Just to get this out of the way up front. This is NOT OTK Shudderwock. Why? Because Shudderwock OTK tends to get wrecked by anything with a plan before Turn 11. So why is Shudderwock even in the deck? Because all the battlecry cards in your deck pile on to make Shudderwock the best closer and recovery tool in Shaman's arsenal right now.
This build is aiming to play strong tempo throughout the game, marrying a little bit of control with positive board interaction. You can be competitive versus any deck in the format, and many games are won simply through board play. Should the game go long, Shudderwock steps in to clean things up and provide amazing game-ending value. He buffs himself (including rush) and then sends 1-cost clones of himself into your hand. So if one Shudderwock isn't enough... just play another!
How does Hagatha work?
First of all, she is removal. Her battlecry is yet another AoE in Shaman's arsenal of blowing $%!^ up. Secondly, once she is in play, every minion you play nets you a random Shaman Spell. That's card advantage, virtually for free! And yes the RNG element can make it a bit awkward at times, but free cards are free cards and we aren't even at the best part! Hagatha has a best friend... and he's the Third part of the Hand Advantage Generator (or H.A.G. Engine).
Casting Minions with Hagatha gives you spells, Casting Minions with Bogshaper tutors minions from your deck. This creates a circle of perfect card advantage that lets you search for any missing pieces or effects while dealing with the board. This also lets you play more proactively in games without leaving yourself open to card loss.
Card draw and Tempo. the key to using this card is to think of it as reverse overload. It allows us to shift tempo from some turns to others while thinning out deck. And if it hits s major player its outstanding.
3 Damage that can go Face, or Clear board. This helps us play tempo during the early game and helps your Shudderwock clear boards or just do face damage.
So that's it for now In essence this is an updated version of my Hagatha Control... but the playstyle is so different I felt it deserved it's own write up. So far I have about 20 ladder games with it and its pushing about 70%. I'm sure that may come down later, but I and suitably impressed how solid it feels compared to other more OTK focused lists.
Just to get this out of the way up front. This is NOT OTK Shudderwock. Why? Because Shudderwock OTK tends to get wrecked by anything with a plan before Turn 11. So why is Shudderwock even in the deck? Because all the battlecry cards in your deck pile on to make Shudderwock the best closer and recovery tool in Shaman's arsenal right now.
This build is aiming to play strong tempo throughout the game, marrying a little bit of control with positive board interaction. You can be competitive versus any deck in the format, and many games are won simply through board play. Should the game go long, Shudderwock steps in to clean things up and provide amazing game-ending value. He buffs himself (including rush) and then sends 1-cost clones of himself into your hand. So if one Shudderwock isn't enough... just play another!
How does Hagatha work?
First of all, she is removal. Her battlecry is yet another AoE in Shaman's arsenal of blowing $%!^ up. Secondly, once she is in play, every minion you play nets you a random Shaman Spell. That's card advantage, virtually for free! And yes the RNG element can make it a bit awkward at times, but free cards are free cards and we aren't even at the best part! Hagatha has a best friend... and he's the Third part of the Hand Advantage Generator (or H.A.G. Engine).
The H.A.G. Engine -- Hagatha the Witch + Bogshaper:
Casting Minions with Hagatha gives you spells, Casting Minions with Bogshaper tutors minions from your deck. This creates a circle of perfect card advantage that lets you search for any missing pieces or effects while dealing with the board. This also lets you play more proactively in games without leaving yourself open to card loss.
Card Choices:
So that's it for now In essence this is an updated version of my Hagatha Control... but the playstyle is so different I felt it deserved it's own write up. So far I have about 20 ladder games with it and its pushing about 70%. I'm sure that may come down later, but I and suitably impressed how solid it feels compared to other more OTK focused lists.