on mulligan because minimal card draw leaves you open to be rushed and killed easily.
You can make something work but at this moment, totem shaman is the only arch type that has the widest support with rng being its down fall.
Even after the buff to the totem golem, its still not strong enough to defeat, big value priests or endless face damage done by demon hunters.
I tried to play around ideas like reborn shaman, zoo shaman, dragon shaman, zephyrs shaman, overload shaman, battlecry with intensive neutral draw shaman but all of them had common problems,
Inpactful and powerful minions that would keep opponent busy.
Like if you made a deck that is smiliar to hunters with the 1/3 draws and everything, you would still loose because your cards don't support each others.
The amount of trying and trying is huge, i have tried to make something work because i had the feeling of, if missed a power creep, but i was wrong.
I am also sad about Nithogg . He needs a buff or will stay in the shadow.
Shaman was my first class and is still a main one. I do my own decks so it´s harder to compare for others. But for all the ranters i show you. :-)
Made the deck as a fun one wanting to get Boggspine Knuckles working. It evolved and plays solid. Not enough testing to tell if it´s better then T3.
People rant on card draw. Yes shaman is low on that but ...
I know Nithogg is no the best but he fits and i looks cool in the deck ...
Care about overdrawing LoL ;-).
So both decks work. Might no be T1 but climbing ...
Shaman's evergreen set needs a rework, and I don't think anyone denies that. As they have stated repeatedly on the VS podcast, a bunch of old cards have too much overload. Overload is not the same mechanic that it appeared to be in alpha.
Beyond that, Shaman right now isn't THAT far away. I think if it gets one of either: better card draw, a competitive early game minion, early game AOE that isn't Lightning Storm, or a competitive late game legendary, the class will have a competitive deck. If it gets all of them, I think it can have multiple competitive decks.
Totem Shaman is already arguably competitive, but it could use more help fighting for board. Galakrond/Evolve Shaman is actually quite good, but entirely dependent on drawing the hammer, and folds if you don't. Control Shaman can last forever, but it can't do anything else. Quest Shaman is probably a good deck in a different metagame.
Imo, Shaman needs more totem and overload synergy cards 1-2 mana valued battlecry cards and decent early aoe card.
If overload mechanic would stay old cards should be rearranged.