Basic opinion is that odd shaman is not good. Well i did give it a try and looked which deck can support it.
Basically it´s an overload shaman. The only cards i realy miss is Hex. Hagata would be very good here but is not mandatory.
It´s amazing how well this plays. I would give it a T3 to T2. I can maintain a solid 50% winrate. Choosing the totem can be amazing. The deck needs a bit learning how to play and to manage the overloads. Be patient :-). When i loose it is usually very close and maybe i made a mistake/bad decision ;-).
The deck is unstable against high aggro. I beat rouges but especially the constant board filling odd paladins are very bad matchups. I just run out of clears or can't clear fast enough. I mostly die because he can then remove or silence my taunt blockers.
The deck usually destroys midrange decks. Surprised how cheesy this feels against the "Big" decks. Against control it`s about 50:50.
It`s quite clear that you can just replace baku+earth shock+tinkmaster for two hexes and hagatha but it´s all about beeing ODD ^^. And i would miss making me loads of spell totems bolting giants or just my oponent :-).
A pitty no one replied. I had a hard time optimizing and a lot of frustration getting stuck at 50% but this deck is one of the coolest to play. Unvorgiving, thinking ahead and thus needs learning. After the last tweaks i shot my way up surisingly fast. This has a lot of threats and i get a lot of WoW when they see baku shaman. Then it´s getting silent :-).
PS. Of cours you can´t win all... you fight mostly T1 metadecks and people that know how to play beyond R5 but it´s a blast beating them with your own unconventional deck.
PPS: Beware of those control priests ..... I need a cross and sticks for them XD.
I'm just curious where your break points are. Obviously a guaranteed 3 damage is nice on Lightning Storm, but is spell power really that relevant with the others? I would think the 8 health breakpoint would be much more significant in this meta with so many Lich Kings and Giants floating around, and both Hex and Crushing Hand are an awfully nice way to deal with that.
as written the two hexes are missing but intrestingly i have low problems with the big guys. It´s harder with Zoolock and control priest seems near autoloose :-/. Ancestral spirit makes the combo 9 mana and tree cards. I barley remember situations where this would have made a huge diffrence. Brawl is harsh here but i meet nearly no warriors .... I tried one spirit echo but it actually slowed me ... Its a passive card waiting for combo and that makes me loose. You need enough material to put our threats that either control the board or need handling by the oponent and when he thinks (or hopes) he controls the board 4 giants, a clear with lightwarden or shooting him dead in the face follows. Selecting the totem is contolling the game. Spellpower for shooting, healing totems can be hell of anoying and synergize with lightwardens and taunt totems force two + creatures on the board for the whipe. The thing is you can have more of one type...
It was intentionally trying it odd. I ask the question what key card will i realy miss. Can i be replaced? And here it´s just the hex that is realy missing.
I was also concerend about the doomhammer but it actually won me a lot of games ....
Overload shaman is underrated for sure. There isn't a card in the game that is good for a board of 8/8 deathrattles. Psychic scream is the only clear but that just puts a bunch of 0 mana giants in your deck. It's a really slow deck due to the nature of overload cards and requires the skill of knowing when you can stall another turn with overload or when to go for the combo. I still think it's underrepresented. I have around a 48% winrate, granted I don't run it as an odd deck.
With this deck I think you just have to accept that there's no way you can beat priests with physic scream. Seems pretty fun though, too bad I don't have the epics.
Add Alexstrasza and the new Boomsday Project Shaman Legendary (Electra Stormsuge) to make a pretty solid Freeze shaman
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"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Surprised this archetype isn't getting more experimentation. I recently spent a week or two brewing this Odd Shudderwock deck and am absolutely loving it. Can win handily at rank 10.
Hello all.
Basic opinion is that odd shaman is not good. Well i did give it a try and looked which deck can support it.
Basically it´s an overload shaman. The only cards i realy miss is Hex. Hagata would be very good here but is not mandatory.
It´s amazing how well this plays. I would give it a T3 to T2. I can maintain a solid 50% winrate. Choosing the totem can be amazing. The deck needs a bit learning how to play and to manage the overloads. Be patient :-). When i loose it is usually very close and maybe i made a mistake/bad decision ;-).
