Why Microtech Controller? The token/mech synergy? Is that worth it for making the Shudderwock worse, since he will "waste" two board spaces with that battlecry afterwards? But i guess you are not goin for more than one battlecry off him, so in the end, it shouldnt be a problem, eh?
Different then most Shudderwock Shaman lists here we are using him to build a huge board in the late game. This deck is focused on two 4-drops, Cult Master & Thunderhead that happen to work together really well. Early game minions Menacing Nimbus & Spark Engine get great value against control decks but will lose the board against decks like Zoo Warlock. Once behind, it's up to Lightning Storm & Thunderhead to swing the board back in your favor with a flurry of overload spells like Zap! & Voltaic Burst. Along with the copy of Bloodlust the deck plays two Arcane Dynamos which have a great chance to pull more, as well as the new legendary finishing card The Storm Bringer. The battlecries from Coppertail Imposter, Tol'vir Stoneshaper and Giggling Inventor help protect Shudderwock for a turn so you can attempt to do it all again using Spirit Echo.
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Why Microtech Controller? The token/mech synergy? Is that worth it for making the Shudderwock worse, since he will "waste" two board spaces with that battlecry afterwards? But i guess you are not goin for more than one battlecry off him, so in the end, it shouldnt be a problem, eh?
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