it's essentially a murloc+mech control deck (obviously a minion heavy control deck) with some crazy windfury finisher possibilities, and the storm bringer just because it's great and works so well here.
I recently crafted the bringer, so I'm putting it to use, I have a few other decks that use it, but ideally if you have a way to flood the board with cheap stuff, and or leave tokens then the bringer is probably going to be great.
let me know what you guys think anyway. I personally love it and it's definitely more than viable.
again this is from the mason steel school of learning, so to roughly paraphrase Heeljin. "magnetize is the strongest thing you can do right now", "shaman has a sick murloc set up, being able to generate a lot of cards out of nowhere, so use it where you can"
the combination of mag mechs and the small murloc generating pool we have gives us a lot of opportunities to actually gain board control, without having to mess with overload (again, the overload decks are great, this is just something different, not claiming it's better or anything. I actually run many overload decks too. I have all the shaman stuff basically so can make any deck)
Amalgam and Henchclan hag help bridge these 2 clans together (we're using amalgam here as it's better than the hag, in some cases hag is better though) which not only can get the ball rolling on the murloc factory, but it is treat as a mech for magnetize purposes as well.
you get replicating menace on an amalgam and it must be answered, it gets popped and you either storm bringer or you use one of those bodies to mag zilliax or something.
The deck is really strong IMO, and it doesn't actually even remotely need the mega-windfury stuff, but it is good and it works and wins games. It's also something different.
everyone is running the shuderwock combo with the drakes and the BGH's and such and while this is a really good deck, I don't like playing what everyone else is playing.
also regarding mutate. this is a deck it actually belongs in. using it on your giggling inventor is usually best as it can give you tirion fordring. you can also re-roll one of the legendaries from the bringer as well if needed. I know a lot of decks are running mutate right now, and it's usually for spirit of the frog mainly, but you will generally see mutate where you see cards like giggling inventor and walking fountain anyway, we just have even more use for it here with us having the storm bringer. (noted that mutate will only give us a card that costs 1 more than the legendary, it won't be another 100% legendary that costs 1 more)
So I give you one of my last hearthpwn decks. "Oprah Windfury"
PS: raveholdt totally is a finisher as well. you play that guy and he goes unanswered and you play windfury on him then play the mega-guy and you have over 30 damage from this alone.
it's essentially a murloc+mech control deck (obviously a minion heavy control deck) with some crazy windfury finisher possibilities, and the storm bringer just because it's great and works so well here.
I recently crafted the bringer, so I'm putting it to use, I have a few other decks that use it, but ideally if you have a way to flood the board with cheap stuff, and or leave tokens then the bringer is probably going to be great.
let me know what you guys think anyway. I personally love it and it's definitely more than viable.
again this is from the mason steel school of learning, so to roughly paraphrase Heeljin. "magnetize is the strongest thing you can do right now", "shaman has a sick murloc set up, being able to generate a lot of cards out of nowhere, so use it where you can"
the combination of mag mechs and the small murloc generating pool we have gives us a lot of opportunities to actually gain board control, without having to mess with overload (again, the overload decks are great, this is just something different, not claiming it's better or anything. I actually run many overload decks too. I have all the shaman stuff basically so can make any deck)
Amalgam and Henchclan hag help bridge these 2 clans together (we're using amalgam here as it's better than the hag, in some cases hag is better though) which not only can get the ball rolling on the murloc factory, but it is treat as a mech for magnetize purposes as well.
you get replicating menace on an amalgam and it must be answered, it gets popped and you either storm bringer or you use one of those bodies to mag zilliax or something.
The deck is really strong IMO, and it doesn't actually even remotely need the mega-windfury stuff, but it is good and it works and wins games. It's also something different.
everyone is running the shuderwock combo with the drakes and the BGH's and such and while this is a really good deck, I don't like playing what everyone else is playing.
also regarding mutate. this is a deck it actually belongs in. using it on your giggling inventor is usually best as it can give you tirion fordring. you can also re-roll one of the legendaries from the bringer as well if needed. I know a lot of decks are running mutate right now, and it's usually for spirit of the frog mainly, but you will generally see mutate where you see cards like giggling inventor and walking fountain anyway, we just have even more use for it here with us having the storm bringer. (noted that mutate will only give us a card that costs 1 more than the legendary, it won't be another 100% legendary that costs 1 more)
So I give you one of my last hearthpwn decks. "Oprah Windfury"
PS: raveholdt totally is a finisher as well. you play that guy and he goes unanswered and you play windfury on him then play the mega-guy and you have over 30 damage from this alone.
+1 for the deck name alone
"What have you got there,
PinocchioMalygos?"thank you, sir.
glad to see someone appreciates it. I was thinking of writting the guide up like an aseroth based talk show. ha ha.
you get a smorc, you get a smorc, everybody gets a smorc.