The deck is unstable against high aggro. I beat rouges but especially the constant board filling odd paladins are very bad matchups. I just run out of clears or can't clear fast enough. I mostly die because he can then remove or silence my taunt blockers.
The deck usually destroys midrange decks. Surprised how cheesy this feels against the "Big" decks. Against control it`s about 50:50.
It`s quite clear that you can just replace baku+earth shock+tinkmaster for two hexes and hagatha but it´s all about beeing ODD ^^. And i would miss making me loads of spell totems bolting giants or just my oponent :-).
A pitty no one replied. I had a hard time optimizing and a lot of frustration getting stuck at 50% but this deck is one of the coolest to play. Unvorgiving, thinking ahead and thus needs learning. After the last tweaks i shot my way up surisingly fast. This has a lot of threats and i get a lot of WoW when they see baku shaman. Then it´s getting silent :-).
PS. Of cours you can´t win all... you fight mostly T1 metadecks and people that know how to play beyond R5 but it´s a blast beating them with your own unconventional deck.
PPS: Beware of those control priests ..... I need a cross and sticks for them XD.
I'm just curious where your break points are. Obviously a guaranteed 3 damage is nice on Lightning Storm, but is spell power really that relevant with the others? I would think the 8 health breakpoint would be much more significant in this meta with so many Lich Kings and Giants floating around, and both Hex and Crushing Hand are an awfully nice way to deal with that.
Some others that I think are useful: Sandbinder as tutoring for your giants, Doomsayer and/or Plated Beetle as stall, Ancestral Spirit for a more resilient combo, and Skulking Geist as tech.
I think the overload deck is close to being viable, but odd just doesn't seem like the way to take it, imo. Glad you're having fun with it, though.
as written the two hexes are missing but intrestingly i have low problems with the big guys. It´s harder with Zoolock and control priest seems near autoloose :-/. Ancestral spirit makes the combo 9 mana and tree cards. I barley remember situations where this would have made a huge diffrence. Brawl is harsh here but i meet nearly no warriors .... I tried one spirit echo but it actually slowed me ... Its a passive card waiting for combo and that makes me loose. You need enough material to put our threats that either control the board or need handling by the oponent and when he thinks (or hopes) he controls the board 4 giants, a clear with lightwarden or shooting him dead in the face follows. Selecting the totem is contolling the game. Spellpower for shooting, healing totems can be hell of anoying and synergize with lightwardens and taunt totems force two + creatures on the board for the whipe. The thing is you can have more of one type...
It was intentionally trying it odd. I ask the question what key card will i realy miss. Can i be replaced? And here it´s just the hex that is realy missing.
I was also concerend about the doomhammer but it actually won me a lot of games ....
if you really, REALLY need a hex effect, try Tinkmaster Overspark
i crafted him for that but am not convinced and replaced him ^^. He can be very funny though ^^. Maybe i give hin a try again.
Well... As an idea, maybe you should try to rebuild Odd deck for using Shudderwock as a huge support? Idk how but idea sounds quite promising
I thought about that option but it needs too much battlecry cards which would result in a different deck and be weaker then current Shudder decks..
Overload shaman is underrated for sure. There isn't a card in the game that is good for a board of 8/8 deathrattles. Psychic scream is the only clear but that just puts a bunch of 0 mana giants in your deck. It's a really slow deck due to the nature of overload cards and requires the skill of knowing when you can stall another turn with overload or when to go for the combo. I still think it's underrepresented. I have around a 48% winrate, granted I don't run it as an odd deck.
With this deck I think you just have to accept that there's no way you can beat priests with physic scream. Seems pretty fun though, too bad I don't have the epics.
Unpopular opinion: Rogue is OP
Add Alexstrasza and the new Boomsday Project Shaman Legendary (Electra Stormsuge) to make a pretty solid Freeze shaman
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Hmm for shure Electra is on the list here. Did´t think about Alexstrasza due to it´s mana costs. I try to avoid high costs but she has synergies here.
New edition gets storm chaser. This is huge for overload shaman.
Surprised this archetype isn't getting more experimentation. I recently spent a week or two brewing this Odd Shudderwock deck and am absolutely loving it. Can win handily at rank 10.
Building Quirky Decks Every Week, Loving Life at Rank 15!