So we got a couple cards with some sick windfury burst potential, feral spirit to hide these behind have always been there, but now there are more high risk - high reward minions to play and gamble;
The idea is to burst your opponent down and control the board where needed, hide ogres and zaps behind taunts and end the game by turn 5 or 6. Crackle gave us plenty of reach being much less expensive then lava burst, fel reavers are a huge gamble (as much as earth eles) but hell you get an 8/8 for 5 mana who cares if your milling myself.
I am intrested in seeing your aggressive midrange shaman variants, if you theorycrafted any, since gvg is almost here!
I think im the only one excited for my Murbabies!!! I used to make Shaman Murz all the time until naxx completely stompped it out. Every now and again i would bring it out and surprise people with it. I think i got the most friends requests post-game when i played it. Here is my GvG version. Its a little conservative and needs tweaking. I know the curve of this can get away with the overload, but we will see.
I don't have any epic / legendary murlocs otherwise i'd try a murloc shaman no doubt!
What would you think about a couple annoy-o-trons for the murloc raiders? They could protect your smaller guys and murloc raiders are pretty weak on their own... i also would play 2 lava burst for the stormforged axe (its less damage per mana but gives you reach behind taunts)... maybe one and one?
There's gonna be plenty of weapons once gvg is out, i think oozing dommhammer can be the kind of swing that can change the game around... i wouldn't play al'akir/flametongue in murlocs, the first is too slow and you will probably need the rockbiters early to push through taunts... the flametongues could also be meh because after aoe you will need a taunt to play flametongue otherwise it just dies.
We're used to having harvest golem / haunted creeper that leave something on the board for FT totem to work with, otherwise it's a terrible minion on an empty board. I think what the murloc deck needs is more card draw, spiritwalker just isn't enough (remember there's no deathrattles).
The reason i didn't cut FT totems is that 4+ hp minions in my midrange are less likely to die to aoe, and sinergyzes very well with 4 windfury minions.
I was considering a windfury card itself (for Fel Reavers / Leeroy / Elementals) but i don't know where i could fit it without having too much rubbish.
I guess we don't really know until we try it, but i'd like to get to turn 5 with a situation in which the opponent has to chose to either aoe or remove a huge minion (that's why the earth eles are there aswell). As of now shaman is great at board controlling but lacks the massive minions of handlock, druid, warrior etc. I should also fit The Black Knight as i believe belcher will still be a thing even after GvG...
Jeeves is an option to consider for MTT. He's more resilient and if you're curved low enough he'll draw you 3 cards. Both need to be protected but Jeeves has alot more immediate potential for an aggro deck.
I don't like the slower cards like drake and gnomish, you're the aggro player and shouldn't be looking at card advantage.
I say curve lower and put 2 Jeeves.
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My comments refer mostly to the wild format.
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So we got a couple cards with some sick windfury burst potential, feral spirit to hide these behind have always been there, but now there are more high risk - high reward minions to play and gamble;
The idea is to burst your opponent down and control the board where needed, hide ogres and zaps behind taunts and end the game by turn 5 or 6. Crackle gave us plenty of reach being much less expensive then lava burst, fel reavers are a huge gamble (as much as earth eles) but hell you get an 8/8 for 5 mana who cares if your milling myself.
I am intrested in seeing your aggressive midrange shaman variants, if you theorycrafted any, since gvg is almost here!
My comments refer mostly to the wild format.
I think im the only one excited for my Murbabies!!! I used to make Shaman Murz all the time until naxx completely stompped it out. Every now and again i would bring it out and surprise people with it. I think i got the most friends requests post-game when i played it. Here is my GvG version. Its a little conservative and needs tweaking. I know the curve of this can get away with the overload, but we will see.
I don't have any epic / legendary murlocs otherwise i'd try a murloc shaman no doubt!
What would you think about a couple annoy-o-trons for the murloc raiders? They could protect your smaller guys and murloc raiders are pretty weak on their own... i also would play 2 lava burst for the stormforged axe (its less damage per mana but gives you reach behind taunts)... maybe one and one?
My comments refer mostly to the wild format.
There's gonna be plenty of weapons once gvg is out, i think oozing dommhammer can be the kind of swing that can change the game around... i wouldn't play al'akir/flametongue in murlocs, the first is too slow and you will probably need the rockbiters early to push through taunts... the flametongues could also be meh because after aoe you will need a taunt to play flametongue otherwise it just dies.
We're used to having harvest golem / haunted creeper that leave something on the board for FT totem to work with, otherwise it's a terrible minion on an empty board. I think what the murloc deck needs is more card draw, spiritwalker just isn't enough (remember there's no deathrattles).
The reason i didn't cut FT totems is that 4+ hp minions in my midrange are less likely to die to aoe, and sinergyzes very well with 4 windfury minions.
I was considering a windfury card itself (for Fel Reavers / Leeroy / Elementals) but i don't know where i could fit it without having too much rubbish.
I guess we don't really know until we try it, but i'd like to get to turn 5 with a situation in which the opponent has to chose to either aoe or remove a huge minion (that's why the earth eles are there aswell). As of now shaman is great at board controlling but lacks the massive minions of handlock, druid, warrior etc. I should also fit The Black Knight as i believe belcher will still be a thing even after GvG...
My comments refer mostly to the wild format.
Jeeves is an option to consider for MTT. He's more resilient and if you're curved low enough he'll draw you 3 cards. Both need to be protected but Jeeves has alot more immediate potential for an aggro deck.
I don't like the slower cards like drake and gnomish, you're the aggro player and shouldn't be looking at card advantage.
I say curve lower and put 2 Jeeves.
My comments refer mostly to the wild format.